Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.
Arcade collaborative create a sound responsive laser installation for North Netherlands Symphony Orchestra that transformed the individual musicians’ performances into a dynamic forest of sound and light.
Fly Revolver is an installation that spatialises activities of a houseflies through a device that controls a revolver and by blurring boundaries between the real and the perceived.
“Void” is a large scale mechanical structure that uses 8 synchronized winches system, suspended from 8 corner of the cubical space to produce light paintings over the public parking lot in Nagoya, Aichi Prefecture, Japan.
Created by Pablo Valbuena, Time Tilings are four site-specific interventions that explore the overlap of the physical and the virtual, the generation of mental spaces by the observer, the dissolution of the boundaries between real and perceived.
Animalia and Caelum are two projects that take position that our idealisation, romanticism and paradoxical thinking in ecology is holding us back from finding new ways to interact with nature.
Project explores the relationship between digital and biological fabrication by using silk threads laid down by a CNC machine followed by a swarm of 6,500 silkworms spinning flat non-woven silk patches.
Light Leaks is a light installation by Kyle McDonald and Jonas Jongejan comprised of fifty mirror balls projecting controlled light in the room.
C++ creative coding toolkit to create realtime feedback environments for dancers is now available for download. Available both as open source download and applications for Mac and Windows to choreograph or rehearse previously programmed scenes.
Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.
Exhibition in Berlin’s Olympus Photography playground explores sound in visual form combining simple interaction with speaker and liquid waves.
450 square meters of musical forest comprised of 150 ‘trees’ for audience to explore spatially and physically by tapping, shaking, plucking, and vibrating them to trigger sounds and lasers.