A Brief History of Optical Synthesis

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

17/02/2017
The Endless Forest’s Second Decade

Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.

01/11/2016
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016

A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.

DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.

Go Rando is a Chrome and Firefox extension by Ben Grosser that allows Facebook users to obfuscate their emotional reactions to prevent them from being surveilled and analyzed.

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.

Category: Members / News
Tags: / / / /

Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.

Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.

The Object of the Internet is a kinetic installation by Montréal-based artist duo Project EVA. Prepared for “The Dead Web” exhibition at Eastern Bloc, the apparatus invites viewers to put their heads inside an elaborate spinning apparatus that reflects and blurs their likeness and identity.

The Mylar Topology is a new audiovisual performance by the London-based artist Paul Prudence. In it liquid forms ripple along with binaural beats, forming vertebral columns and congealing oil slicks – which dissipate as quickly as they form.

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.

CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.

The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.

An output of the Office for Creative Research, OCR Journal #002 documents the process and philosophy of the Brooklyn-based studio specializing in complex data-informed projects.

Category: Members / Review
Tags: / / /

InterAccess’ Vector Festival returns with its fifth edition next summer and its curators have issued their annual call for work in and around the edges of videogame culture.

The Good Life is an ‘Enron Email Simulator’ that allows a reader to subscribe to the 500,000 emails that were released in the aftermath of the American Energy company’s 2001 scandal and downfall.

Category: Members / News / WebApp
Tags: / / / / /

Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.

Category: Members / News
Tags: / / / / / / /

Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.

Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.

The Toronto-based media/electronic art gallery InterAccess is looking for a new Programming Coordinator.

Category: Jobs-Archive
Tags: / /

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

Delving into the glorious ambiguity of human communication, “TLDR (Too Long; Didn’t Read)” is a group exhibition at Oakland’s B4BEL4B Gallery that explores text and language.

Metamaterials are engineered 3D cell grids that have properties that are not found in nature. Recently, a group of Hasso-Plattner Institute researchers (supported by a Shapeways educational grant) enhanced metamaterial design to include mechanical functionality.

CAN reviews “Digital Design Theory,” a recent Princeton Architectural Press text compiling writing from over five decades of thought on computation and design.

Riffing on the idealism (and the dark underbelly) of modernist design, The House in the Sky is a recent installation by by Sascha Pohflepp and Chris Woebken exploring the limits of science, thought, and human perception.

Mesa Musical Shadows is a permanent “singing pavement” installation, designed by Montréal’s Daily tous les jours for the north plaza at the Mesa Arts Center in Arizona.

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.

The Gray Area Foundation for the Arts has been active in San Francisco for a decade. On the eve of the second edition of their eponymous festival, CAN chats with the Gray Area team about their ongoing educational and programming initiatives.

Precious Plastics is a new initiative that disseminates instructions for DIY plastic recycling and manufacturing.

A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.

Count

31-60 of 226

Tags

  • 2d
  • 3d
  • 3d Printing
  • 8bit
  • AR
  • Ableton
  • Art && Code
  • B4BEL4B Gallery
  • CGI
  • CNC
  • Centre Pompidou
  • Cinder
  • Curator
  • Daydream
  • DfPI
  • DiMoDA
  • Digital
  • Environment
  • GSM
  • Gray Area
  • Gray Area Festival
  • Hasso-Plattner Institute
  • IRCAM
  • InterAccess
  • Interface
  • Khoi Vin
  • London
  • MaxMSP
  • Media Architecture Summit
  • Medialab-Prado
  • Numinous games
  • Papertronics
  • Pioneer Works
  • Places Journal
  • Precious Plastic
  • Princeton Architectural Press
  • Project EVA
  • RAND
  • RISD Museum
  • Raspberry Pi
  • San Francisco
  • Skot Deeming
  • Sound
  • Speculative Prototyping Lab
  • TIFF
  • Theory
  • Transfer Gallery
  • USA
  • Y Combinator
  • Algorithm
  • Alphabet
  • Animation
  • Architecture
  • Arduino
  • Ars electronica
  • Art
  • Audiovisual
  • Bartlett
  • Binaural
  • Book
  • Box2d
  • Brooklyn
  • C++
  • Cellular automata
  • Chance
  • Chiptune
  • Choreography
  • Chrome extension
  • City
  • Computation
  • Controller
  • Crime
  • Critical making
  • Crowdfunding
  • Css
  • Curation
  • Data
  • Death
  • Demoscene
  • DigiPlaySpace
  • Disrupted networks
  • Diy
  • Documentary
  • Edge of frame
  • Education
  • Email
  • Emotion
  • Engineering
  • Evolutionary
  • Exhibition
  • Facebook
  • Featured
  • Festival
  • Fiction
  • Film
  • Firefox extension
  • Gaming
  • Geometry
  • Google assistant
  • Grasshopper
  • History
  • Html
  • Immersive
  • Improvisation
  • Infrastructure
  • Installation
  • Interaction
  • Interactive
  • Interactive architecture lab
  • Interactive projection
  • Internet
  • Interview
  • Javascript
  • Kinetic
  • Lasercut
  • Led
  • Lo-fi
  • Machinima
  • Manufacturing
  • Material
  • Media
  • Metamaterial
  • Mirror
  • Mit media lab
  • Modular
  • Montreal
  • Multiplayer
  • Music
  • Narrative
  • Nature of code
  • Netart
  • New york
  • Nib.js
  • Normals
  • Oakland
  • Ocr
  • Oculus rift
  • Panorama
  • Paper
  • Pedgagoy
  • Performance
  • Permanent
  • Pinball
  • Plastic
  • Platform
  • Politics
  • Prototyping
  • Public space
  • Rca
  • Real time
  • Recycling
  • Representation
  • Research
  • Retro
  • Review
  • Rhino
  • Rhizome
  • Robotics
  • Sculpture
  • Sms
  • Social
  • Social media
  • Sonification
  • Speculative
  • Speculative design
  • Surveillance
  • Synthesis
  • Technology
  • Toronto
  • Ubiquitous computing
  • Unity
  • Unreal
  • Urbanism
  • Vector
  • Video
  • Video game
  • Videogames
  • Virtual reality
  • Voice
  • Voice recognition
  • Voxel
  • Vr
  • Vvvv
  • Web
  • Welcome.js
  • Xenakis
  • Youtube