Month: May 2011

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OpenSceneGraph and cefix [c++, iPad]

The following is a collection of work created by Stephan Huber working with OpenSceneGraph and lib called “cefix” he developed back in 2001 when he started working with c++ and there was no cinder or openframeworks at the time. The library sits on top of OpenSceneGraph and provides an app-interface similar to OpenFrameworks/Processing, 2D-inputwidgets, camera-input, a templated particle-system, font-rendering, […]

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Beta [Objects]

Beta is a fictional prototype by Lukas Franciszkiewicz addressing media influence and the decision making shift from individual to computer. Lukas divides interaction with the computer into three needs: finding and consuming information, the use of communication and mediation, and the automation of processes. The three objects represent these, handing over decision making to the computer […]

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Jonathan [non-Games, Processing]

Jonathan by Sam Kronick is an interactive ‘non-game‘ that explores the culture and urban form of a typical American suburban landscape by creating a never-ending generative sprawl of lawns, cul-de-sacs and single-family homes. It takes its name and inspiration from the real-life neighborhood of Jonathan, Minnesota, where in the late 1960’s an ambitious “new town” was planned for […]

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Text2Image [iPhone, iPad]

Created as a net artwork by Ted Davis, TEXT2IMAGE is both a web app and now iPhone/iPad app that explores the nature of digital media through the use of JPG format or better know as glitch. The app uses JPG corruption technique to visualise any word, phrase or ‘story’. Within the realms of cross-media visualization and glitch […]

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Particle Field Form Finding [Processing]

These are recent experiments by Alvin C, working with OpenGL/GLSL Bloom & Blur filters in Processing. The demos feature Alvin generating interesting complex structures from simple behaviours/rules. He writes: This exercise experiments with a particle field where different forms may emerge as a result of interactions between particles. These forms are created by connecting particles into […]

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Communion [Cinder, Scripts, Events] – Special

Currently on show at the La Gaîté Lyrique in Paris is an exhibition by Matt Pyke aka Universal Everything named Super-Computer-Romantics. In total, 12 pieces occupy the space, each unique dealing with the topic or anthropomorphism and computer romanticism. Amongst the pieces is the “Communion”, a generative piece created by Matt Pyke (Universal Everything) and Field.io – Marcus Wendt […]

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Lucid [vvvv, Kinect]

“Sometimes it seems as if I were looking at myself from the outside. As if the imaginary camera eye moved away from first person view to third person view. I think it is an error in perception. Brain creates reality in itself after all and senses are only reference points for its creation. But I […]

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SoundAffects [MaxMSP, Sound, Arduino]

On Fifth Avenue, a listening wall has jacks built in, so passersby can plug in earphones and listen to street activity translated into music. Sensors built into the wall detect movement, proximity, temperature, weather, cell phone activity, noise, color and light. Online and at night, a data visualizer translates the street activity and plays along […]

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Lit Tree [openFrameworks, Kinect]

Kimchi and Chips have just finished exhibiting their latest project at FutureEverything in Manchester – Lit Tree. Through the use of video projection, a tree is augmented enabling the presentation of volumetric light patterns using itʼs own leaves as voxels (3D pixels). Kimchi and Chips developed their own structured light system to scan in the location of every […]