Sonaur is an ambient toy for Android created by Miles Peyton using Processing and PureData. It lays somewhere between an ecosystem and a musical instrument.
The hope is that sonaur requires less attention both, and still provides a reasonable amount of intrigue.
It contains three distinct life forms and you can interact with them individually, or together; creating new sounds and visual patterns.
Sonaur was designed for newer devices: sounds and visuals are created generatively, which can be processor intensive. If you are using a first gen Android phone (i.e. HTC Hero) , you are discouraged from installing the app.
Download from Android Marketplace
- SoundBow – Drawing based musical instrument for Android Created by Agoston Nagy, SoundBow is a free sound instrument for Android devices which allows you to create melodies by drawing curves on the screen. Your curves are be remembered and played back continuously. Each time your ever-looping gesture hits a string, a sound is produced. SoundBow is built with Processing (with native Android functions) and the sounds are handled by the free visual patching language Pure Data (using libPd for Android ). Reusable source code & HTML 5 version (based on the mighty processingjs and the html5 audio tag) is coming soon. Get it on GooglePlay (Free) | Project Page If you are on iOS/Mac/Windows, see […]
- Touch Vision Interface [openFrameworks, Arduino, Android] Created by Teehan+Lax Labs, Touch Vision Interface is a combination of software and hardware to allow realtime manipulation of content on a remote device via touch interface on a mobile device. Instead of purely using mobile device screen as an input, the user views the remote content and applies the content simultaneously, better know but not necessarily a form of AR. I can still recall the first time I saw an Augmented Reality demo. There was a sense of wonderment from the illusion of 3D models living within the video feed. Of course, the real magic was the fact that the application was not only viewing its surrounding environment, but also understanding it. AR has proven to be an incredible tool for enhancing perception of the real world. Despite this, I’ve always felt that the technology was somewhat limited in its application. It is typically implemented as output in the form of visual overlays or filters. But could it also be used for user input? We decided to explore that question by pairing the principles of AR (like real-time marker detection and tracking) with a natural user interface (specifically, touch on a mobile phone) to create an entirely new interactive experience. The translation of touch input coordinates to the captured video feed creates the illusion of being able to directly manipulate a distant surface. Peter imagines future applications of this technology both in the living room or in large open spaces. Brands could crowd-source easier with billboard polls, group participation on large installations could feel more natural. Likewise other applications could include music creation experience where each screen becomes an instrument. The possibilities become even more exciting when considering the most compelling aspect of the tool – the ability to interact with multiple surfaces without interruption. No need to switch devices through a secondary UI – simply touch your target. You could imagine a wall of digital billboards that users seamlessly paint across with a single gesture. Created using opencv-android, openframeworks and python/arduino for the led matrix. Touch Vision Interface (Thanks […]
- Space Physics [Android, Games] Released in 2009 and developed by Camel Games, Space Physics is ... (ok, you guessed), a physics game for Android with something like, let's say, a "neo-retro-gaming-tron-like" design. Your goal is to help a little green ball reach a shiny star (or many of them) in a gravity environment (uses box2d physics engine), through a solid structure made of static and sometimes moving elements (usualy in white) which, in this case, can be moved or animated. If the ball goes outside of the screen limits, another one drops at the same initial location. The only aim is to do it as quick as possible, having no time limit. Note that you're not tight to a level-by-level progression as well and can jump to any of the 80 currently existing ones (for the full version) whenever you want. To complete a level, the green ball can be slowly moved via a double-tap or pushed, carried and guided by the elements that you draw on screen. Elements kind (wire, wheel, gear) is defined by how and where you draw them. They later can be erased via a double-tap or by shaking your device. Round shapes are turned into wheels which can roll on underneath structures, unless drawn in the middle of a solid structure, in which case they become a gear and have a fixed position. Free shapes fall on underneath structures and can be used as guides, hooks, trampolines, ... Free shapes or wheels can also be attached to a gear, in which case, they can rotate, until they hit (or push) another element. Finally, you can also link two wheels, turning them is a sort of a car. These elements thus can be combined in a lot of different ways to help you reach you goal. And that's where the real added value of this game is, in a sense that there is not a single approximative path to complete a level, unlike many other games of this kind. There are as many paths as your imagination and elements combination skills can elaborate. And as you gain experience, you'll probably want to go back to previous levels and do a better score. Developed by Camel Games Platform: Android Version: 1.8.0 Cost: free (10 levels), $1.99 for the full version (80 levels) Available from: Android […]
- flight404 at Decode / V&A [Events, News] Robert Hodgin aka flight404 has just posted this video of an application he is working for the Decode event at London's V&A to open next month. Robert was asked to rework his older Solar piece so that it could be audio responsive in real-time. Whilst the details of the actual exibit are yet unknown, it is nevertheless exciting to see Robert's work at the V&A. Video at the bottom is the older piece but do make sure you watch at HD / full screen. He will be joined by the names such as Golan Levin, Daniel Brown, Daniel Rozin, Troika and Simon Heijdens. More about the event here. 8 December 2009 - 11 April 2010 // Curated in collaboration with onedotzero (via Homage to Radiolab « all manner of […]
- PhonoPaper for iOS/Android – Graphical sound generator and writer Created by Alexander Zolotov, PhonoPaper is a format of graphical representation of the sound (music, human voice, etc.); in other words, it is the 2D audio barcode (by analogy with the […]
- Precocious Mouse #1 [Android, Sound] Android 7" tablet optimised album release from Precocious Mouse and friends, this app created by Caleb Wood, a musician working in London, combines sounds, generative visuals and photography accompanying each audio track. The text is supplied by invited artists, musicians, and composers. The sound is typically characterised as glitch, with an abstract approach to rhythm and construction. Individual sounds are often sourced and microsamples from a variety of sources, from recordings of electricity meters to raw data translations of Polish driver education manual pdfs. To navigate through the pages, swipe left and right, and up / down for extended length pages. To play the associated track, tap the 'play' button. This application is optimised for tablets running at a resolution of 600x1024, and has been hardware tested on the original Galaxy Tab 7", and requires the air runtime on the device. Unfortunately I don't have an Android device or tablet to test (anyone at google hearing this!!?) but I would love to hear your thoughts. Released under creative commons license by the Sicilian based netlabel Brusio. precociousmouse.com Get it from Android […]
- Radius Music [Processing] Created by Dave Young aka henderson, Radius Music combines ideas of cartography and graphic scores as a means to produce sound. The device is an autonomous revolving machine that reads a distance value in real-time between itself and another object. As the machine slowly rotates and scans the room, it takes this radial distance and outputs it as a relative sonic frequency and a corresponding visual score. The synthesis techniques used to generate the audio include Frequency Modulation and Additive Synthesis, with phasing effects providing a procedural rhythmic element. The circular rotation of the piece evokes an idea of early sample culture - each device plays a loop of sound approximately 3 seconds long, sampling the position of people and objects in the space. Two devices are situated in the room, documenting sonically and visually the dynamic real-time readings taken from the rotation ultrasonic distance sensors. As people walk in and out of the room that these devices will be placed in, they will alter the readings of distance, and therefore, the sounds too. view sourcecode Built using Arduino, PureData, and Processing. Radius Music Henderson is a new media artist currently based between Dublin, IRL and Den Haag, NL. He works with electronics, sound and architectural ideas in order to create generative and interactive situations. He has finished his final year of study at The National College of Art and Design, Dublin, and has completed writing a thesis titled Generative Systems: Authorship, Obsolescence and Production in Brian Eno's 77 Million […]
Posted on: 31/07/2011
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