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Mediated Cityscapes 01: Four Statements About Urban Computing

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[screen captures from IBM's "Planning for Smarter Cities" commercial / 2010] Conversations about ubiquitous computing and the city often get anchored to specific paradigms: urban informatics, discussions of 'smartphone urbanism', open data drumbeating and any number of other stock frames of ...

www [iPhone, iPad, Sound]

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www is the latest iPhone application by Kazuyuki Okamoto (OKAHON), the name behind NNN Mono, Powon and iOSC, experimental sound applications for the iOS platforms. www is a new step, creating an abstract sound toy using strings/waves analogy as a core ...

Darkgame [Games]

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Darkgame is a sensory deprivation computer game by Eddo Stern currently in development. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The immersive gameplay is based upon the experience of communication ...

Space Physics [Android, Games]

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Released in 2009 and developed by Camel Games, Space Physics is ... (ok, you guessed), a physics game for Android with something like, let's say, a "neo-retro-gaming-tron-like" design. Your goal is to help a little green ball reach a shiny star ...

Domestic Sound-Scapes [Objects, Sound]

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Created at the workshop with product designer and electronic music composer Yuri Suzuki, the following objects use the seemingly trite sound of a door bell as its starting point to create and suggest alternatives to the generic sound-scapes of everyday ...

Here to There [openFrameworks]

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Inspired by the childhood memories of artworks on their bedroom walls, Here to There is a project by Emily Gobeille & Theo Watson (Design I/O) created two years ago, now available as a limited run of prints. For the project, the duo ...

MoMA’s Paola Antonelli on “Talk To Me” [Events]

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Creators Project interviews Paola Antonelli about the forthcoming "Talk To Me" exhibition at MoMA including core themes driving this exhibition and a sneak preview of a few of the objects to be included in the show. We may not think about ...

Print Stuff [Scripts]

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Print Stuff is a personal project by Guido Tamino allowing strangers to use his printer at home forming basis of what will eventually become a book. Basically he is inviting everyone to print some stuff (a short message and a picture) in ...

Hypo [Flash]

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Hypo is a collaboration between Matt Booth and Peter Crawley, where adobe flash was used to generate hypotrochoid designs finally resulting  in stitched prints. Matt built a small Flash tool for his personal use where he could control the radius and rotation speeds ...

Kinect Cloth Simulations [Processing]

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For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly progressed to trying ...
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