450 square meters of musical forest comprised of 150 ‘trees’ for audience to explore spatially and physically by tapping, shaking, plucking, and vibrating them to trigger sounds and lasers.
Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.
ExR3 is an a anamorphic analogue interactive installation that exists coherently in a fractured, mirrored version of a reflected room visible from four points within the real space.
30 pieces of molded plastic, 2 HD projectors – hovering in the dark of Berlin’s 401contemporary gallery is Robert Seidel’s latest projection sculpture. Suspended from the ceiling and drenched in waves of light the amorph, skeletal structure comes alive – intricate, fragile, otherworldly.
For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.
Project “Reactor for Awareness in Motion” at the Yamaguchi Center for Arts at [YCAM], is involved with the research and development of tools for creative dance with the aim of exploring the possibility of using new media technology in dance. Heading the project is Yoko Ando, a dancer, working together with software developers from the US and […]
Created by Nocte, a collaborative between Andrea Cuius-Boscarello and Hannelore Leisek, Woods is a responsive light installation commissioned by artistic director Heather Eddington of State of Flux DanceFilm Company for their Samuel Beckett Theatre Trust Awards 2013 finalist performance A Study of Who. By using different lighting setups and dispositions for each consecutively revealed element, every scene of the choreography […]
For the past week, three artists have been working at the ScreenLab / MediaCityUK, Salford University, an internal artist in residence initiative by Elliot Woods and Kit Turner to explore modes of perception and interaction under the theme ‘Future of Broadcast’. The invited artists, Kyle McDonald (USA), Joanie Lemercier (France) and Joel Gethin Lewis (UK) have been developing open source tools and […]
In MP3: The Meaning of a Format, Jonathan Sterne observes “that it is no accident that so many media technologies are built around spinning mechanisms” while pointing to the grooves of a vinyl record and wound-down rolls of audio tape as examples of ‘compression technology’. Cassette tapes were expedient as a medium because they compressed an album’s worth […]
Created Jürg Lehni, Moving Picture Show is an installation presented during the 23rd International Poster and Graphic Design Festival in Chaumont where the Jesuit chapel was transformed into a workshop, a scenario of conception, production and a projection space. The installation deals with the current migration from analogue to digital film projection in cinemas across the globe by […]
Visual artist Rafaël Rozendaal‘s body of work playfully parses web culture tropes while exploring the browser as both a site of experience and production. While most widely known for his prolific ‘art website’ output, what sets Rozendaal apart from many other internet-minded artists is his knack for executing his aesthetic pursuits not only on screens, […]
Created by Seoul based media arts group Jonpasang, Hyper-Matrix is an installation created for the Hyundai Motor Group Exhibition Pavilion in Korea, the 2012 Yeosu EXPO site. The installation comprises a specially made steel construction to support thousands of stepper motors that control 300x300mm cubes that project out of the internal facade of the building.