Gary James Joynes’ “Broken Sound” is an immersive video installation that ‘builds a world’ out of the frazzled remnants of speaker coils he destroyed through his ongoing cymatics research.
Created by Martin Reiche and exhibited at his solo exhibition titled “NN – Compuatability, Survival, Cybergenesis” at Transmediale 2015, Drone Garden is an installation addressing the issue of naturality in a networked and virtualised environment.
Created by Adam W. Brown in collaboration with Robert Root-Bernstein, ReBioGeneSys – Origins of Life is an extreme minimal ecosystems theoretically capable of forming the self-organizing chemistries necessary to produce semi-living molecules and perhaps even protocells.
The latest work of Brighton-based artist researcher duo Semiconductor (Ruth Jarman & Joe Gerhardt) pulls back the shiny veneer of cosmology by collaging thousands of raw telescope images into a sculptural projection.
Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.
Created by Jamie Zigelbaum, Triangular Series is a site-specific lighting installation composed of numerous, truncated tetrahedral forms. Each object has an unique form and senses the other and the physiological rhythms of visitors beneath them.
By repurposing biofeedback methods, whole-body vibration and wearable bioacoustic technology, the work aims to unlock latent qualities of the human body through its coupling with the technological system.
RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.
Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.
Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.
Nimbes is an audio-visual installation designed for 360º immersive environments exploring boundaries between natural and artificial, and questioning the solitary nature of perception and observation and their relationship to both the cosmic and human scale.
Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome.