Created by Ostrario, “Pyramid Cascades” is a collection of 3D-objects made of polystyrene and paper, mounted on servo-motors build the projection surface for a beamer. Virtual 2D-pyramids are mapped on these real objects. Via a trackpad the user can interact with the installation. By moving the finger on the trackpad from left to right or vice versa, the real pyramids and the virtual pyramids rotate simultaneously, which creates an illusion of glowing pyramids.
By clicking on the trackpad, small projected circles fall down from the top of the surface and collide with the pyramids. Every collision produces a synthetic bell-like sound, depending on the side and size of the hit surface. The circle-cascade works like a sequencer. Every dropped circle is repeated after two bars. To sum things up, this installation allows you to create melodies in a playful way.
The piece was realised as an adobe air application that communicates through a serial connection with an arduino-board to control the servo-motors. This serial communication was created with the as3glue lib. For the 2d-physics the as3 port of the powerful box2D physics-engine by Erin Catto was used. The sound is synthetically generated by the air application with the Tonfall as3 framework by Andre Michelle.
Realized during a semester at ECAL.
Ostrario is a collective from Germany’s south, Bavaria, consisting of Simon Karlstetter, Leon Kirchlechner, Matthias Lohscheidt and Maximilian Prüfer.
- Nike Music Shoe [Inspiration, MaxMSP, Objects] Nike Music Shoe is the latest project by Daito Manabe, Tomoaki Yanagisawa W+K Tokyo and others (4nchor5, rhizomatiks) turning Nike's free run+ shoe into a music instrument. Created using MaxMSP with *Ableton Live (Thanks Daito!). Enjoy. Love this part (end of the video): The NIKE FREE RUN+ is absolutely a running shoe. Shoes sold at retail will NOT make music when bent or twisted. - Why not!! =] //*UPDATE 29.04.2010: Added making of video below. […]
- Collaborative Instrument [Objects] Created by Matt West, Collaborative Instrument is a music instrument that requires two people to play: one to control the pitch and the other to control the rhythm. Rather than attempting to engineer together mechanisms and parts of existing instruments, such as a keyboard, I'm using simple electronics to divide the two basic functions mentioned above. Then I'll design the casing, intending to extend the division of the two functions and experiment with how both musicians communicate with one another. Early prototype videos below. During his final year at Goldsmiths, University of London studying BA design, Matt designed objects that encourage musicians to aim for and achieve the small steps towards perfection by producing instruments that physically train, force collaboration and demand creativity. This work comes from a dissatisfaction with his own musical ability and commitment to rehearsing. Matt likes to work with objects, graphics and even food, with all projects stemming from personal interest, excitement and intrigue. (source) (via […]
- Transpose [Sound] Created by Feedtank, Transpose is an audiovisual performance instrument devised to encourages physical movement in electronic music performances. In Transpose, the performer's silhouette is projected in front of them along with noteboxes, which produce a sound when touched. The performer can change between instruments and record loops that can be turned on or off to create layered compositions. In May 2008, Feedtank collaborated with musician Shelley Burgon to produce a performance using the instrument, at the Schenectady Museum & Suits-Bueche Planetarium as a part of its Edison Media Project series. Founded in 2004 by Jonah Warren and Steven Sanborn, Feedtank is a small interactive studio specializing in the creation of playful interactive experiences. It's constantly experimenting with new technologies, coming up with ideas, and creating prototypes. Feedtank's goal is to create experiences that allow people to interact with technology in new ways, making it more human, approachable, and fun. (Thanks […]
- AudioDome SoundBlox [Sound, Objects] SoundBlox is a project by Bodo Lensch, Till Bovermann, René Tünnermann and an ongoing research by Tangible Auditory Interfaces exploring audio as a natural affiliate to physical objects. It is based on work, Till Bovermann developed and implemented during his PhD time at Bielefeld University. The site includes many projects and variations on the theme that somewhat deserve a post of their own. SoundBlox is an interactive installation developed at Animax, Bonn in cooperation with the Ambient Intelligence Group of the CITEC, Bielefeld. The installation offers the public opportunity to engage with sound loops via 60cm crates laid out in the 6x6m space. SoundBlox behaves like music sequencer, where each cube triggers a sound loop, depending on their position and orientation. See video below. Included are also prototyping images which you can also find here. Markers, as well as marker tracking were drawn from the reacTIvision […]
- Voice Array and Last Breath by Rafeal Lozano-Hemmer Rafeal Lozano-Hemmer is largely known for his large scale installations that invite audience participation. An extension of this participation is also how he takes elements of physical interaction and gives them digital or technological corollaries. His latest show at Bitforms Gallery is no different. Although, ironically, rather than taking something inherently physical, it takes the more ephemeral qualities of the human body and extends their lifespan. Last Breath and Voice Array take the voice and breath, respectively, and 'show' them, vis a vis a physical installation. For example, Last Breath is a clinically alienesque device pumping the single breath of an individual in an out of a brown paper bag through a series of hanging tubes. It is activated 10,000 times a day to mimic the respiratory frequency of an adult at rest and also includes 158 sighs. Of course it is not a perfect facsimile of this process insofar that it is the same breath continually breathed over and over again. Rather than truly represent the process of breathing over the course of a single day it extends the life of a single breath by breathing it in and out of a physical object. The brown paper bag that it is breathed into becomes a representation of the breath itself while the installation it is connected to enables its continued existence. A single breath is normally expelled and is gone forever, but this machine allows something inherently fleeting to last for as long as the operator of the installation wishes. Rather than simulate the 10,000 unique breaths in a series it uses one breath to represent each through its repetition. Similarly, Voice Array takes the human voice and translates it into a horizontal series of flashing lights. Spectators speak into an intercom and their voices are transformed into shards of spiking light that travel down the wall. In all, it can hold up to 288 voices that accumulate and flash together on the installation. The cumulative sound of all the voices together creates a layering affect as well. The voices continue to exist as something separate from the body but contained within the installation. The Voice Array, like the brown paper bag of Last Breath, contains the voices of the participants extending their lifespan beyond the original utterance. The vocal cacophony is like a sampling of voices culminating into music. To that point, as part of the opening, the gallery had invited legendary beatboxer and member of the Roots, Rahzel to perform into the Voice Array. Rahzel is able to produce several sounds at once that mimic actual music to startling effect. When he began using the Voice Array it became an extension of his own voice and he transformed it into a kind of audiovisual musical instrument. As he played with the installation it was as if he was sampling himself and listening to the interplay between the sounds he was feeding into it and his own voice. It then created a feedback loop wherein he would modify how he would beat box into it while he watched and listened to the installation. Both installations take something that humans do that doesn't necessarily have a perceivable shape and imposes one upon it so as to make it controllable. We can extend the life of something that should not last longer than a moment by way of supplemental technologies. A breath can last forever even beyond the lifespan of an individual as contained within an object. Even one voice can be come an entire choir by way of an intercom and a physical installation. While the lights of Voice Array may not last as long as the breath of Last Breath in each the effect is largely the same. Something that passes by so quickly we don't give it a thought is given a new perceivable existence that augments our perception of it. In doing so we are given more mastery over its form and duration. The show is on display at Bitforms Gallery in New York City through October 13th. Rafael […]
- Soundmachines [Arduino, Processing, Objects] The Product, a Berlin-based design studio with a focus on objects, space and interaction, was commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA motor show (September 15-25, 2011, Frankfurt am Main). What the client got instead was Soundmachines – a custom-built instrument for performing electronic music by DJing visual patterns on record-sized discs. Honk for ingenuity! The development of the visual turntable trio was nothing short of a process, says Jens Wunderling of The Product in an email. "The initial commission called for a set of visuals for a performance entitled Connectivity, that was supposed to allow both the performer and the audience to contribute to the music. To achieve that the client proposed a camera tracking system analyzing motion in the audience. We realized pretty quickly though that the spatial and lighting conditions at the IAA Volkswagen area weren't suitable for what they wanted us to do." A different idea for engaging the audience was needed. Something playful and intuitive that young and old could easily interact with. "We had some vague conceptual ideas for visual turntables earlier. We really liked the elegance of the interface and at some point simply proposed to build them." So they did. In a sleek glass covered case Jens' team installed three units of what at best resembles unconventional record players. Instead of vinyl each unit spins a pre-installed disc with concentric geometric patterns that translate into control signals for Ableton Live. Three discs, three tracks of different sounds each. Enough for sound designer and producer Yannick Labbé (of Trickski fame) to work and perform with. The visual patterns were created by 'reverse-engineering' a set of music he had composed exclusively for the event. "After discussing which tracks were most suitable for the performance and the audience, Yannick produced the whole set," says Jens. "We then fitted the discs, set up our software (Arduino, Processing) to read the patterns and control the tracks." Interestingly enough, the discs themselves were produced manually – no sophisticated software workflow needed. [Above: Renderings of earlier versions of Soundmachines / A single "turntable" unit exposed] From start to finish the award-winning studio had roughly six weeks to complete the project – including the production of a set of generative visuals that accompanied Yannick's performance on a 25 meter wide LED wall. The linear monochromatic compositions were triggered via sound analysis and a camera tracking set-up. Using the Soundmachines also as "Visualmachines" has yet to be examined. "So far the translation of visual codes to sound events was more interesting to us. But a pick-up arm with a camera attached could generate some amazing results, no doubt." Although clearly inspired by a DJ booth, none of guys involved in making Soundmachines has ever DJed. "We did some VJing back in the day and have experience in sound design and programming. We also did some experiments with electronic music, but calling that DJing would be an exaggeration," says Jens. "Thanks to our shared interest in creating synesthetical multi-media designs, we were able to set-up a pretty good workflow with Yannick and communicate without having do discuss the basics." So far there're no dates for future Soundmachines performances. Yet Jens and his team are eager to push the concept further. "We'd like to alter the Soundmachines in a way that opens them up a bit. Easily changeable or even paintable discs would be a good start. The whole project was designed for a show/revue environment and we'd love to visit festivals with it." For tour dates follow Jens on Twitter and stay on top of The Product's activities here. Read also about The Product's Digital Rube Goldberg Processor and Game Milestones. [Yannick's IAA performance with […]
- Grid [iPhone, Sound] Grid is an open source visual synthesiser application designed for rhythmic, melodic, or textural applications. An exploration in frequency of sound and how it may be visualised. Developer description: But has joy gone blind? No; there are primary colors in sound. There are primitives to sound, to the psychological constituents of sound; though there is a one to one correspondence between frequency and the reals, frequency is a property rather than a depiction of palpable tone. In this sense, the algorithm used is structurally formative rather than exhaustively descriptive of the sounds produced. You can download the code (xcode project) here. You may also enjoy PASY02 [iPhone] Platform: iPhone Version: 1.0 Cost: $3.99 Developer: Kin UPDATE 19.02.2010: 5 promocodes up for grabs! Leave a comment below and we'll pick winners by random later today. Thanks […]
- Sonaur [Android, Processing] Sonaur is an ambient toy for Android created by Miles Peyton using Processing and PureData. It lays somewhere between an ecosystem and a musical instrument. The hope is that sonaur requires less attention both, and still provides a reasonable amount of intrigue. It contains three distinct life forms and you can interact with them individually, or together; creating new sounds and visual patterns. Sonaur was designed for newer devices: sounds and visuals are created generatively, which can be processor intensive. If you are using a first gen Android phone (i.e. HTC Hero) , you are discouraged from installing the app. Download from Android Marketplace Price: […]
Posted on: 17/02/2012
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