Month: June 2011

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Captured [Processing, Arduino]

“Captured” is a temporary installation realised in May 2011 by Nils Völker and graphic designer Sven Völker at MADE Space in Berlin. The installation is comprised of four hanging walls with 304 framed graphic pages and a field of 252 inflatable silver cushions. Both artworks related to the theme of light and air and interact […]

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Paper.js [Scripts]

Created by Jürg Lehni & Jonathan Puckey, Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph / Document Object Model and a lot of powerful functionality to create and work with vector graphics and bezier curves Paper.js is based on and largely compatible with Scriptographer, […]

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Anthem of Hearts [Processing, Sound]

Peter Kernel asked Andreas Gysin to build an interactive video for their upcoming album. The result, and although unfinished and missing some of the elements Andreas originally planned for, is a wonderful play of particles, typography, music and interaction. Andreas writes on his blog: It was fun to rewrite the particle engine I was working on and to […]

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Solar Sinter [Objects, Arduino]

Amongst the wonderful collection of work currently on show at the Royal College of Art, in the corner on the first floor sits an installation/object by Markus Kayser called Solar Sinter. An MA Design Products student project, Solar Sinter is probably one of the most inspiring projects this year, aiming to raise questions about the future of manufacturing and […]

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Hairrrr [Mac, Cinder]

Created by Doug Pfeffer, Hairrrr is a Mac application that converts images into fields of hair. A while back Doug posted some sample generated images that sort of looked like body hair on the Cinder forums. Although he still hasn’t found a project to integrate it with, he touched it up a little bit and wrapped it up in an […]

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FluidAutomata [iPhone, iPad]

Created by Angus Forbes, FluidAutomata is an interactive fluid dynamics application for the iPhone and iPad. It let’s you create dynamic interactive abstract composition using multitouch, sliders and camera. It uses a custom fluid engine that Angus created and a GPU-accelerated version of Line Integral Convolution for the visualization of the fluids. To begin using Fluid Automata, […]

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CamBox [iPhone, Sound]

CamBox is an iPhone app by Billaboop which allows you to create beatbox clips using iPhone’s built in video camera. Each sound you make triggers the recording of a short video sequence, which is stored into a box. You can then play the boxes with the touch screen and save it as a video. The jams […]

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OFFF + CAN Workshop Collaborative 2011 [Cinder, oF, Js, Events]

Earlier this year we have been thinking about the concept of “curated workshops”, an opportunity to bring people together to work for a very short period of time and share their creations. These would include setting up a team, inviting few high profile individuals and opening up submissions for participation. When I was approached by Héctor Ayuso […]

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PSS Studie [Processing, Arduino]

PSS Studie by Daniel Franke attempts to question how we perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see. The moving image in the form of a “simulation” is the initial point – digital data generated by an animated movie are transformed back to […]

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Op de Beeck [iPhone]

Produced by The July 16 and developed by Bowyer, “Op de Beeck” for the iPhone is based on the short-movie “Sea of Tranquillity” by the award winning contemporary artist Hans Op de Beeck. The app allows endless browsing through the 9 movie scenes with insight into the story that take place on a fictional cruise liner created by the […]