Month: March 2011

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Making Images Computationally – JiGaZo [oF, Games]

Back in 1966, Ken Knowlton and Leon Harmon were experimenting with photomosaic, creating large prints from collections small symbols or images. In Studies in Perception I, they created an image of a reclining nude by scanning a photograph with a camera and converting the analog voltages to binary numbers which were assigned typographic symbols based on halftone densities. […]

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Hyphae [Cinder, Objects]

Hyphae is a new collection of jewellery from Nervous System (Jessica Rosenkrantz and Jesse Louis-Rosenberg). Inspired by the vein structures that carry fluids through organisms from the leaves of plants to our own circulatory systems, the team created a Cinder simulation which uses physical growth principles to build sculptural, organic structures. Starting from an initial seed […]

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ScanLAB – 48 Hours of Exhibition Space Scanning [Events]

FABRICATE is an International Peer Reviewed Conference with supporting publication and exhibition to be held at The Bartlett School of Architecture in London from 15-16 April 2011. Discussing the progressive integration of digital design with manufacturing processes, FABRICATE will bring together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation. […]

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Sword & Sworcery EP [Games]

The long awaited “21st century interpretation of the archetypical old school videogame adventure, designed exclusively for Apple’s touchtronic machinery” and one of the most anticipated games for the platform, aka Sword & Sworcery EP by Superbrothers, is now available in the AppStore. In a nutshell, Sword & Sworcery EP is an exploratory action adventure with an […]

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Fragments of RGB [Processing]

Created by onformative, Berlin based studio founded by Julia Laub and Cedric Kiefer, Fragments of RGB is a project that explores the nature of digital image, it’s construction and interaction with it. By segmenting the RGB pixels in the image and associating it to users by their proximity, the project aims to elevate individual relationships and […]

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Women from Willendorf [Processing]

Dominik Strzelec writes: this pretentious title indicates the general direction of further research on shape as record of field conditions. it’s a tendency to move away from industrial-design precision towards seemingly archaic, still mediated digitally ways of production and articulation of space. saturation or detail in this case results from specific tool/machine resolution- here simulated […]

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Generative Photography [Processing]

In the last few weeks Ishac Bertran has been making experiments in the area of “Generative Photography”. He describes the process where the digital drawings are sequentially projected on to a screen in a dark room and photographed using long exposure times. As in generative art, this photography technique uses an algorithm that is polluted with […]

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Dancing With Swarming Particles [Kinect, Unity]

Dancing With Swarming Particles is an interactive installation and performace that explores the relationship between a physical user/performer and a virtual performer the “avatar” which has the physical characteristics of morphing flocking particles. The avatar’s body is composed by flocking particles that initially float in the virtual space without any apparent order the using user/performer’s […]