All posts filed under: c++

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TSUMIKI [c++, Objects]

Created by a newly formed sister company of Aircord.jp: PPP, TSUMIKI is a new series of toys that incorporate computer vision to both recognise physical blocks and project content onto them. The idea behind PPP (Permanent Play Project) is to explore new ways of “playing” for the next generation.  They rearrange longtime beloved toys such as […]

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SideBySide [c++, Mobile, Mac, Games]

Karl D.D. Willis, Ivan Poupyrev, Scott E. Hudson and Moshe Mahler have just released details of their latest project at Disney Research, a novel interactive system that allows multiple people to play and work together using a custom handheld device. The device combines handheld projector, IR camera and a ranging sensor. The project is a step forward […]

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High Arctic by UVA [c++, Events]

Photos by John Adrian Currently on display at the National Maritime Museum is a collaboration between United Visual Artists (UVA) and Cape Farewell, an installation High Arctic. This is an exhibition with no touchscreens, no static photographs, and no panels with text: instead High Arctic is an immersive, responsive environment. As you approach the entrance you are given an ultraviolet torch, […]

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See Something or Say Something [c]

See Something or Say Something is a project by Eric Fischer which maps out locations of Flickr pictures (red dots) and locations of Twitter tweets (blue dots). Note the white dots are locations that have been posted to both services. Although there are no conclusions and none intended, it does raise some interesting questions about what makes […]

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OFFF + CAN Workshop Collaborative 2011 [Cinder, oF, Js, Events]

Earlier this year we have been thinking about the concept of “curated workshops”, an opportunity to bring people together to work for a very short period of time and share their creations. These would include setting up a team, inviting few high profile individuals and opening up submissions for participation. When I was approached by Héctor Ayuso […]

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Polycode [c++, Framework]

Designed and developed by Ivan Safrin, Polycode is a new free, open-source, cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more. On top of the core C++ API, Polycode offers a […]

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OpenSceneGraph and cefix [c++, iPad]

The following is a collection of work created by Stephan Huber working with OpenSceneGraph and lib called “cefix” he developed back in 2001 when he started working with c++ and there was no cinder or openframeworks at the time. The library sits on top of OpenSceneGraph and provides an app-interface similar to OpenFrameworks/Processing, 2D-inputwidgets, camera-input, a templated particle-system, font-rendering, […]

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Lit Tree [openFrameworks, Kinect]

Kimchi and Chips have just finished exhibiting their latest project at FutureEverything in Manchester – Lit Tree. Through the use of video projection, a tree is augmented enabling the presentation of volumetric light patterns using itʼs own leaves as voxels (3D pixels). Kimchi and Chips developed their own structured light system to scan in the location of every […]

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MotionBeam [iPod Touch, c++, Games]

The MotionBeam is a project by Disney Research that explores the use of handheld projectors to interact and control projected characters. Similarly to the project by AirCord ‘Mobile Runner’ the project explores physical movement of the projection device, much like a motion controller, how it may be used to guide and interact with the virtual/projected characters and […]