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28/03/2011 / Games, openFrameworks

Back in 1966, Ken Knowlton and Leon Harmon were experimenting with photomosaic, creating large prints from collections small symbols or images. In Studies in Perception I, they created an image of a reclining nude by scanning a photograph with a camera and converting ...
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28/03/2011 / Games, openFrameworks

A small LAN party in a warehouse in Pittsburgh is staged. Gamers actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime. OSC out of Source Game engine >> Ableton ...
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26/03/2011 / Cinder, Objects

Hyphae is a new collection of jewellery from Nervous System (Jessica Rosenkrantz and Jesse Louis-Rosenberg). Inspired by the vein structures that carry fluids through organisms from the leaves of plants to our own circulatory systems, the team created a Cinder simulation ...
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24/03/2011 / Events, Other

FABRICATE is an International Peer Reviewed Conference with supporting publication and exhibition to be held at The Bartlett School of Architecture in London from 15-16 April 2011. Discussing the progressive integration of digital design with manufacturing processes, FABRICATE will bring ...
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24/03/2011 / Games, iPad, iPhone

The long awaited "21st century interpretation of the archetypical old school videogame adventure, designed exclusively for Apple's touchtronic machinery" and one of the most anticipated games for the platform, aka Sword & Sworcery EP by Superbrothers, is now available in the ...
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21/03/2011 / Processing

Created by onformative, Berlin based studio founded by Julia Laub and Cedric Kiefer, Fragments of RGB is a project that explores the nature of digital image, it's construction and interaction with it. By segmenting the RGB pixels in the image and ...
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21/03/2011 / Cinder, Tutorials

Introduction Written by Joshua Noble, with images by Robert Hodgin This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to ...
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20/03/2011 / Flash, openFrameworks

Created by Hi-ReS! and Nanika is a project for the new Hyundai i40, which was revealed at the Geneva Motorshow on the 1 March. Starting on Friday, 25 Feb, users could connect through Facebook (or not) to directly participate in ...
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20/03/2011 / Inspiration

On daily basis we come across images that are built using various code techniques, whether this be pixelation, glitch, particle fields, swarms, reaction diffusion, looking that these images on Wired Science, it's amazing to see the similarities between the works we ...
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18/03/2011 / Processing

Dominik Strzelec writes: this pretentious title indicates the general direction of further research on shape as record of field conditions. it’s a tendency to move away from industrial-design precision towards seemingly archaic, still mediated digitally ways of production and articulation of space. ...
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17/03/2011 / Processing

In the last few weeks Ishac Bertran has been making experiments in the area of "Generative Photography". He describes the process where the digital drawings are sequentially projected on to a screen in a dark room and photographed using long exposure ...
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15/03/2011 / Other

Dancing With Swarming Particles is an interactive installation and performace that explores the relationship between a physical user/performer and a virtual performer the “avatar” which has the physical characteristics of morphing flocking particles. The avatar’s body is composed by flocking particles ...
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14/03/2011 / iPhone

Created by Patrick Juchli, Holger Müller (sound) and Bernhard Frey (Design, Trailer), The Lake is a sound journey. You plug in your headphones, see a playing card on your screen, turn this card once, twice, many times, and every time ...
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11/03/2011 / Games, openFrameworks

The interactive installation „Game Milestones“ is located in the new permanent exhibition of the Computer Game Museum Berlin. Created by The Product a berlin-based spatial and media-related design practice, the installation includes a wall of cubes (refereed to as 'pixels') displaying the most ...
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11/03/2011 / Environment, Games, MaxMSP

Created by André Rangel and Anne-Kathrin Siegel, Syndyn is a physical game but also a visual environment where the players control all the audiovisual events that occur in the space/time of the game. They perform a live show and simultaneously produce a ...
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09/03/2011 / Processing

In 2010 MIT Media Lab approached TheGreenEyl and E Roon Kang to update their identity for the lab's 25th anniversary. Previous identity components were designed in 1984 by Jaqueline Casey, but there never was an actual logo per se. The ...
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09/03/2011 / WebApp

Jean Helfenstein, the name behind Rot.Sketch iPhone app has just launched an HTML5 experiment that allows you to produce spirograph like drawings. In addition you can draw new elements while others are rendering as well as move the centre around which lines ...
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09/03/2011 / Events, Processing

After a highly successful first edition in 2010, Processing Paris are proud to announce the second installment of their series of workshops for creatives working with Processing. Three Processing workshops have been organised : - A beginners workshop with Christian Delecluse. - ...
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08/03/2011 / iPhone

Situationist is an iPhone app that attempts to make your everyday life more experimental and unpredictable. Inspired by the Situationist International of the 50's, who advocated experiences of life being alternative to those admitted by the capitalist order, for the fulfillment ...
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07/03/2011 / Processing

Used for the Posters and flyers for The Puddle (Stall 6), Andreas Gysin with Sidi Vanetti created this Processing for the production of the rasters, eventually screen printed on coloured paper. Built with a modified version of Toxi’s cp5magic. Try the applet version of the Puddle Builder 03 ...
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07/03/2011 / Objects

Back in 2010, trying to find a flat screen for his final project, Ishac Bertran found one on the trash that seemed ok. Unfortunately the VGA connector was broken but he managed to use the DV only to realise that ...
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07/03/2011 / WebApp

Created by Tom Beddard aka subblue, Fractal Lab is a WebGL based web application for rendering 2D and 3D fractals in real-time and the latest in Tom's research in complex and visually stunning 3D fractal structures. As we already reported ...
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04/03/2011 / iPhone

Designed by Anita Fontaine with technical development by Mike Pelletier, Ghostgarden is an iPhone app that invigorates garden settings with a fantasy and narrative utilizing GPS to activate cinematic chapters. Tapping into the untold stories and secrets of provocative garden settings, Ghostgarden ...
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04/03/2011 / Events

We've teamed up with Geeky By Nature to bring CAN readers a chance to win free tickets to the event to be held in NYC between March 31st and April 1st. Included are two full days of design, art and ...
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04/03/2011 / Arduino

Latest from the Teague Labs comes in the form of Computerless Arduino, small, inexpensive visual interface for Arduino that doesn’t require a computer to change the code, so you can take it with you and make awesome things anywhere. It consists ...
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02/03/2011 / Processing

Kinect Graffiti Tool is work in progress by Jean-Christophe Naour, Seoul (Korea) based designer. Idea behind the project is to use Kinect to track the motion of graffiti, not too dissimilar from Graffiti Analysis project by Evan Roth. Instead of visualising only hand ...
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02/03/2011 / Flash

Created by Naoki Nishimura, Helvetica Face is a Livetype format font. This new Helvetica family font changes the “typeface” based on the posting of a new “face”. The site allows you to record your face within the font, adjusting the threshold ...
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01/03/2011 / Games, Objects

Created by Roger Ibars (2002–2011), Hard-wired devices combines game controllers and alarm clocks. Daniel puts it beautifully "frees the controller from it’s console and lets the beauty of it’s interface to sing". Each item includes manufacturer, designer, serial number, newly mapped control ...
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01/03/2011 / Inspiration

„Start from the Beginning“ – Egyptrixx / Bible Eyes LP (Night Slugs 2011) Animated short by A. N. Fischer / Datdatdat. You should watch it in HD on Vimeo. The video examines the relationship between the simulated image and its physical manifestation. The ...