Month: August 2011

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Senior Digital Producer at Minivegas

Company: Minivegas Location: Amsterdam, The Netherlands Type: Producer Job Type: Full-Time Description We are looking for heavyweight team player that can help us grow our digital department. We\’re looking for somebody with 7+ years experience in digital and advertising to come join us in our Amsterdam office. This person will be running jobs from pitch to […]

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Observations [Cinder]

Inspired by scientific instrumentation, systems theory, and science fiction, Nik Hanselmann has created Observations, a stock footage of an imaginary phenomena. All images below are the product of GL Shaders + Cinder and run real time. Titling/editing was done in after effects. No post processing effects were used. Sound: logo/me, Symphonies of the Planets/NASA Nik Hanselmann is […]

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The Infinite Adventure Machine [MaxMSP, iPad]

The Infinite Adventure Machine by David Benqué is a computer program which generates fairy-tale plots. Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, the project addresses the difficulties of automatic story generation which David explains remain an unsolved problem for computer science. The Infinite Adventure Machine questions these […]

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PaperJellies.Js [Javascript]

We have a new feature javascript running on CAN:  PaperJellies.js by Ricardo Sanchez. Click top right corner button for demo. PaperJellies is my first go using the PaperJs library, jellies are based on Marcin Ignac Cindermedusae article but instead of using half circle I made it to work with a full circle, add a wander behaviour, a […]

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GLI.TC/H 2011 [Events]

After 5 successful days of glitchy art, hacking/coding workshops, discussions, screenings, lectures and audio/video performances in Chicago in 2010,  GLI.TC/H is spreading this year to include 3 different cities; from Chicago on NOV: 4TH, 5TH, & 6TH, Amsterdam on NOV 11 & 12 to Birmingham in the UK on NOV: 19. To make this happen, GLI.TC/H needs your help! Posted only hours ago, GLI.TC/H is […]

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The Making of the Mill Touch [Cinder]

Last week The Mill unrevealed their rear projected, 5’x 3’ interactive touch screen which is an interactive visualization of their portfolio (spanning 20 years) developed in Cinder. What makes this screen unique is extensive effort behind design and software development by the NY Digital team comprising Andrew Bell and an incredible group designers, flash developers and digital […]

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Flash on the Beach [Events]

FOTB is approaching fast and in little over 2 weeks from today you’ll get to see some truly inspiring people on the stage. FOTB already is an annual conference in Brighton bringing together some of the biggest names in creative code, flash and digital media on the whole. This is FOTB’s sixth year! If you are a designer, developer, […]

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SpringMesh [iPhone, iPad, openFrameworks]

Inspired by the natural phenomena of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99). […]

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Super Recursion Toy [Javascript]

Latest by Justin Windle is this ‘Super Recursion Toy’ created using Canvas. He writes: Revisiting one of my favorite topics – recursion. This canvas based tool allows you to explore branching algorithms & rendering techniques, as well as save a snapshot of your creations. It’s also open source, which is always nice…

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Faraway [iPhone, iPad, Games]

Steph Thirion has just posted a new video teaser for his upcoming game Faraway. For those that are unfamiliar with the name, Steph is the person behind Eliss, one of the earliest and probably best games for the iOS platform. The trailer below was all made in code, an uncut programming sequence. No video editors were used.