Month: October 2011

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White Light / White Heat [vvvv]

Created by Rainer Kohlberger and Wilm Thoben (praxis berlin), White Light / White Heat (2011) is a piece for the site specific installation ’shift’ shown at the 22PRESENTS showroom in Prague. A strong laserbeam is deflected by two mirrors oscillating at very high speeds. The human eye perceives a stable image as long as they move fast enough. […]

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Visual Complexity: Mapping Patterns of Information [Books]

Visual Complexity is a site maintained by Manuel Lima which collects projects that deal with complexity in information. Not always about communicating clarity the site’s predominant focus was acknowledging beauty that exists in complex representation of information and data. Within a year of it’s launch, Visual Complexity began to attract large readership, following closely every post were thousands of readers, […]

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Cell [openFrameworks, Kinect]

Created by James Alliban and Keiichi Matsuda for the Alpha-Ville festival, Cell is an interactive installation that explores notions of online identity by mirroring the visitors in the form of randomly assigned personalities mined from online profiles. It aims to get the visitors thinking about the way in which we use social media to fabricate our second selves, […]

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Lumenoise [Objects]

Developed during the few days residency at La Gaîté Lyrique, Lumenoise is a project by Niklas Roy that enables you to turn your old CRT-TV into an audiovisual synthesizer. Using a specially devised pen, you paint abstract geometric patterns and sounds directly onto the screen. Niklas calls it a playful and performative device, as anything that you do will cause […]

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Lines [WebApp]

Lines is based on a writing technique from medieval times developed by monks as a solution to expensive paper and tedious writing. The monks were writing in the centre of the page allowing enough space for others to annotate the pages on the sides, method allowing you to read the story through other people’s writing. […]

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Baroque.me [Javascript, Sound]

Baroque.me by Alexander Chen visualizes the first Prelude from Bach’s Cello Suites by drawing notes as strings. Instead of a stream of classical notation on a page, this interactive project highlights the music’s underlying structure and subtle shifts. I created eight strings, as the Prelude’s natural phrasing is in groups of eight notes. The orbiting nodes pluck the strings, like a […]

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Parallax [Games]

Submitted to this years IGF 2012, Parallax by Zi Ye and Jesse Burstyn is an interdimensional platforming and puzzle-solving game. The goal in each level is to reach the exit by travelling between two overlapping dimensions through rifts. Parallax challenges the player to think beyond the spatial boundaries of traditional platformers.

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Senseless Drawing Bot [Arduino]

Senseless Drawing Bot is a 4-wheeled graffiti machine, with a pendulum arm, arduino and spray cans to create random strokes as it moves up and down the gallery space. See video below. Created by So KANNO and Takahiro YAMAGUCHI Metal Works Supported by Hitto ASAI The exhibition “UTOPIA no OSHIRASE” took place at AKIBATAMABI21, 3331 Arts Chiyoda, Tokyo […]

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NTQ – Near Tag Quality [Arduino]

NTQ, also known as Near Tag Quality (+), is a DIY graffiti printer created using Arduino, Solenoid and 7 Spray cans. Created by the french branch of GRL (Graffiti Research Lab) this project was developed in 2 month between mid-may and mi-July. The idea is not new but their goal was to build something and […]

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Bandwidth [openFrameworks, Mac, Windows, Sound]

Latest by Joshua Nimoy is this synaesthetic, interactive musical experience provides six original modes in which the player may produce music. Advanced configuration is possible by editing the contents of the bundled settings.yml. By changing the values of that file, you can control the window properties, startup behaviour, user interface detail, and OSC network parameters. When set […]

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T(ether) [Cinder]

T(ether) is a novel spatially aware display that supports intuitive interaction with volumetric data. Created by  Matthew Blackshaw (@mblackshaw), Dávid Lakatos (@dogichow), Hiroshi Ishii and Ken Perlin, the display acts as a window offering users a perspective view of three- dimensional data through tracking of head position and orientation. Virtual objects can be created and manipulated through gestures made using the hand. […]

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DMesh [Cinder, Mac]

In the last few years we have  seen a number of projects that utilise delaunay triangulation to translate photographs into their geometric representations. Jonathan Puckey’s Delaunay Raster was the first to utilise this combination of delaunay triangulation with manually placed points and color averaging. Jonathan’s images, most of us have seen already, have inspired a wave of projects. Latest […]