Cinder [Cinder, C++]

Cinder is a new C++ frameworks created by The Barbarian Group for programming graphics, audio, video, networking, image processing and computational geometry. Cinder is cross-platform, and in general the exact same code works under Mac OS X, Windows and a growing list of other platforms — most recently the iPhone and iPad. Cinder will be made publicly available later this week and we have been given an early access to have a play and if you are interested in trying it out early yourself, see the bottom of this post.
If you are already familiar with other creative code platforms such as Processing or openFramworks, you’ll find Cinder setup quite familiar. Although not recomended for someone just getting started with creative code, Cinder download includes many examples, from simple to more complex to get you started. There is a also a great ‘getting started’ tutorial included by Robert Hodgin called “Hello, Cinder” taking you though setup, image manipulation, influence and particle effects. The framework has been designed to take advantage of platforms’ native capabilities whenever it’s possible, and relies on a minimum of 3rd party libraries. This makes for much lighter, faster applications, and means Cinder apps get free performance, security and capability upgrades whenever the operating system does.
The team have also worked hard to create a library that feels familiar and intuitive to C++ programmers, building on the idioms and techniques the C++ community has developed over its long history. Cinder’s modern internal memory management virtually eliminates leaks, not only of memory but also of resources like OpenGL textures. We make use of the exceptional Boost libraries to fill in any gaps, and always favor techniques built on features which are currently or soon will be standard C++ (such as std::thread orstd::shared_ptr).
Here is a list of features:
Standalone Mac & Pc Applications
Platform-Native Windowing And Event Handling
Screensavers
Create Native Mac Os X And Windows Screensavers
Internet I/O
Load Media Via Http And Ftp Natively
Full I/O Abstraction
Seamless I/O From Flat Files, Memory, Resources And Networks
C++ Core
Internally Reference-Counted Design Prevents Leaks, C++0X Std::Thread For Multithreading
Cocoa Touch Support
Targets The Iphone & Ipad; Provides A Growing List Of Device-Specific Features
Ui Events
Full Keyboard, Mouse (Including Scroll Wheel), Window And File Drag & Drop
Xml Dom Parser
Built-In Object Oriented Xml Parsing Api
Serial Port
Core Classes
Perspective And Orthographic Cameras, Triangle Meshes, Obj Loading, Geometric Primitives
Opengl Core
Multisampled Antialiasing, Dynamic Switching Between Full-Screen & Windowed Modes, Convenience Methods For Rapid Development
Opengl Classes
Full-Featured Classes For Textures, Fbos, Glsl, Vbos, Lights, Materials And Display Lists
Tile-Based Renderer
Render Arbitrarily Large Images (For Print & Other Applications)
Gui Parameters
Gl-Based Gui For Powerful, Convenient Manipulation Of Parameters
Math Primitives
Full-Featured Matrix, Vector And Quaternion Classes
Utilities
Colors, Random Numbers, Perlin Noise (Up To 4D, With Analytical Derivatives)
Geometric Primitives
Poly-Bezier Paths, Polygons, Axis-Aligned Bounding Boxes, B-Splines, Least-Squares B-Spline Curve Fitting
Robust Image I/O
Png, Jpeg, Tiff, Bmp & Others Via Platform-Native Libraries. Preservation Of Premultiplication And High Dynamic Range Information
2D Image Processing
Professional Quality Image Resizing, Edge Detection, Desaturation, Adaptive Thresholding
High Dynamic Range Imaging
Full Support For Floating Point Hdr Pixel Processing In Image I/O, Opengl And Software
Powerful 2D Rasterizer Via Cairo
Full Featured Vector Renderer Exports To Svg, Pdf, Postscript, Eps, Coregraphics, Gdi And A Pixel-Based Antialiasing Rasterizer
Fonts & Text
Font Enumeration, Glyph Path Extraction, Unicode Text Layout And Rasterization, Custom Fonts Via Flat Files Or Resources
Video Capture
Webcam Support Via Platform Native Libraries
Full-Featured Quicktime
Frame Extraction, Native Accelerated Opengl Path, Audio Playback, Fft Analysis, Asynchronous Network Loading
Audio Support
Loading Standard File Formats, Access To Raw Pcm Data And Fft, Microphones
To try out Cinder early, please send us an email at info(at)creativeapplications.net with your portfolio site/past work and we’ll drop you a message with l/p to the site where you can download the framework, read up on the details and watch demo movies of other projects created using this framework. The site is now open: http://libcinder.org
To get started with Cinder on a Mac running OSX, you will need Xcode installed. If you don’t have it, you can download the latest version from Apple right here. Note you’ll first need to create ADC account if you don’t have one, which you can do here. From then on, it’s simple, open one of the samples and “build” in xcode.
Cinder on Windows is designed to use Microsoft Visual Studio 2008, and works with both the commercial version and the freely availableExpress editions. If you don’t already have it installed, you can download Visual C++ Express here. If you are you using an Express edition of Visual C++ and you have never installed the Platform SDK, you’ll want to do that too – just download and run the installer here.
For more information on Cinder, see http://libcinder.org/ (l/p required)
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Posted on: 28/04/2010
Post tags: barbariangroup c++ code flight404 framework learning opensource preview Tutorials
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