From a distant intergalactic space-station, the cosmic androids transmit to you uncompressed psychotropic audio-visual technology. Created by game designer Eddie Lee,”The Ballad of the Psychotropic Robots” is a C++ /OpenGL procedurally generated audio-visual application (windows only dl) that combines “funkadelic spiritual machines” with generative two dimensional graphics – further accompanied by ocasional (+ accidental) glitch .
This ‘making of’ documentary shows how the “Dream” was created – new campaign to encourage moviegoers to turn off their mobile device in exchange for a custom mobile phone “dream.” Artisan (part of UVA) used d3 for their content mapping. Using perspective projection amongst other techniques, “The Dream” seems like a great project to show what d3 […]
‘Signal To Noise’ is the latest installation by LAb[au], immersing the spectator in patterns of sonic motion produced by 512 recycled mechanical split-flaps.
Created by Ben Cowell-Thomas, Lightplot is a robotic 3D light painting system. Animation is exported from 3DS Max, and imported into the Lightplot software which then drives a robotic arm to draw the models in the air. The software also controls a DSLR camera to take long exposure photographs of each frame of animation.
Some time ago Sosolimited and Plebian Design set out to create a large scale transparent LCD sculpture for a science museum atrium. Each pixel was designed as a piece of glass that could independently change the transparency of: from opaque black to transparent. The sculpture was designed to curve up through the atrium of the museum and […]
CityScape is a collection of three collages that depict the most characteristic parts of Copenhagen that almost appear as separate cities within the city. Created by Daim Yoon, Mette Lyckegaard and Marcin Ignac, the trio used the pictures of the city as as a graphical landscape mosaic that represents the feel they have to them. The urban landscape of […]
pocode is a new open-source C++ library designed by Potion for the production of interactive media across multiple platforms. The frameworks provides a robust, high-performance software infrastructure that allows for the creation of all types of software, from simple visual sketches to elegant mobile apps to entire software applications.
Still Life by Scott Garner is an interactive wall piece that takes traditional still life painting and ads a motion-sensitive frame on a rotating mount. Years ago I had the idea of a still life painting that wasn’t so still, but could never quite wrap my head around how to build it. After various experiments […]
By Stephen Schieberl and Joshua Noble We’ve heard it plenty of times when people are talking about working with the Kinect: “we’ll just get the point cloud and turn it a mesh”. You may have even thought that yourself at some point, “this is going to be easy” Well, it’s actually fairly difficult to do […]
In the redesigned Deutsche Bank headquarters in Frankfurt am Main, the BrandSpace designed to provide an insight into the bank’s history, present, business areas and its brand philosophy. The Deutsche Bank Logo by Anton Stankowski is used as a starting point for ART + COM for spatial design and is translated into three-dimensional kinect structure.
Last September, GML group launched The GML Field Recorder Challenge. The project was an invitation to artists and hackers to design a DIY hardware and software solution for unobtrusively recording graffiti motion data during a graffiti writer’s normal practice in the city. The winning project would receive 1,200 euros. Earlier this year, our guest writer and contributor Joshua […]
Versus is the latest installation David Letellier, combining the robot mechanics with David’s long time area of exploration – kinetic sound installations, beautifully made. Previously collaborated with Lab[au] on Tessel (see detailed post on CAN), Versus consisting of two kinetic sculptures placed face to face in a space. Each sculpture is made out of 12 triangular panels, hinged and powered by […]