All posts filed under: Android

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‘Pyramid Cascades’ by Ostrario – Projection mapping meets BallDroppings

Created by Ostrario, “Pyramid Cascades” is a collection of 3D-objects made of polystyrene and paper, mounted on servo-motors build the projection surface for a beamer. Virtual 2D-pyramids are mapped on these real objects. Via a trackpad the user can interact with the installation. By moving the finger on the trackpad from left to right or vice […]

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AntiMap [oF, Android, iPhone, Javascript, Processing]

The AntiMap by Trent Brooks is an Open Source creative toolset for recording and visualising your own data. The project currently consists of a phone utility application (AntiMap Log – iOS/Android) for data capture, and a couple of web/desktop applications (AntiMap Simple (Javascript) and AntiMap Video (oF)) for post analysis and data visualisation. The mobile application […]

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Touch Vision Interface [openFrameworks, Arduino, Android]

Created by Teehan+Lax Labs, Touch Vision Interface is a combination of software and hardware to allow realtime manipulation of content on a remote device via touch interface on a mobile device. Instead of purely using mobile device screen as an input, the user views the remote content and applies the content simultaneously, better know but not necessarily a form of […]

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Architecture in your Hand [iPhone, Android]

While experiments with iDevice and Android app development are ubiquitous, design publisher dpr-barcelona’s recent efforts with their Architecture in your Hand initiative are undoubtedly worth highlighting. A scheme hatched to rethink the speed and engagement associated with traditional publishing, Architecture in your Hand proposes a line of ‘mobile books’ that is both post-monograph and post-blog. RSS […]

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Lamp North [Arduino, Objects]

Created by Andreas Müller, the lamp North is based around the simple idea that wherever you are in the world, there is always another place out there that is important to you and you have a relationship with. The lamp visualises this relationship by giving out more light the more directly it points towards this location, the […]

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The Hanging Garden [Arduino]

The Hanging Garden creates an array of LED lights when plants ask for water. Using the moisture sensors and an ardunio, team in the office are able to know the aproxímate level of moisture contained in the plants which therefore tells them when the plant needs water. Each plant has an independent LED Light, creating […]

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Sonaur [Android, Processing]

Sonaur is an ambient toy for Android created by Miles Peyton using Processing and PureData. It lays somewhere between an ecosystem and a musical instrument. The hope is that sonaur requires less attention both, and still provides a reasonable amount of intrigue.  It contains three distinct life forms and you can interact with them individually, […]

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Precocious Mouse #1 [Android, Sound]

Android 7″ tablet optimised album release from Precocious Mouse and friends, this app created by Caleb Wood, a musician working in London, combines sounds, generative visuals and photography accompanying each audio track. The text is supplied by invited artists, musicians, and composers. The sound is typically characterised as glitch, with an abstract approach to rhythm and construction. […]

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Captured [Processing, Arduino]

“Captured” is a temporary installation realised in May 2011 by Nils Völker and graphic designer Sven Völker at MADE Space in Berlin. The installation is comprised of four hanging walls with 304 framed graphic pages and a field of 252 inflatable silver cushions. Both artworks related to the theme of light and air and interact […]

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PSS Studie [Processing, Arduino]

PSS Studie by Daniel Franke attempts to question how we perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see. The moving image in the form of a “simulation” is the initial point – digital data generated by an animated movie are transformed back to […]

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Untitled Faces [openFrameworks, Processing, Arduino]

Untiled Faces by Nathan Selikoff is an interactive sculpture that mixes a chaotic dynamical system with its “meta” representation, allowing the viewer to explore the somewhat unpredictable four-dimensional parameter space. This work builds off both my Aesthetic Explorations and my Faces of Chaos series. With the former, I am exploring individual strange attractors—each image encodes four specific […]