Created by Pablo Valbuena, Time Tilings are four site-specific interventions that explore the overlap of the physical and the virtual, the generation of mental spaces by the observer, the dissolution of the boundaries between real and perceived.
Animalia and Caelum are two projects that take position that our idealisation, romanticism and paradoxical thinking in ecology is holding us back from finding new ways to interact with nature.
Project explores the relationship between digital and biological fabrication by using silk threads laid down by a CNC machine followed by a swarm of 6,500 silkworms spinning flat non-woven silk patches.
Light Leaks is a light installation by Kyle McDonald and Jonas Jongejan comprised of fifty mirror balls projecting controlled light in the room.
C++ creative coding toolkit to create realtime feedback environments for dancers is now available for download. Available both as open source download and applications for Mac and Windows to choreograph or rehearse previously programmed scenes.
Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.
Exhibition in Berlin’s Olympus Photography playground explores sound in visual form combining simple interaction with speaker and liquid waves.
450 square meters of musical forest comprised of 150 ‘trees’ for audience to explore spatially and physically by tapping, shaking, plucking, and vibrating them to trigger sounds and lasers.
Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.
ExR3 is an a anamorphic analogue interactive installation that exists coherently in a fractured, mirrored version of a reflected room visible from four points within the real space.
30 pieces of molded plastic, 2 HD projectors – hovering in the dark of Berlin’s 401contemporary gallery is Robert Seidel’s latest projection sculpture. Suspended from the ceiling and drenched in waves of light the amorph, skeletal structure comes alive – intricate, fragile, otherworldly.
For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.