A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.
DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
Go Rando is a Chrome and Firefox extension by Ben Grosser that allows Facebook users to obfuscate their emotional reactions to prevent them from being surveilled and analyzed.
Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.
Created by Jonas Eltes at FABRICA, “Lost in Computation” is a a multilingual conversation between two Chatbot AIs trained in Swedish and Italian, translated through Google Translate, exploring how the multiple layers of computation in today’s digital landscape distorts our communication.
Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.
Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.
Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.
Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.
Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.
Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.
Curator Jasia Reichardt introduces the “Cybernetic Serendipity” exhibition at the Institute of Contemporary Arts in London in 1968.