Douglas Edric Stanley

Website
http://abstractmachine.net
Profile
Douglas Edric Stanley is an artist, theoretician and researcher in Geneva and Aix-en-Provence. He is currently Professor of Digital Arts at the Aix-en-Provence School of Art where he runs the Atelier Hypermédia, an atelier dedicated to the exploration of algorithms and code as artistic materials. In Geneva he teaches in the Media Design Master of the University of Art and Design where he explores the emerging field of Design algorithmique.
Posts by Douglas Edric Stanley:
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The Card Players – Playing cards as a method for designing and developing games

Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…

06/03/2014 in Games
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On simulation, aesthetics and play: Artifactual Playground

In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern “video game”. The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their yearly open-house presentations of the lab’s activities. The game was built using an oscilloscope and […]

13/11/2012 in Featured&Games&Theory
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“Exhausting Gameplay” by Douglas Edric Stanley / Theory, Games

A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, electrocuted, impaled, and so on. Many of these representations are more or less approximate: in […]

03/04/2012 in Featured&Games&Theory