CAN Favorites 2016 – Vote Now!

Help us select the most memorable projects of 2016: vote once per candidate, skip the ones you don’t like as much or just think should not be in the top 10. We will tally the votes and announce “CAN’s Favourites of 2016” on Friday, 23rd December!

Voting closes on Wednesday 21st December 23.00 (GMT) – CLOSED

CAN 2016 – Highlights and Favourites

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!


Land Lines – Drawing satellite imagery through gesture

Created by Zach Lieberman in collaboration with Google’s Data Arts team, ‘Land Lines’ is a web experiment that lets you explore Google Earth satellite imagery through gesture. “Draw” to find satellite images that match your every line; “Drag” to create an infinite line of connected rivers, highways and coastlines.


Processing Foundation Fellows 2016 & Open Call for 2017!

From the Digital Citizens Lab to making Processing more accessible – Lauren McCarthy, Los Angeles-based artist and Processing Foundation board member, surveys the work of the 2016 Processing fellows and sheds light on the Foundation’s 5-month fellowship program.


Assembly Language – Jesse Colin Jackson’s Marching Cubes

The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.


Mojigen and Sujigen – Writing letters and numbers with servos using a time axis

Created by Yuichiro Katsumoto, Mojigen and Sujigen is a collection of servo motors, connected together to write a letter by the means of manipulating the axis of the motor.


Radio Garden – Radio in the age of globalisation and digitisation

Created by Studio Puckey & Moniker, Radio Garden is a research project that places radio research within contemporary discussions about migration, cultural identities, encounters and memories by generating new knowledge about the meaning of radio and listening in the age of globalisation and digitisation.


Random Access Memory – Materialising mathematical process (algorithm)

Created by Berlin based Ralf Baecker, Random Access Memory is a fully functional digital memory. Instead of operating on semi-conducting components to represent either the binary states of 0 (zero) or 1 (one), the memory uses grains of sand as storage material.


MASSES – Searching for a perfect equilibrium state

Created by Quadrature and first shown at this years’ Ars Electronica festival in Linz, MASSES installation includes two stones lying on top of a balanced steel plate and a machine with aim to create a perfect equilibrium state by moving the stones to the appropriate positions.


Data-Driven Material Modeling at the MIT Media Lab’s Mediated Matter Group

Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.


ZERO to Z – Puzzle game for iOS that uses natural growth phenomena

Created by Vlad Semkin, ZERO to Z is an abstract minimalist meditation game where you grow connections to make progress. Designed as peaceful & constructive, game mechanics are novel & inspired by algorithms found in nature (namely DLA), putting a spin on the casual puzzle/arcade genre.


>200 °C – The autonomous feedback system for Leidenfrost effect

Created by Matthias Grund, Kadir Inan and Wookseob Jeong at the Köln International School of Design, >200 °C is imagined as a closed feedback system that combines computer vision with a poetic perspective of the physical occurrence called the Leidenfrost effect.

28/11/2016 – Revealing browser events that monitor our online behaviour

Created by Moniker (Roel Wouters & Luna Maurer) and made in conjuction with We Are Data travelling installation, reveals the browser events used to monitor our online behaviour.


Feedback Machines – (Mis-)using technology + non-linear behavioural systems

Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.


Audio Geometry Exploration – Sonification in Houdini

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.


Incontroller – Dynamic arrow keys, consistent gameplay, inverted difficulty

Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.


Ghost City – Video installation by Hugo Arcier

Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.


Polyloge #1 – Hyper-local message feed

Polyloge #1 is an interactive installation and a hyper-local message feed. Through an open WIFI network, users in reach of the wireless signal can send text messages with their smartphones, tablets or computers. These messages get printed immediately on a paper roll that runs in-between two translucent, black boxes and are transformed into a material stream.


Hidden in Plain Sight – Julian Oliver’s Stealth Cell Tower

Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.


Bitmap Banshees – Psychedelic science-fiction slash-B-grade horror frogger reality

Created and Directed by Anita Fontaine and Geoffrey Lillemon with W+K Amsterdam, Bitmap Banshees is a VR experience set inside a dystopian Amsterdam, where a gang of biker banshees have taken over the city and are out to get you.


MikroKontrolleur – An instrument to play one’s voice

Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to any microphone stand with one part played using hands and optional foot pedal to extend manipulation. It’s a an instrument to play one’s voice.


Oscilloscope Music / Jerobeam Fenderson and Hansi Raber

Created by Jerobeam Fenderson and Hansi Raber, Oscilloscope Music is an audio-visual album that uses old analogue oscilloscopes for displaying hand crafted waveforms as x-y plot.


Human Element Inc – Crowdwork services for everyday life

Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.


Palimpsest – Collective memory through Virtual Reality

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.


Constructive Interference – Hypersonic & Plebian Design

Created as a collaboration between Hypersonic and Plebian Design, Constructive Interference is a sculpture designed to engage passer-bys using the wonder of moire patterns. Installation is composed of two large patterned sheets of steel, designed to create a rapidly changing visual interference effect as viewers pass by.


Muscle Plotter – Assistive interface for hand-drawn computation

Created by Pedro Lopes, Doğa Yüksel, François Guimbretière, and Patrick Baudisch at the Hasso Plattner Institut, Muscle-Plotter is an assistive interface that allows hand-drawn computation using EMS muscles actuation.


Bridging to Physical – 3 Projects by Lara Defayes

Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.


(centiscript) – A tool for visual thinking by Satoshi HORII

Created by Satoshi HORII at Rhizomatiks, (centiscript) is a JavaScript based creative code environment for creating experimental graphics. Imagined as an endless exploration from one script to another, Satoshi sees (centiscript) as a tool for visual thinking.


Athletics of Transcendence – Legitimising computational constructs by analogical imposition

Created by Diogo Tudela, Athletics of Transcendence explores how traditional craftsmanship can appear to legitimise and provide depth to otherwise flat computational constructs.


Synthetic Apiary – Biologically augmented digital fabrication

New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.


Fragments by Random International (2016)

New work by London’s Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess the ability to move in harmony with one another.


Deltu by Alexia Léchot – iPad as a ‘mirror interface’ between humans and robots

Created by Alexia Léchot at ECAL, Deltu is a delta robot with a personality that interacts with humans using two iPads. Created using arm technology normally found in 3d printers, Deltu uses three different applications on the iPad Alexia built for it, using symmetry as an interpretation, a mirror and a reflexion of our own image.


Scribb by Mylène Dreyer – Pen-Paper-Mouse Interface

Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.


F3 [Form From Function] – Playful and powerful 3D design using signed distance functions

Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.


The Beacons – Painting a VR space with light and kinetic motion

Created by TEM in collaboration with Vincent de Belleval, The Beacons is a virtual environment built around a catwalk that uses a dynamic content system piped through a room sized inverted zoetrope, created from 2.5m tall, 0.5 tonne, 60rpm motorised beacons x 3.


Artificial Afterlife – Mystifying technology by connecting to the dead

Created by Amy Whittle, Artificial Afterlife is a personal interpretation of technology through spiritual phenomena. It focusses on mystifying technology, using exposed wires, apparatus and sockets physically connected with the dead.


On the Secret Life of Things – Familiar objects, new behaviours

Created by Steffen Hartwig, On the Secret Life of Things is a series of experimental prototypes that explore the new and ubiquitous things of daily life. Using familiar objects, the objects are repurposed, limited to their original function/behaviour but re-imagined for the age of information.


PyroGraph – Drawing machine that listens and burns

Created by Bjørn Karmann in collaboration with Nicolas Armand and Lars Kaltenbach, Pyrograph is a CIID project inspired by the thermal printers used for receipts in all shops. The Pyrograph draws with dots burned with a 450 °C tip on to paper and listen to the ambient sound in the room and distort the same.


Our Time – Spatial instrument for manipulating the perception of time

Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.


Folding Patterns – Simulating folded paper structures

Created by Ann-Katrin Krenz, Folding Patterns is an investigation of methods to create three dimensional structures that behave like folded paper and have controllable properties.


Laser Letters – Typography meets media interaction at The Basel School of Design

Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and media interaction.


Hansje van Halem + Axidraw – Systems, legibility, and (ir)regularity in typography

Created by Hansje van Halem, an independent graphic designer based in Amsterdam (NL). the following video and images are the latest in the series of experiments that explore tension between a systematic approach, legibility, and (ir)regularity in typography.


Out of Line – Crowdsourced interactive music video by Moniker and Studio Puckey

Directed and developed by Moniker and Studio Puckey, Out of Line involves hundreds of animated lines being drawn by visitors on top of the music video. All drawn lines are saved on their servers and are then rendered into the video to be seen by future visitors.


Golem – Morphology and Material in Kinetic Structures

Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.


Stories of Driverless Governance: Equality Analytics

Created by Corey Chao, Winnie Chang and Melika Leili Alipour at the Parsons, the New School for Design (Transdisciplinary Design), Stories of Driverless Governance: Equality Analytics is speculative design project exploring the world governed by algorithms leading the society towards equality. “In an age of scarcity, the American Dream no longer chases boundless materialism, but instead the […]


L I T T L E B R O W S E R – Detaching the web from the semiotics of print

Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.


The Reality Gap – A commentary and speculative documentation on robotic, artificial life forms

Created by Riccardo Lardi, The Reality Gap is a research project that investigates how robot movements evoke empathy towards humans and speculates where will the next generation of robotic systems come from and where will they go.


AADRL – Behavioural Complexity; Mobile, Self-Aware and Self-Assemble

Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.


Holobiont Urbanism – City as a complex, adaptive, biological superstructure

Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.


Mesh Mould – Spatial robotics and designing for material interdependencies

This research project by Gramazio Kohler Research at ETH Zurich titled ‘Mesh Mould’ investigates the unification of reinforcement and formwork into a single robotically fabricated material system. Developed with the use of industrial robots, the process allows ‘spatial robotic extrusion’, creating interdependencies of mesh typology and concrete.


Figures – Video game engines as dramatic real time performance

Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation


The Aerographer – “Groundless air and a place inside the clouds”

Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.


Analogue Systems – Kinaesthetic tools for digital processes

Performed at the Camberwell College of Arts with 6 graduating graphic design students, Analogue Systems is a project that draws inspiration from the overworked arguements of superiority between analogue and digital process.


Playin’ the Pavement – Daily tous les jours’ Mesa Musical Shadows

Mesa Musical Shadows is a permanent “singing pavement” installation, designed by Montréal’s Daily tous les jours for the north plaza at the Mesa Arts Center in Arizona.


‘Spicule’ by Yaxu – Album as a live coding device on Pi Zero

Created by Alex McLean (Yaxu), Spicule is an album released as a Pi Zero with high quality DAC in custom case, allowing the tracks to be remixed and reworked using the TidalCycles live coding environment.


Perception, Data Collection and Memory – Ishac Bertran

Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.


‘Rottlace’ masks for Björk by the Mediated Matter Group / MIT Media Lab

Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.


Power of One #Surface – Compression and dilation of time

Created by Shohei Fujimoto, Power of One #Surface explores perception through reflection and position, where the visitor is invited to explore both the actual and reflected pattern which continuously changes according to the angle of reflective surfaces.


ofxRobotArm & ofxURDriver – Madeline Gannon & Dan Moore

ofxRobotArm is an openFrameworks addon for doing creative things with robot arms. The goal of the addon is to remove as many technical barriers as possible to get up and running with 6-axis robots.


Soap and Milk – Organic figments of data

Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets spawned – the viewer is invited to physically interact and explore its behaviour.


Project Soli – World’s Tiniest Violin

Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to the volume and playback of a violin solo.


Foxes Like Beacons – Open positioning system, and the politics of infrastructures

Created by Jochen Maria Weber, Foxes Like Beacons is an exploratory project using open data of public radio stations with inexpensive, low-power signal detection in order to create an open positioning system.


Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.


Terrapattern – Neural network visual search tool for satellite imagery

Created by a Golan Levin, David Newbury, and Kyle McDonald, with the assistance of Golan’s students at CMU, Terrapattern is a visual search tool for satellite imagery that provides journalists, citizen scientists, and other researchers with the ability to quickly scan large geographical regions for specific visual features.


Jller – Industrial automation and historical geology

Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific river by their geologic age.


Study for Fifteen Points – Random International

Created by Random International, Study for Fifteen Points explores the minimal amount of information that is necessary for the animated form to be recognised as human; and the fundamental impact created by subtle changes within that information.


Blueprint – Pairing genetics and code, the blueprints of artificial and natural systems

Created by United Visual Artists, Blueprint is an installation designed to explore the relationship and parallels between natural and artificial systems – creating a visual composition that uses mathematical principles of logic that underpin life.


Parasitic / Symbiotic – Nature and Technology

Created by Ann-Katrin Krenz, Parasitic / Symbiotic project explores the artificiality of nature, and whether a moderate and thoughtful technical interventions in nature can create something aesthetically valuable and permanent.


FPS by Hugo Arcier at “Fantômes numériques” exhibition

Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.


75000 Futures – The algorithmic failures and impossible futures

Created by Gunnar Green and Bernhard Hopfengärtner, ‘75000 Futures’ assembles 240 stock charts which were produced by the 2010 flash crash and collected and named by a company that streams and stores realtime market data.


MIMPI – Mobile interactive multiparametric image

Created by Moscow based duo Stain, MIMPI (mobile interactive multiparametric image) is an experiment combining abstract generative image and simple multiuser interactivity.


Three Machines on Transparency – Pursuing philosophical concepts as functional prototypes

Created by Jasna Dimitrovska as a part of her Digital Media – HfK Bremen, Master Theses, Three Machines on Transparency is comprised of three machines that by own demonstration allow the artist to synthesise philosophical concepts of different forms+ideas of transparency into the corporeality.


Something Like Me / About Seeing Things – Akihiko Taniguchi

Latest in the series of productions by Japan’s BRDG label and Hip Land Music is the performance by Akihiko Taniguchi titled ‘Something Like Me / About Seeing Things’. The performance is a culmination of Akihiko research into VR and 3D scanning, rendering in real time, synchronized with real world time and presented using Pepper’s Ghost technique in Tokyo’s DMM VR theatre.


Adeus – The mechanistic and auditory implications of entropy

Created by João Costa, Adeus is a sound installation that explores concepts arising from the myth of Orpheus and Eurydice, where the perfectly designed musical system eventually falls out of sync, mirroring the flaws and entropy inherent to human nature.


Order+Noise (Interface I) – Negotiating the boundary of randomness

Created by Ralf Baecker and opening this week at the NOME gallery in Berlin, Order+Noise (Interface I) investigates the boundary and space created by two interacting systems that are set in motion by the random signals of Geiger-Müller tubes.


Hortum Machina, B – Speculative urban cyber-gardener

Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between people and nature, within the built environment.


Making openFrameworks Work – Users and educators gather in Denver, Colorado

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.


Poetic Router – A tribute to the age of network awareness

Created by Saurabh Datta (automato), Poetic Router is a project that investigates the potential of the everyday manufactured IoT platforms beyond what is commonly discussed. Whereas most concerns of IoT are focused on security since every “Chip-‘ed” device is hackable and can be jacked and modded remotely. Poetic Router explores network transmission as a way to generate poetry by scraping the data found on the server links.


Flippaper – Player-sketched pinball

A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.


Conversations On Chaos by Fito Segrera

Created by Fito Segrera, Conversations On Chaos is a project that explores the idea of order as an emergence from chaos. It uses chaos theory and elements from dynamic system studies and experimentation in order to create a system where two machines hold a chaotic conversation about chaos.


Hybrid Forms: New Growth / Exploration of morphogenesis by Andy Lomas

Following from the Morphogenetic Creations we covered on CAN some months ago , Hybrid Forms: New Growth is the latest in the series of “Cellular Forms: an Artistic Exploration of Morphogenesis” research work by Andy Lomas.


Molecular clouds in space – Ryoichi Kurokawa’s ‘unfold’ at FACT

New solo exhibition by Ryoichi Kurokawa featuring the stunning ‘constrained surface’ and the ‘unfold’, new project exploring data taken from giant molecular clouds in space through beautifully visual and sonic environments that showcase the birth of stars.


Light, Space, Rhythm – A conversation with Florence To

CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.


Line Wobbler – A one-dimensional dungeon crawler

Designed by Robin Baumgarten, Line Wobbler is a one-dimensional arcade game that emerges from the combination of a unique ‘wobble’ controller and an LED strip.


Block’hood – Vertical city simulator with focus on ecology, decay and coexistence

Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.


Current Times – Workification of Computer Games

Created by Peter Buczkowski, Current Times explores the concept of division of labour, one of the most common practice of the industrial world, applied to computer games.


Pent – A short film created using Grand Theft Auto V

Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is a story about anger, control and pay off, told using a video game.


Unique Flow – Synaesthetic motion / FIELD for the Toyota C-HR

Create by FIELD, Unique Flow is a project celebrating the release of new car by Toyota C-HR. It’s imagined as a visual abstraction of the car, highlighting its design and intention, a combination of style, movement and flow. CAN goes behind the scenes!


SensorTape – 3D-aware dense sensor network on a roll of tape

Developed by the team at MIT Media Lab’s Responsive Environments group, SensorTape is a sensor network in a form factor of a tape that allows users to create large sensor networks.


Politics of Power – Products with embedded ideologies

Created by automato, Politics of Power are speculative objects/devices/fictional artefacts that question political and social implications of network ownership/control using ideology driven distribution of electrical power as an analogy.


Codex Anima Mundi – Interview with FUSE*

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.


A P P A R E L – Clothing in the age of data accumulation and machine learning

A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.


Follower – Attention, surveillance and physicality of social media

In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, ​Follower​ is an uncanny performance project that examines our feelings towards attention and surveillance.


Weaved. Programmable Textile – Modelling fabrics into three-dimensional structures

After the experiments in physical programming in the “Traces” project we reported on last year, Dana Zelig decided to examine the possibility of adjusting the plastic to fabrics, by means of pressing them together, allowing the heat to manipulate the plastic, and the manipulated plastic to effect the adjusted fabric.


Lull – Between order and chaos

Created for the inaugural ‘Day for Night festival’ by AV&C’s Vincent Houzé, Stephen Baker and David Bianciardi, Lull is an immersive and contemplative installation that explores the liminal state between conscious and unconscious.


Phantom Power – Exoskeleton analog synthesizer

Created and performed by Yingjie Bei, Phantom Power is an exoskeleton analog synthesizer. Built as a man/machine interface instrument, the device is performed with hand gestures / screwdrivers by manipulating the circuit.


Deep Web – Christopher Bauder and Robert Henke’s “super-structure” premieres at CTM 2016

A much anticipated collaboration between two Berlin-based greats, Deep Web is a feat of spatial programming that combines the luminous kinetics of Christopher Bauder’s fluidic with the laser orchestra of Robert Henke’s Lumière. Originally commissioned for the Festival of Lights Lyon 2015 (which was postponed after the Paris terror attacks), Deep Web will now see […]


Automatic Orchestra – Algorithmic sound composition and networked music

The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.


Memory Lane – Sand rock and landscape

Created by Félix Luque Sánchez and Iñigo Bilbao, Memory Lane is a sculptural representation and investigation into memory and space by questioning human capacity of generating fiction, either by means of a simple child’s game or of a complex technological process.


Saturn Submerged – Infinite boxes of infinite space

Created by Gabriel Pulecio, Saturn Submerged is part of an ongoing series of ‘infinity boxes’ that create expanded spaces within themselves. The sculpture is composed of multiple mirrored surfaces and LEDs, which are fused to create the illusion of infinite depth and imagery.


Spectra-3 by FIELD – Choreographing a physical-digital system

Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.


11 Executions – Armed violence and modern terrorism meet video games AI

Created by Hugo Arcier, 11 Executions is a recreation of scenes of terror and violence within Grand Theft Auto V. Inspired by Alan Clarke’s short film Elephant (1989), Hugo stages, using similar techniques, the scenes of modern terrorism.


HEXPIXELS – “C++ Punks”, a unit for realtime visual expression

HEXPIXELS is a unit for realtime visual expression by Satoru Higa, an artist/programmer renowned for his contribution to openFrameworks community and sound artist/vj/programmer Kezzardrix whose works range from his own interactive installation to live visuals.