Dynamic Mesh Triangulation + UI [Cinder, iPad]

First wave of Cinder built applications are starting to appear and boy are they wonderful. Posted on the Cinder forums are dynamic mesh experiments by Marcin Ignac, a Copenhagen based designer and programmer. Part of the Shiftcontrol collective, Marcin has been playing with Cinder mesh deforming as well as coding his own GUI based on the ControlP5 library for Processing. For triangulation he used poly2tri, a 2D constrained Delaunay triangulation library.
He writes:
The app is gonna be interactive and right now I can seamlessly switch image source between picture, video and camera capture. I love Cinder’s file drag’n'drop support! Additionally there is some basic diffuse shading and all the textures can be displaced to simulate environmental mapping.
In addition to the above, Marcin has made available wonderful code for mapping projection onto cubes for Processing. Check it out here.
I have also embedded below few movies from Shiftcontrol‘s vimeo account which I can only tell have been made using ‘openGL’ but could have been made using either Cinder or openFrameworks libraries.
If you are unfamiliar with Cinder, it is a recently made public, free and open source library for professional-quality creative coding in C++. You can get more info on Cinder by visiting libcinder.org.
To see more projects made with Cinder on CAN, click here.
Here is the screen of HD Trailer of Tron (720p) apparently playing smoothly at 30fps (cinder).
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Posted on: 10/06/2010
Post tags: Cinder controlp5 delaunay Marcin Ignac mesh opengl Processing shiftcontrol surface triangulation







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