CityScape is a collection of three collages that depict the most characteristic parts of Copenhagen that almost appear as separate cities within the city. Created by Daim Yoon, Mette Lyckegaard and Marcin Ignac, the trio used the pictures of the city as as a graphical landscape mosaic that represents the feel they have to them. The urban landscape of Copenhagen is flat and homogeneous so this more tangible side to it is shown in the chosen geometric that are all the same.
Republikken is also a city in the city and the people working there even call themselves inhabitants of Republikken. With the opening of the new wing in Republikken it has been brought out of the backyard and out in the city and these collages take a small representation of the cities in the city all the way into Republikken. The brief for the project was pretty open the only “instructions” the designers got was that “it would be great with some WOW” and “it needs to be done in two weeks” so in order to spark the creativity the designers themselves put up some constraints like keeping the budget to a minimum, it should link the city and Republikken, there should be different layers to explore and it should be ambient light. The budget constraint made paper and attractive choice of material and expressing the concept through print and geometry’s was and interesting challenge
Programming environment Plask was used to dissect photos into pyramids which were then mounted on a grid frame. They used it for simulation, warping the photos, layouting the pages for print and making the laser cutter pattern. The piramids are stitched together using thread.
CityScape can be seen in the Republikken‘s new premises.
- “Every Day Of My Life” by Marcin Ignac Every Day Of My Life is a visualization of Marcin Ignac's computer usage statistics from the last 2.5 years and presented at the Click festival in Helsingør. Each line represents one day and each colorful block is the most foreground app running at the given moment. Black areas are periods when his computer is not turned on. Seeping patterns (or lack of them) and time of holidays and travel (longer gaps) can be therefore easily identified. Data is also separated by Keyboard hits (yellow) or Mouse clicks (red) and presented in single colour. All data was gathered using Tapper - a small OSX app logging application usage written by Dean McNamee and later visualized by Marcin using Plask environment. Project Page See also selfspy, a daemon for Unix/X11 and Mac OS X, that continuously monitors and stores what you are doing on your computer. (via @mariuswatz) […]
- Maps by Kim Asendorf – Colour and Topography Kim Asendorf uses Google Maps to explore incomprehensive complexity of landscape as colour and […]
- Concentrated Geographies [Processing] Concentrated Geographies is Toronto media artist Tori Foster's first solo show and—making good on its name—the assembled work carefully considers the nature and representation of urban experience. The show features four projects, all of which rely on Processing to manipulate footage of everyday city scenes to explore and abstract movement, routine and emergent behaviour. Movement Portraits intersects street photography and the slit-scan technique to create compelling images of mid-motion pedestrians and vehicles. The Impossibility of Understanding in the Path of a Torontonian expands this technique to derive side-scrolling 'timelines' of distinct routes through the city, stacked in a vertical array and displayed in a custom-aluminum case. One Kilometre, Two Minutes adopts footage of an aerial view of the Gardiner Expressway to analyze traffic patterns and represent this 'density data' on a gallery wall with 4,700 map pins. Her most recent work, Pulse Crowds, captures crowd and vehicle movement in dynamic public spaces and uses this footage to create eerie meta-composites – check out the video embedded below. Concentrated Geographies is showing at WARC (#122 - 401 Richmond Centre, Toronto) through June 4th – see Foster's website for more info on her work and note the detail shots of the current show and related projects […]
- Street Views Patchwork by Julien Levesque Created by Julien Levesque, Street Views Patchwork is a website which combines four embedded Google StreetView scenes from different places together to create a coherent landscape scene. It works like a slideshow, but the collage is quickly broken if you try to use it as you would the Streetview. Images match because the vanishing points, the horizon and camera are always filmed from the same height - moving google vehicle. STREET VIEWS PATCHWORK looks like a panorama redialed. This mural uses a presentation in bands superimposed on the horizontal, landscape pictures from the famous application Google Street View.Fjords, desert, mountainous valley, steep roads ... These landscapes recomposed, or rather "composite", the freeze for a moment and only Internet pictures taken, for example, in Finland, California, Mexico, Australia in Auvergne or the South of France. Continuously updated on a slideshow mode, these pictures make us travel in an imaginary geography as ephemeral. These "scenery flow", by sequencing a reality where every animal and human figure is absent, completes dematerialize our world. We are faced with fragmentation by this visualization plural. Try it full screen here | Julien […]
- Jared Tarbell [Profile, Events] I have been following his work for some time now (10 years) but recently, at Flashbelt, I had a pleasure of meeting Jared Tarbell and was deeply touched by his inquisitive nature. If you have seen Jared speak, or even better have met him, you'll know exactly what I am talking about. His talk, beautifully executed, took us on a journey from the images of sun, recursion experiments to geodesic spheres and beautifully crafted laser-cut boxes. Some of this work was from a while ago, by no means new, nevertheless composed and contextualised into a perfect harmony. He talked about inspiration driven from nature, observing plants and different organisms inhabiting our planet, the way these patterns evolve, scale, the logic behind them and visual aesthetic they posses. His desire to "replicate" or "evolve" these, poeticising their nature, results in an endless collection of experiments driven by his algorithms left me breathless. Some of these were created using Flash, others with Processing but regardless of tools used it is their prescribed evolution and aesthetic derived therein they all devise an ecology of beautifully developed and executed work. He modestly writes: I write computer programs to create graphic images. With an algorithmic goal in mind, I manipulate the work by finely crafting the semantics of each program. Specific results are pursued, although occasionally surprising discoveries are made. I believe all code is dead unless executing within the computer. For this reason I distribute the source code of my programs in modifiable form. Modifications and extensions of these algorithms are encouraged. Born in 1973 in the high altitude desert city of Albuquerque, New Mexico, Jared Tarbell was first introduced to personal computers in 1987. Working mostly with flash and generative art, in July 2005, Jared co-founded Etsy, an online marketplace to buy and sell handmade goods. Etsy has grown significantly since then and now has approximately 60 employees and sales of $10 to 13 million per month (wiki). Jared continues to work there today, building tools and visualizations for shoppers. Jared holds a Bachelor of Science degree in Computer Science from New Mexico State University and sits on the Board of the Austin Museum of Digital Art. When not engaged in programming, Jared nearly always tries to find himself outside, exploring the mysterious wilderness areas of New Mexico together with his wife Laurie where they moved to few years ago. He is not accepting any work at this time nor is any of his work available for purchase. I have been told getting hold of these can be somewhat tricky but his code is openly available for download (+). Jared does regularly give talks and my understanding is that Flash on the Beach in Brighton, UK is next. If you live in the UK, this is definitely worth a visit and rest assured I will be making my way down to say hello. http://www.complexification.net http://levitated.net Jared's Flickr Jared's publications: New Masters of Flash 2004, APress ISBN forthcoming Flash 3D Cheats Most Wanted, APress ISBN 1590592212 The Hidden Power of Flash Components, Sybex ISBN 0782142109 Fresh Flash: New Design Ideas, Friends of ED ISBN 1903450993 Flash Math Creativity, Friends of ED ISBN 1903450500 Here is one of Jared's geodesic sphere's assembled by Ralph […]
- M0za1que – Kinetic light art installation by LAb[au] Created by LAb[au], Moza1que (French word for mosaic) is a permanent artwork for ‘La Maison Mécatronique’ in Annecy-Le-Vieux, France. The main wall of the entrance hall 3.4m x 6m is divided in 26x15 squares, each motorised by a linear actuator with a range of 10cm. The individual control of the motion creates different three-dimensional reliefs of geometric patterns evolving following the logics of cellular automata. The resulting mosaic can be compared to the electro-magnetic functioning of a memory slot in computation logics. The-so called 'place holder', having here the size of the matrix of tiles, can be filled with binary data and where this magnetic action leads in the installation also to physical motion. Information emerges not only out of the binary state but out of the relative position of the tile in the matrix. What in terms of computer logics is referred to as sequential data becomes here spatial data. In front of the wall the installation also includes an array of LED rails mounted on the ceiling to project white light over the wall combining its primary colours; red green and blue. The distant positioning of the 3 colored light sources interrupts one or two of the RGB light beams which leads to colored instead of black shadows on their outlines. The installation evolves using the pattern of "game of life", a simple mathematical simulation of life and evolution in which "cells" live or die following principally rules of vicinity. Project Page […]
- Dynamic Mesh Triangulation + UI [Cinder, iPad] First wave of Cinder built applications are starting to appear and boy are they wonderful. Posted on the Cinder forums are dynamic mesh experiments by Marcin Ignac, a Copenhagen based designer and programmer. Part of the Shiftcontrol collective, Marcin has been playing with Cinder mesh deforming as well as coding his own GUI based on the ControlP5 library for Processing. For triangulation he used poly2tri, a 2D constrained Delaunay triangulation library. He writes: The app is gonna be interactive and right now I can seamlessly switch image source between picture, video and camera capture. I love Cinder's file drag'n'drop support! Additionally there is some basic diffuse shading and all the textures can be displaced to simulate environmental mapping. In addition to the above, Marcin has made available wonderful code for mapping projection onto cubes for Processing. Check it out here. I have also embedded below few movies from Shiftcontrol's vimeo account which I can only tell have been made using 'openGL' but could have been made using either Cinder or openFrameworks libraries. If you are unfamiliar with Cinder, it is a recently made public, free and open source library for professional-quality creative coding in C++. You can get more info on Cinder by visiting libcinder.org. To see more projects made with Cinder on CAN, click here. Here is the screen of HD Trailer of Tron (720p) apparently playing smoothly at 30fps […]
Posted on: 29/03/2012
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