Greg J. Smith

A writer and editor based in Toronto, Greg is interested in media art and its broader cultural implications. Beyond contributing to CAN, he is the Editor-in-Chief of HOLO and serves on the Board of Directors at InterAccess.
Posts by Greg J. Smith:

Queer Game Studies – an Alternative Lens for Reading Videogames

“Queer Games Studies” is a recent collection of thematic essays published by the University of Minnesota Press that schematizes LGBTQ approachs to thinking about – and making – videogames.

06/06/2017 in Review&Theory

Figure and Ground – exonemo’s HEAVY BODY PAINT

HEAVY BODY PAINT is a new installment in an ongoing series of works by the NYC-based artist duo exonomeo that fuses paint and pixel in dry self-referentiality.

26/04/2017 in Objects

Delineation & Decay – Laleh Mehran’s Entropic System

Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approaching it affects its output.

11/04/2017 in Arduino&Processing

Enjoy the Silence – Doug Wheeler’s PSAD Synthetic Desert III

PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.

30/03/2017 in Environment&Sound

Myths, Rumours, Legends – Machine Art in the Twentieth Century

Machine Art in the Twentieth Century is a recent MIT Press-published book by Andreas Broeckmann exploring ‘machinic’ art-making. CAN weighs in with a review of this survey of moments, movements, and key figures spanning futurism to the present day.

28/03/2017 in Review

Unhanded – A symposium about ‘making’ under the influence of digitalism

Unhanded was a symposium about ‘making under the influence of digitalism’ that took place in Ottawa last September. CAN was on hand to facilitate one of the discussions, and to mark the publication of the videos online we offer some highlights and thoughts on the proceedings.

22/03/2017 in CAN Events&Theory

Seaquence – Growin’ groove in a Petri dish

What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.

14/03/2017 in Cinder&iOS

Design I/O’s Mimic – Putting emotional machines within arm’s reach

A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.

07/03/2017 in openFrameworks&Robotics

Trickle Down Aesthetics – Cellular Automata in recent works by Troika

A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.

28/02/2017 in Objects
Gallery view of DiMoDA 2.0: Morphe Presence on view ath the RISD Museum January 6th through May 14th, 2017. Courtesy of the RISD Museum, Providence, RI.

Everything old is new again – DiMoDA, a ‘digital native’ platform for digital art

DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.

24/02/2017 in Environment&Unity

DOBOTONE – VIDEOGAMO’s parametric party machine

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

22/02/2017 in Games&Unity

Dead Media – Mathilde Lavenne’s Artefact#0, Digital Necrophony

Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.

14/02/2017 in Objects