All posts filed under: Cinder

Cinder provides a powerful, intuitive toolbox for programming graphics, audio, video, networking, image processing and computational geometry. Cinder is cross-platform, and in general the exact same code works under Mac OS X, Windows and a growing list of other platforms — most recently the iPhone and iPad. Cinder is designed to take advantage of platforms’ native capabilities whenever it’s possible, and relies on a minimum of 3rd party libraries. This makes for much lighter, faster applications, and means Cinder apps get free performance, security and capability upgrades whenever the operating system does. More Info

solyaris_ls_02 copy copy

Solyaris [iPad, Cinder]

Solyaris by Beat Raess is an “exploration into organic information design to visualise movies, actors, directors and their relationship”. The application for iPad made in Cinder allows you to search the entire Open Movie Database (TMDb) collection for movies, actors or directors. Expand nodes to gather information about their connections. Learn about the cast and filmography.

T(ether)01 copy

T(ether) [Cinder]

T(ether) is a novel spatially aware display that supports intuitive interaction with volumetric data. Created by  Matthew Blackshaw (@mblackshaw), Dávid Lakatos (@dogichow), Hiroshi Ishii and Ken Perlin, the display acts as a window offering users a perspective view of three- dimensional data through tracking of head position and orientation. Virtual objects can be created and manipulated through gestures made using the hand. […]

Vermeer_-_The_Milkmaid2 copy 3

DMesh [Cinder, Mac]

In the last few years we have  seen a number of projects that utilise delaunay triangulation to translate photographs into their geometric representations. Jonathan Puckey’s Delaunay Raster was the first to utilise this combination of delaunay triangulation with manually placed points and color averaging. Jonathan’s images, most of us have seen already, have inspired a wave of projects. Latest […]

the_company_colours_5 copy

The Company [Cinder]

“The Company” is the latest project by Andrea Cuius and Roland Ellis commissioned by Bring To Light Festival NYC. A suspended surface of 76 tungsten lamps form a catenary arch, playing host to live performances and revisiting the sounds of the 19th century East River industrial icons. The piece intends to bring back an atmosphere informed by the […]

texttoy2 copy

Textoy [Mac, Windows, Cinder]

Textoy is a cinder app by Ariel Malka that is all about physical interaction with text and a slight touch of generative sound. Latest work in progress in the series of projects exploring interactive text and typeface, in this latest experiment Ariel has created an app that allows you to draw a curve along which custom text follows. The iPad version […]


Observations [Cinder]

Inspired by scientific instrumentation, systems theory, and science fiction, Nik Hanselmann has created Observations, a stock footage of an imaginary phenomena. All images below are the product of GL Shaders + Cinder and run real time. Titling/editing was done in after effects. No post processing effects were used. Sound: logo/me, Symphonies of the Planets/NASA Nik Hanselmann is […]


The Making of the Mill Touch [Cinder]

Last week The Mill unrevealed their rear projected, 5’x 3’ interactive touch screen which is an interactive visualization of their portfolio (spanning 20 years) developed in Cinder. What makes this screen unique is extensive effort behind design and software development by the NY Digital team comprising Andrew Bell and an incredible group designers, flash developers and digital […]


Hairrrr [Mac, Cinder]

Created by Doug Pfeffer, Hairrrr is a Mac application that converts images into fields of hair. A while back Doug posted some sample generated images that sort of looked like body hair on the Cinder forums. Although he still hasn’t found a project to integrate it with, he touched it up a little bit and wrapped it up in an […]


OFFF + CAN Workshop Collaborative 2011 [Cinder, oF, Js, Events]

Earlier this year we have been thinking about the concept of “curated workshops”, an opportunity to bring people together to work for a very short period of time and share their creations. These would include setting up a team, inviting few high profile individuals and opening up submissions for participation. When I was approached by Héctor Ayuso […]