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Shaders, Geometry, and the Kinect – Part 1 [Cinder, Tutorials]

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By Stephen Schieberl and Joshua Noble We've heard it plenty of times when people are talking about working with the Kinect: "we'll just get the point cloud and turn it a mesh". You may have even thought that yourself at some ...

Best and Most Memorable Projects of 2011

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It's that time of the year when we slowly begin wrapping up the 2011. Before we say goodbye, lets take a quick moment to look back at some of the best and most memorable projects of 2011. There is no mechanism ...

Solyaris [iPad, Cinder]

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Solyaris by Beat Raess is an "exploration into organic information design to visualise movies, actors, directors and their relationship". The application for iPad made in Cinder allows you to search the entire Open Movie Database (TMDb) collection for movies, actors or ...

T(ether) [Cinder]

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T(ether) is a novel spatially aware display that supports intuitive interaction with volumetric data. Created by  Matthew Blackshaw (@mblackshaw), Dávid Lakatos (@dogichow), Hiroshi Ishii and Ken Perlin, the display acts as a window offering users a perspective view of three- dimensional data through tracking of head position ...

DMesh [Cinder, Mac]

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In the last few years we have  seen a number of projects that utilise delaunay triangulation to translate photographs into their geometric representations. Jonathan Puckey's Delaunay Raster was the first to utilise this combination of delaunay triangulation with manually placed points and color averaging. ...

The Company [Cinder]

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"The Company" is the latest project by Andrea Cuius and Roland Ellis commissioned by Bring To Light Festival NYC. A suspended surface of 76 tungsten lamps form a catenary arch, playing host to live performances and revisiting the sounds of the 19th century ...

Textoy [Mac, Windows, Cinder]

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Textoy is a cinder app by Ariel Malka that is all about physical interaction with text and a slight touch of generative sound. Latest work in progress in the series of projects exploring interactive text and typeface, in this latest experiment Ariel has created an ...

Space Colonization [Cinder, Plask, Javascript, iPad]

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In the past few months Marcin Ignac has been exploring Space colonization, an algorithm simulating growth of plants. Marcin explains the algorithm as 6 "simple" steps: 1. Populate possible growth space with growth hormons. 2. For each hormone find the nearest bud. 3. ...

Observations [Cinder]

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Inspired by scientific instrumentation, systems theory, and science fiction, Nik Hanselmann has created Observations, a stock footage of an imaginary phenomena. All images below are the product of GL Shaders + Cinder and run real time. Titling/editing was done in after effects. No ...

The Making of the Mill Touch [Cinder]

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Last week The Mill unrevealed their rear projected, 5’x 3’ interactive touch screen which is an interactive visualization of their portfolio (spanning 20 years) developed in Cinder. What makes this screen unique is extensive effort behind design and software development by ...
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