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Cymatic Ripple [C++, Cinder]

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In his attempt to convince multitouch companies to give him their hardware in exchange for better demos or maybe just doing what he does pretty well; making the rest of us drool over his work, Robert Hodgin aka Flight404 has been making these incredible fluid/tactile (destined for multitouch) visuals. Here is a little info:

I am using a velocity map combined with a diffuse/normal/bump map set from FilterForge. The distortion is happening in the vert shader, but the normals are being calculated first outside the shader because I haven’t figured out how best to push that math to the GPU. So much to learn!

Made with Cinder, a C++ framework being developed by Andrew Bell and the team at the Barbarian Group. Real time!!

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