rymdkapsel, game by Martin ‘grapefrukt‘ Jonasson (Grapefrukt Games) we mentioned back in November 2012, is now available for the iOS. The game was first released for Playstation Mobile and besides the iOS, Martin is also now bringing the game to the Android platform (now available).
Like most strategy games, rymdkapsel is a game where you take command of a space station and its minions. You have to plan your expansion and manage your resources to explore the galaxy. Different to other strategy games, with rymdkapsel you don’t have to worry about selecting units or mounting attacks on your enemies, but rather focus on building the best base possible.
The game starts with a small introduction on what different elements of the games are. In a nutshell, like most strategy games, you require resources including energy to build facilities and grow your population. The resources are indicated in pink/purple and are dotted around in space. You need to build corridors to reach them, then extractor to extract them and (preferably) adjacently a reactor to generate energy. Once you have these two in place, you can continue to build other facilities, such as gardens and kitchen to feed your minions who are of course doing all the work and finally quoters where they live. The more quarters you have the more minions you can create. Finally, at the bottom of the screen there is a progress bar, in red, indicating how soon until the next attack. To defend yourself you need to also build weapons meaning a balance between the workforce providing food service, construction, engineering, research and weapons is required. Once the time is for attack you are best off sending all your minions to defend positions because if they are left wondering around they will be defenceless. The attacks get more powerful the bigger base you build. You need your weapons spread out well to allow enough time to get in position before the attack wave is due.
As you build the bigger base and try to reach both resources and monoliths (grey blocks on brown base that give your minions new abilities) you base will stretch and with this take longer to build and defend it. At this point in time we have only managed to reach 3 of 4 monoliths in 15 minutes of not continuous play. Our base got stretched out and all minions were wiped out in a single attack. This is the game over time and you need to start building your base again – from scratch. Still unfamiliar exactly what happens once you have reached all the monoliths and resources and we assume you level up and things get harder and your layout planning (tetris like platforms) will need to get smarter.
Controls in the game are superb. It is easy to zoom in and out, rotate platforms and assign tasks to your minions. The game is also highly addictive and can easily be played in 3-5 minute batches. Your progress is saved and your minions are going to be just as you left them next time you find time to play. Graphics are fantastic and so is the music. We love it!
- Easy to interact with, interesting to explore.
- Meditative and slow, yet intense and deliberate.
- A distinctive pseudo 3D art style.
- Super crisp vector based visuals with support for high DPI screens.
- 15 minutes of soundtrack to keep you calm.
- Achievement and leaderboards through Game Center / Google Play Services
The game received ‘Excellence in Design’, Honorable Mention at the recent Independent Games Festival” in San Francisco and was “Nordic Game Indie Night Finalist” at the Nordic Game Conference in Malmö, 2013.
The game was created by Martin Jonasson with music by Niklas Ström. Martin got into game making around the time of the experimental gameplay project and still uses that same methodology; Making a bunch of small games to see if a concept works and then build upon the ones that do.
Posted on: 01/08/2013