Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between people and nature, within the built environment.
CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.
Created by Madeline Gannon, Quipt is a gesture-based control software that facilitates new ways to communicate with industrial robots.
Created by London based studio Nocte, Ascent is interactive installation intended to blur and at the same time highlights its surroundings. Using nature as a basis for aesthetic, Ascent is a mesmerising sight of smooth lines and soft light.
Latest in the series of mesmerising installations by ART+COM is À la recherche, a site specific installation that covers the surrounding walls of a newly refurbished legendary Les Bains nightclub in scattered points of reflected light.
Gary James Joynes’ “Broken Sound” is an immersive video installation that ‘builds a world’ out of the frazzled remnants of speaker coils he destroyed through his ongoing cymatics research.
Created by Martin Reiche and exhibited at his solo exhibition titled “NN – Compuatability, Survival, Cybergenesis” at Transmediale 2015, Drone Garden is an installation addressing the issue of naturality in a networked and virtualised environment.
Created by Adam W. Brown in collaboration with Robert Root-Bernstein, ReBioGeneSys – Origins of Life is an extreme minimal ecosystems theoretically capable of forming the self-organizing chemistries necessary to produce semi-living molecules and perhaps even protocells.
The latest work of Brighton-based artist researcher duo Semiconductor (Ruth Jarman & Joe Gerhardt) pulls back the shiny veneer of cosmology by collaging thousands of raw telescope images into a sculptural projection.
Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.
Created by Jamie Zigelbaum, Triangular Series is a site-specific lighting installation composed of numerous, truncated tetrahedral forms. Each object has an unique form and senses the other and the physiological rhythms of visitors beneath them.
By repurposing biofeedback methods, whole-body vibration and wearable bioacoustic technology, the work aims to unlock latent qualities of the human body through its coupling with the technological system.