<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>CreativeApplications.Net &#187; Android</title>
	<atom:link href="http://www.creativeapplications.net/category/android/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.creativeapplications.net</link>
	<description>Apps that Inspire..</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:01:16 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>AntiMap [oF, Android, iPhone, Javascript, Processing]</title>
		<link>http://www.creativeapplications.net/android/antimap-of-android-iphone-javascript-processing/</link>
		<comments>http://www.creativeapplications.net/android/antimap-of-android-iphone-javascript-processing/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 10:39:00 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[record]]></category>
		<category><![CDATA[Trent Brooks]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=20693</guid>
		<description><![CDATA[The AntiMap by Trent BrooksÂ is an Open Source creative toolset for recording and visualising your own data. The project currently consists of a phone utility application (AntiMap Log &#8211; iOS/Android) for data capture, and a couple of web/desktop applications (AntiMap Simple (Javascript) and AntiMap Video (oF)) for post analysis and data visualisation. The mobile application [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/12/antimap06.png"><img class="alignnone size-large wp-image-20698" title="antimap06" src="http://www.creativeapplications.net/wp-content/uploads/2011/12/antimap06-640x313.png" alt="" width="640" height="313" /></a></p>
<p>The AntiMap by Trent BrooksÂ is an Open Source creative toolset for recording and visualising your own data. The project currently consists of a phone utility application (AntiMap Log &#8211; iOS/Android) for data capture, and a couple of web/desktop applications (AntiMap Simple (Javascript) and AntiMap Video (oF)) for post analysis and data visualisation.</p>
<p>The mobile application uses the GPS and Compass sensors on your phone to extract and store the following data: latitude, longitude, compass direction, speed (kph), distance (kms), time (milliseconds), and finally an input field for optional points of interest. Recorded data is saved to a CSV file at 30 FPS with filenames matching the date &amp; time they were created. Eg: â€˜150811_1230_08.csvâ€™, was created on the 15th August 2011, at 12:30pm and 8 seconds. For Android users, files can be retrieved from the â€˜AntiMapâ€™ folder on the SD card. For iPhone users, files can be retrieved from your device in iTunes/Apps/AntiMap Log Documents (just under the â€˜File Sharingâ€™ heading).Â The mobile applications are free and Open Source, with Processing (Android) and Openframeworks (iPhone). Source code is provided in hope that users can learn from and find interesting ways to visualise their data.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/12/antimap03.png"><img class="alignnone size-medium wp-image-20701" title="antimap03" src="http://www.creativeapplications.net/wp-content/uploads/2011/12/antimap03-320x178.png" alt="" width="320" height="178" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/12/antimap04.png"><img class="alignnone size-medium wp-image-20700" title="antimap04" src="http://www.creativeapplications.net/wp-content/uploads/2011/12/antimap04-320x179.png" alt="" width="320" height="179" /></a></p><p><a href="http://www.creativeapplications.net/android/antimap-of-android-iphone-javascript-processing/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... AntiMap [oF, Android, iPhone, Javascript, Processing]</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/android/antimap-of-android-iphone-javascript-processing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Touch Vision Interface [openFrameworks, Arduino, Android]</title>
		<link>http://www.creativeapplications.net/android/touch-vision-interface-openframeworks-arduino-android/</link>
		<comments>http://www.creativeapplications.net/android/touch-vision-interface-openframeworks-arduino-android/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 20:03:17 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[openFrameworks]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[capture]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[opencv]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=19224</guid>
		<description><![CDATA[Created byÂ Teehan+Lax Labs,Â Touch Vision Interface is a combination of software and hardware to allow realtime manipulation of content on a remote device via touch interface on a mobile device. Instead of purely using mobile device screen as an input, the user views the remote content andÂ appliesÂ the contentÂ simultaneously, better know but not necessarily a form of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/TVI08.png"><img class="alignnone size-large wp-image-19232" title="TVI08" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/TVI08-640x326.png" alt="" width="640" height="326" /></a></p>
<p>Created byÂ Teehan+Lax Labs,Â Touch Vision Interface is a combination of software and hardware to allow realtime manipulation of content on a remote device via touch interface on a mobile device. Instead of purely using mobile device screen as an input, the user views the remote content andÂ appliesÂ the contentÂ simultaneously, better know but not necessarily a form of AR.</p>
<p><em>I can still recall the first time I saw an Augmented Reality demo. There was a sense of wonderment from the illusion of 3D models living within the video feed. Of course, the real magic was the fact that the application was not only viewing its surrounding environment, but also understanding it. AR has proven to be an incredible tool for enhancing perception of the real world. Despite this, Iâ€™ve always felt that the technology was somewhat limited in its application. It is typically implemented as output in the form of visual overlays or filters. But could it also be used for user input? We decided to explore that question by pairing the principles of AR (like real-time marker detection and tracking) with a natural user interface (specifically, touch on a mobile phone) to create an entirely new interactive experience.</em></p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/TVI02.png"><img class="alignnone size-large wp-image-19239" title="TVI02" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/TVI02-640x317.png" alt="" width="640" height="317" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/09/TVI03.png"><img class="alignnone size-large wp-image-19238" title="TVI03" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/TVI03-640x317.png" alt="" width="640" height="317" /></a></p><p><a href="http://www.creativeapplications.net/android/touch-vision-interface-openframeworks-arduino-android/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Touch Vision Interface [openFrameworks, Arduino, Android]</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/android/touch-vision-interface-openframeworks-arduino-android/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Architecture in your Hand [iPhone, Android]</title>
		<link>http://www.creativeapplications.net/android/architecture-in-your-hand-iphone-android/</link>
		<comments>http://www.creativeapplications.net/android/architecture-in-your-hand-iphone-android/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 18:16:37 +0000</pubDate>
		<dc:creator>Greg J. Smith</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[archive]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=19137</guid>
		<description><![CDATA[While experiments with iDevice and Android app development are ubiquitous, design publisher dpr-barcelona&#8217;s recent efforts with their Architecture in your HandÂ initiative are undoubtedly worth highlighting. A scheme hatched to rethink the speed and engagement associated with traditional publishing, Architecture in your Hand proposes a line of &#8216;mobile books&#8217; that is both post-monograph and post-blog. RSS [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-19138" src="http://www.creativeapplications.net/wp-content/uploads/2011/09/51_estructura01-640x387.jpg" alt="" width="640" height="387" /></p>
<p>While experiments with iDevice and Android app development are ubiquitous, design publisher dpr-barcelona&#8217;s recent efforts with their <em>Architecture in your Hand</em>Â initiative are undoubtedly worth highlighting. A scheme hatched to rethink the speed and engagement associated with traditional publishing, <em>Architecture in your Hand </em>proposes a line of &#8216;mobile books&#8217; that is both post-monograph and post-blog. RSS feeds track the activities of embedded writers, sites of interest are geolocated and annotated â€“ these streams of content help expand the paramaters of a &#8216;static&#8217; design publication and provide contrast and counterpoint to more standard content such as critical essays and photo-documentation of completed projects. dpr-barcelona editors CÃ©sar Reyes NÃ¡jera andÂ Ethel Baraona Pohl describe the project as follows: &#8220;<em>Considering that the main goal of a book is to store and transmit information added to the potential of networked learning, we have imagined that this concept can be expanded and spread. As being transmitted through a new basis, this information should be structured following a different mobile logic: enhancingÂ immediacy,Â brevity, andÂ simplicity.Â When atomizing the contents, we are sharing capsules of knowledge for the user to learn, share and interact with the city.&#8221;</em></p><p><a href="http://www.creativeapplications.net/android/architecture-in-your-hand-iphone-android/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Architecture in your Hand [iPhone, Android]</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/android/architecture-in-your-hand-iphone-android/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lamp North [Arduino, Objects]</title>
		<link>http://www.creativeapplications.net/android/lamp-north-arduino-objects/</link>
		<comments>http://www.creativeapplications.net/android/lamp-north-arduino-objects/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 13:47:35 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Objects]]></category>
		<category><![CDATA[Andreas MÃ¼ller]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[compass]]></category>
		<category><![CDATA[direction]]></category>
		<category><![CDATA[lamp]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[perspex]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=18381</guid>
		<description><![CDATA[Created by Andreas MÃ¼ller, the lampÂ North is based around the simple idea that wherever you are in the world, there is always another place out there that is important to you and you have a relationship with. The lampÂ visualises this relationship by giving out more light the more directly it points towards this location, the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/Lamp-North-Front-Small_1600.png"><img class="alignnone size-full wp-image-18382" title="Lamp-North-Front-Small_1600" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/Lamp-North-Front-Small_1600.png" alt="" width="640" height="427" /></a></p>
<p>Created by Andreas MÃ¼ller, the lampÂ <em>North</em> is based around the simple idea that wherever you are in the world, there is always another place out there that is important to you and you have a relationship with. The lampÂ visualises this relationship by giving out more light the more directly it points towards this location, the (magnetic) north pole in the case in the case of this lamp but idea is that a future version will allow you to specify the lat/long coordinates of a place in the world, where a loved one lives or the place you were born, to use as it&#8217;s point of reference.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/Lamp-North-Side-Small_1600.png"><img class="alignnone size-large wp-image-18384" title="Lamp-North-Side-Small_1600" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/Lamp-North-Side-Small_1600-640x426.png" alt="" width="640" height="426" /></a> </p>
<p>More details + video below.</p><p><a href="http://www.creativeapplications.net/android/lamp-north-arduino-objects/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Lamp North [Arduino, Objects]</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/android/lamp-north-arduino-objects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Hanging Garden [Arduino]</title>
		<link>http://www.creativeapplications.net/android/the-hanging-garden-arduino/</link>
		<comments>http://www.creativeapplications.net/android/the-hanging-garden-arduino/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 09:16:34 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Aer Studio]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[Clorofilas]]></category>
		<category><![CDATA[ecology]]></category>
		<category><![CDATA[ecosystem]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[nature]]></category>
		<category><![CDATA[plant]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=18296</guid>
		<description><![CDATA[The Hanging Garden creates an array of LED lights when plants ask for water. Using the moisture sensors and an ardunio, team in the office are able to know the aproxÃ­mate level of moisture contained in the plants which therefore tells them when the plant needs water. Each plant has an independent LED Light, creating [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/08.jpg"><img class="alignnone size-full wp-image-18299" title="08" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/08.jpg" alt="" width="640" height="427" /></a></p>
<p>The Hanging Garden creates an array of LED lights when plants ask for water. Using the moisture sensors and an ardunio, team in the office are able to know the aproxÃ­mate level of moisture contained in the plants which therefore tells them when the plant needs water. Each plant has an independent LED Light, creating an array of lights over time.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/08/01.jpg"><img class="alignnone size-large wp-image-18304" title="01" src="http://www.creativeapplications.net/wp-content/uploads/2011/08/01-640x369.jpg" alt="" width="640" height="369" /></a></p>
<p>Movie clip + more images after the jumpÂ<p><a href="http://www.creativeapplications.net/android/the-hanging-garden-arduino/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... The Hanging Garden [Arduino]</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/android/the-hanging-garden-arduino/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Sonaur [Android, Processing]</title>
		<link>http://www.creativeapplications.net/android/sonaur-android-processing/</link>
		<comments>http://www.creativeapplications.net/android/sonaur-android-processing/#comments</comments>
		<pubDate>Sun, 31 Jul 2011 21:14:51 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[ecosystem]]></category>
		<category><![CDATA[instrument]]></category>
		<category><![CDATA[marketplace]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[puredata]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[sound toy]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=18119</guid>
		<description><![CDATA[Sonaur is an ambient toy for Android created by Miles Peyton using Processing and PureData. It lays somewhere between an ecosystem and a musical instrument. The hope is that sonaur requires less attention both, and still provides a reasonable amount of intrigue.Â  It contains three distinct life forms and you can interact with them individually, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-18132" title="sonaur00" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/sonaur00.png" alt="" width="640" height="180" /></p>
<p>Sonaur is an ambient toy for Android created by Miles Peyton using Processing and PureData. It lays somewhere between an ecosystem and a musical instrument.</p>
<p><em>The hope is that sonaur requires less attention both, and still provides a reasonable amount of intrigue.Â </em></p>
<p><em></em>It contains three distinct life forms and you can interact with them individually, or together; creating new sounds and visual patterns.</p>
<p>Sonaur was designed for newer devices: sounds and visuals are created generatively, which can be processor intensive. If you are using a first gen Android phone (i.e. HTC Hero) , you are discouraged from installing the app.</p>
<p><a href="https://market.android.com/details?id=com.sonaur.sonaur&amp;referrer=app.net,1,EjgxfDEzMTE3NDI3MTR8OVJ5SVpyS0VsZFBWalpReWIxZ1dKbG4yOHpWU0JWMWVyUzBzUVQteThwZxoRY29tLnNvbmF1ci5zb25hdXJQ5IGS6pcm;mE2GPf9WpgfoGtQnhdRCBbpE3o0">Download fromÂ Android Marketplace</a><a href="https://market.android.com/details?id=com.sonaur.sonaur&amp;referrer=app.net,1,EjgxfDEzMTE3NDI3MTR8OVJ5SVpyS0VsZFBWalpReWIxZ1dKbG4yOHpWU0JWMWVyUzBzUVQteThwZxoRY29tLnNvbmF1ci5zb25hdXJQ5IGS6pcm;mE2GPf9WpgfoGtQnhdRCBbpE3o0"><br />
</a>Price: $1.99</p>
<p><iframe src="http://www.youtube.com/embed/Wv8sy9dufLQ" frameborder="0" width="640" height="510"></iframe><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/sonaur01.png"><img class="alignnone size-large wp-image-18126" title="sonaur01" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/sonaur01-640x400.png" alt="" width="640" height="400" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/sonaur03.png"><img title="sonaur03" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/sonaur03-640x400.png" alt="" width="640" height="400" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/android/sonaur-android-processing/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Precocious Mouse #1 [Android, Sound]</title>
		<link>http://www.creativeapplications.net/android/precocious-mouse-1-android-sound/</link>
		<comments>http://www.creativeapplications.net/android/precocious-mouse-1-android-sound/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 21:39:39 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[album]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[record]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[tablet]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=17588</guid>
		<description><![CDATA[Android 7&#8243; tablet optimised album release from Precocious Mouse and friends, this app created byÂ Caleb Wood, a musician working in London, combines sounds, generative visuals and photography accompanying each audio track. TheÂ text is supplied by invited artists, musicians, and composers. The sound is typically characterised as glitch, with an abstract approach to rhythm and construction. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/07/precociousmouse00.png"><img class="alignnone size-large wp-image-17601" title="precociousmouse00" src="http://www.creativeapplications.net/wp-content/uploads/2011/07/precociousmouse00-640x264.png" alt="" width="640" height="264" /></a></p>
<p>Android 7&#8243; tablet optimised album release from Precocious Mouse and friends, this app created byÂ Caleb Wood, a musician working in London, combines sounds, generative visuals and photography accompanying each audio track. TheÂ text is supplied by invited artists, musicians, and composers.</p>
<p><em>The sound is typically characterised as glitch, with an abstract approach to rhythm and construction. Individual sounds are often sourced and microsamples from a variety of sources, from recordings of electricity meters to raw data translations of Polish driver education manual pdfs<p><a href="http://www.creativeapplications.net/android/precocious-mouse-1-android-sound/?utm_source=feed&utm_campaign=rss-mo-more&utm_medium=rss">Continue reading.... Precocious Mouse #1 [Android, Sound]</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/android/precocious-mouse-1-android-sound/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Captured [Processing, Arduino]</title>
		<link>http://www.creativeapplications.net/android/captured-processing-arduino/</link>
		<comments>http://www.creativeapplications.net/android/captured-processing-arduino/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 18:40:39 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Air]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[berlin]]></category>
		<category><![CDATA[inflate]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[made]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=17402</guid>
		<description><![CDATA[&#8220;Captured&#8221; is a temporary installation realised in May 2011 by Nils VÃ¶lker and graphic designer Sven VÃ¶lker at MADE Space in Berlin. The installation is comprised of four hanging walls with 304 framed graphic pages and a field of 252 inflatable silver cushions. Both artworks related to the theme of light and air and interact [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured02.jpg"><img src="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured02-e1309373049139-640x350.jpg" alt="" title="captured02" width="640" height="350" class="alignnone size-large wp-image-17407" /></a></p>
<p><em>&#8220;Captured&#8221;</em> is a temporary installation realised in May 2011 by <a href="http://www.nilsvoelker.com/">Nils VÃ¶lker</a> and graphic designer <a href="http://www.svenvoelker.com/">Sven VÃ¶lker</a> at <a href="http://www.made-blog.com/">MADE Space</a> in Berlin. The installation is comprised of four hanging walls with 304 framed graphic pages and a field of 252 inflatable silver cushions. Both artworks related to the theme of light and air and interact with each other in a twelve minute performance that also includes sound.</p>
<p><em>Sven VÃ¶lkers graphic work were his so called &#8220;books on walls&#8221; and narrated the installations four chapters of the intangible, the volume, the border and the ephemeral. Nils VÃ¶lkers custom made inflatable air bags were programed by the artist to create sequences according to the chapters. He also controlled the existing multi-colour light system to intensify the dramaturgy and to create a close relationship between all elements.</em></p>
<p>The setup consists of 252 modules, inflating cushions made from space blankets, that cover about 130 square meter on the floor. Inside each module there are eight cpu cooling fans inflating and deflating each bag in variable speeds. All together there are 2016 fans moving about 60 cubic meters of air. The whole set is controlled by a single Arduino board with shift registers attached to it to receive a total of 504 output pins. In this way every single bag could be controlled fully independently.</p>
<p>In aÂ addition, the exhibition space includesÂ a pre-installed lighting system. It consists of 255 large lamps of which each is equipped with both a fluorescent lamp and rgb-leds.Â During the performance it was controlled by a program Nils wrote in Processing which was able to access each lamp individually. The Processing program did also take care of the sound playback and the timing for the Arduino programs.</p>
<p>For more information see project pages:<br />
<a href="http://www.nilsvoelker.com/" target="_blank">nilsvoelker.com</a><br />
<a href="http://www.svenvoelker.com/" target="_blank">svenvoelker.com</a><br />
<a href="http://www.made-blog.com/" target="_blank">made-blog.com</a></p>
<p>Previously:<br />
<a dir="ltr" href="http://www.creativeapplications.net/processing/variations-on-pi-processing-objects/" target="_blank">Variations on PI [Processing, Objects] &#8211; LED machine used toÂ &#8230;<br />
</a><a dir="ltr" href="http://www.creativeapplications.net/processing/one-hundred-and-eight-processing/" target="_blank">One Hundred and Eight [Processing] &#8211; interactive Installation madeÂ &#8230;</a></p>
<p><iframe src="http://player.vimeo.com/video/25765171?byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured01.jpg"><img class="alignnone size-large wp-image-17408" title="captured01" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured01-640x448.jpg" alt="" width="640" height="448" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured03.jpg"><img class="alignnone size-large wp-image-17409" title="captured03" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured03-640x448.jpg" alt="" width="640" height="448" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured04.jpg"><img class="alignnone size-large wp-image-17410" title="captured04" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured04-640x448.jpg" alt="" width="640" height="448" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured05.jpg"><img class="alignnone size-large wp-image-17411" title="captured05" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured05-640x448.jpg" alt="" width="640" height="448" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured06.jpg"><img class="alignnone size-large wp-image-17412" title="captured06" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured06-640x448.jpg" alt="" width="640" height="448" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured07.jpg"><img class="alignnone size-large wp-image-17413" title="captured07" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured07-640x448.jpg" alt="" width="640" height="448" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured08.jpg"><img class="alignnone size-large wp-image-17414" title="captured08" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured08-640x429.jpg" alt="" width="640" height="429" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured09.jpg"><img class="alignnone size-large wp-image-17415" title="captured09" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/captured09-640x440.jpg" alt="" width="640" height="440" /></a><iframe src="http://player.vimeo.com/video/25760633?byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/android/captured-processing-arduino/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PSS Studie [Processing, Arduino]</title>
		<link>http://www.creativeapplications.net/android/pss-studie-processing-arduino/</link>
		<comments>http://www.creativeapplications.net/android/pss-studie-processing-arduino/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 19:43:30 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[angle]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[servo]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[view]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=17147</guid>
		<description><![CDATA[PSS Studie by Daniel Franke attempts to question how weÂ perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see.Â The moving image in the form of a &#8220;simulation&#8221; is the initial point &#8211; digital data generated by an animated movie are transformed back to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss02.jpg"><img class="alignnone size-large wp-image-17151" title="pss02" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss02-640x426.jpg" alt="" width="640" height="426" /></a></p>
<p><em>PSS Studie</em> by <a href="http://www.daniel-franke.com/">Daniel Franke </a>attempts to question how weÂ perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see.Â The moving image in the form of a &#8220;simulation&#8221; is the initial point &#8211; digital data generated by an animated movie are transformed back to the real world illustrated by a pointer moving through space. </p>
<p><em>Eight nylon &#8211; cords link to a mutual point that can only hold the position in space because of their interdependent movement. A loop occurs &#8211; a movement is simulated in a digitally reconstructed physical space and the resulting information of the position is transformed back to the physical space. The Outcome is form of spatial image, a kinetic plane which expands in three dimensions. As a Consequence the perception is changing, the moving image cannot only be seen from one fixed viewing angle or rather one unique viewer position. The observerÂ is autonomous, moving around the sculpture and is thus controlling his/her own point of view of the spatial film. Consequently restrictions of the medium are scrutinised similar to that what the expanded cinema movement questioned. With that in mind the work follows the idea of the work &#8220;Spatial Soundsculpture&#8221;, but in contrast to the older work the Screen has completely vanished. The Interface that lead to the digital medium in form of a window is only visible by the edges of the mapped coordinate system.</em></p>
<p>Components: D-2011. acryl glas cube, acryl glas spools, PC, Screen, Servo Motors, Microcontroller, Processing Application, 130 cm x 60 cm x 30 cm.</p>
<p><a href="http://www.daniel-franke.com/work/2011--pss-studie/">Project Page</a></p>
<p>Previously:<br />
<a href="http://www.creativeapplications.net/openframeworks/augmented-perspective-c/">Augmented Perspective [C++] &#8211; Transparent concrete cube sculptureÂ <strong>&#8230;</strong></a><br />
<a href="http://www.creativeapplications.net/scripts/we-are-the-world-not-in-death-scripts/">Not in Death [Scripts] &#8211; Custom AE scripts for &#8216;We are the WorldÂ <strong>&#8230;</strong></a></p>
<p><iframe src="http://player.vimeo.com/video/25192293?byline=0" width="640" height="360" frameborder="0"></iframe><strong><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss01.jpg"><img class="alignnone size-large wp-image-17157" title="pss01" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss01-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss03.jpg"><img class="alignnone size-large wp-image-17155" title="pss03" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss03-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss031.jpg"><img class="alignnone size-large wp-image-17158" title="pss031" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss031-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss05.jpg"><img class="alignnone size-large wp-image-17153" title="pss05" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss05-640x426.jpg" alt="" width="640" height="426" /></a><a href="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss06.jpg"><img class="alignnone size-large wp-image-17152" title="pss06" src="http://www.creativeapplications.net/wp-content/uploads/2011/06/pss06-640x426.jpg" alt="" width="640" height="426" /></a><br />
</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/android/pss-studie-processing-arduino/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>From Processing to the Android Market [Tutorial]</title>
		<link>http://www.creativeapplications.net/android/from-processing-to-the-android-market-tutorial/</link>
		<comments>http://www.creativeapplications.net/android/from-processing-to-the-android-market-tutorial/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 10:08:44 +0000</pubDate>
		<dc:creator>Jerome Saint Clair</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[OS]]></category>
		<category><![CDATA[publish]]></category>
		<category><![CDATA[sell]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.creativeapplications.net/?p=16108</guid>
		<description><![CDATA[photo by Lei Gao Introduction In this tutorial, you&#8217;ll learn how to sign and publish a Processing/Android sketch to the Android Market. Note that the signing process should be automated and accessible from the PDE quite soon. You can follow this specific issue here and get an alert when the bug is fixed. &#62; Pre-requisites [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/processingandroid.jpg"><img class="alignnone size-large wp-image-16219" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/processingandroid-640x385.jpg" alt="" width="640" height="385" /></a><br />
photo by <a href="http://www.flickr.com/photos/whaleforset/5160826809/in/photostream/">Lei Gao</a></p>
<h2>Introduction</h2>
<p><img class="alignleft size-full wp-image-16227" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/AndroidDevelopers.gif" alt="" width="53" height="53" />In this tutorial, you&#8217;ll learn how to sign and publish a Processing/Android sketch to the Android Market.<br />
Note that the signing process should be automated and accessible from the PDE quite soon.<br />
You can follow this specific issue <a href="http://code.google.com/p/processing/issues/detail?id=222">here</a> and get an alert when the bug is fixed.</p>
<p>&gt; Pre-requisites (installation steps are <a href="http://www.creativeapplications.net/android/mobile-app-development-processing-android-tutorial/">covered here</a>):<br />
- Processing 1.5 installed<br />
- Android SDK</p>
<p>&gt; Pre-requisites for Windows users<br />
- Java SE (<a title="Download Java SE" href="http://www.oracle.com/technetwork/java/javase/downloads">http://www.oracle.com/technetwork/java/javase/downloads</a>)<br />
- Ant (<a title="Ant download" href="http://ant.apache.org/manual/install.html">http://ant.apache.org/manual/install.html</a>)</p>
<h2>Step One- Create and export your sketch</h2>
<p>If you haven&#8217;t already, I encourage you to first read Jer Thorp&#8217;s <a href="http://www.creativeapplications.net/android/mobile-app-development-processing-android-tutorial/">introduction to Mobile development using Processing</a> for how to setup your environment and run your first sketch.</p>
<p>Another page worth visiting is the <a href="http://wiki.processing.org/w/Android">Processing for Android Wiki</a></p>
<p>That being said, you can use this sketch as a starting point and modify it to fit your needs.</p>
<p>[sourcecode language="java"]<br />
float radius = 50.0;<br />
float X, Y;<br />
float nX, nY;<br />
int delay = 16;</p>
<p>void setup() {<br />
  size(screenWidth, screenHeight);<br />
  orientation(PORTRAIT);<br />
  background(255);<br />
  X = screenWidth / 2;<br />
  Y = screenHeight /3;<br />
  nX = X;<br />
  nY = Y;<br />
}</p>
<p>void draw() {<br />
  radius = radius + sin( frameCount / 4 );<br />
  X+=(nX-X)/delay;<br />
  Y+=(nY-Y)/delay;<br />
  stroke(0, 50);<br />
  noFill();<br />
  ellipse( X, Y, radius, radius );<br />
}</p>
<p>public boolean surfaceTouchEvent(MotionEvent event) {<br />
  int numPointers = event.getPointerCount();<br />
  if (numPointers == 2) {<br />
    background(255);<br />
  }<br />
  else if (numPointers == 1) {<br />
    int pointerId = event.getPointerId(0);<br />
    nX = event.getX(0);<br />
    nY = event.getY(0);<br />
  }<br />
  return super.surfaceTouchEvent(event);<br />
}</p>
<p>[/sourcecode]</p>
<p>Start Processing, switch to the Android mode, copy the sketch above and save it.</p>
<p>To export your sketck to an Android Project, from the PDE menu, choose File &gt; Export Android Project<br />
This will create a new Project folder named &#8220;android&#8221; at the root level of your sketch.</p>
<h2>Step Two &#8211; Create a key to sign your app</h2>
<p>You&#8217;ll need a private key to sign your app that you can interactively create using the following command where<br />
&#8220;myAndroidKey&#8221; is the name you choose for your key and &#8220;myAndroidKeyAlias&#8221; the alias for this key.</p>
<p>[sourcecode language="bash"]<br />
keytool -genkey -v -keystore myKey.keystore -alias myKeyAlias  -keyalg RSA -validity 10000<br />
[/sourcecode]</p>
<p>After answering a couple of questions, you should end up with a .keystore file.<br />
Make sure you remember the key name and alias as well as the password you choose.<br />
The password will be mandatory if you want to later be able to update your app once published.<br />
This key might be used to sign other apps, so you can copy it somewhere and use it when needed without having to generate a new one each time.</p>
<h2>Step Three &#8211; Configure your project for signing</h2>
<p>Important: each time you export your sketch to an Android Project, if the project already exists, il will be renamed into &#8220;android-timestampsomething&#8221; and a new &#8220;android&#8221; project will replace it. This means that every modifications that you will do below will be lost, unless you copy the modified files to the new Android project or somehow automate this process.</p>
<p>First copy the .keystore file you generated at step two to the root level of your android folder.</p>
<p>To automate the signing and alignment of the app when building for release (you&#8217;ll just be asked for the keystore password), you have to modify the build.properties file and add the following lines (replace the values accordingly):</p>
<p>[sourcecode language="text"]<br />
key.store=myKey.keystore<br />
key.alias=myKeyAlias<br />
[/sourcecode]</p>
<p>Save these changes.</p>
<h2>Step Four &#8211; Modify the AndroidManifest.xml</h2>
<p>Open the AndroidManifest.xml file and set the value of the android:debuggable attribute to false:</p>
<p>[sourcecode language="xml"]<br />
&lt;application android:label=&quot;AndroidSketch&quot;<br />
android:icon=&quot;@drawable/icon&quot;<br />
android:debuggable=&quot;false&quot;&gt;<br />
[/sourcecode]</p>
<p>If required, you can change your app&#8217;s version by modifying the manifest element attributes.<br />
The values are set by default to the following:<br />
android:versionName=&#8221;1.1&#8243; android:versionCode=&#8221;1&#8243;<br />
If you ever update your app, you&#8217;ll have to increment the versionName (1.2  or 2.0) and increment the versionCode (2).<br />
Save these changes.</p>
<h2>Step Five- Customize your app icon</h2>
<p>Processing provides a default icon in 3 different sizes for your app<br />
You can of course replace them with some others of your choice.<br />
They are located in the following folders:</p>
<p>[sourcecode language="text"]<br />
android/res/drawable/icon.png (48&#215;48 pixels)<br />
android/res/drawable-hdpi/icon.png (72&#215;72 pixels)<br />
android/res/drawable/icon.png (36&#215;36 pixels)<br />
[/sourcecode]</p>
<h2>Step Six- Build and sign your app for release</h2>
<p>Now, go to the &#8220;android&#8221; project root and run the following command:</p>
<p>[sourcecode language="bash"]<br />
ant release<br />
[/sourcecode]</p>
<p>Then, enter the password when asked for it.<br />
Make sure you get this message in the end.</p>
<p>[sourcecode language="bash"]BUILD SUCCESSFUL[/sourcecode]</p>
<p>You now have a signed and aligned app in the android/bin folder (ie: myApp-release.apk), ready to be published to the Android Market</p>
<h2>Step Seven &#8211; Upload your app to the Android Market</h2>
<p><img class="alignnone size-full wp-image-16228" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/Screen-shot-2011-04-27-at-11.07.26.png" alt="" width="309" height="55" /></p>
<p>The most painful step (for your wallet) of this tutorial: if not already, you&#8217;ll have to <a href="http://market.android.com/publish/signup">sign up for an Android Developer account</a> for $25.</p>
<p>Once completed, you can <a href="http://market.android.com/publish"> directly publish your app</a>. You&#8217;ll need to provide screenshots, a high resolution application icon and some other information to be published along with your application.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/Capture-dâ€™Ã©cran-2011-04-26-Ã -22.35.41.png"><img class="alignnone size-full wp-image-16194" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/Capture-dâ€™Ã©cran-2011-04-26-Ã -22.35.41.png" alt="" width="640" height="320" /></a></p>
<p>You&#8217;re done.</p>
<p>I hope to hear from you very soon with some great Android apps that we can review here.</p>
<p><a href="http://www.creativeapplications.net/wp-content/uploads/2011/04/processingandroid2.jpg"><img class="alignnone size-large wp-image-16223" src="http://www.creativeapplications.net/wp-content/uploads/2011/04/processingandroid2-640x423.jpg" alt="" width="640" height="423" /></a><br />
photo by <a href="http://www.flickr.com/photos/dcuartielles/5574750331/in/photostream/">David Cuartielles</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.creativeapplications.net/android/from-processing-to-the-android-market-tutorial/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

