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Featured

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19/04/2012 / Featured, Theory

Digital culture, for all of its inherent reflexivity, can be surprisingly dumb when it comes to reflecting critically upon itself. However, when it does, ideas mash quickly, and the fast moving meme emerging around The New Aesthetic is a fascinating ...
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Last day in Belgrade in January 2011 and I receive a call from Maria and Jelena to quickly meet and have a quick chat before I head back to London. One coffee, two coffees and plenty of cigarettes we agree to do a festival ...
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09/04/2012 / Featured, Objects, Other, Scripts

Is there such a thing as too much luck? Boris Petrovsky's installation The Army of Luck that recently premiered at Art Karlsruhe 2012 leaves you with no less than 520 waving Maneki Neko (=lucky) cats to find out. Mounted on a ...
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03/04/2012 / Featured, Games, Theory

A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, ...
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21/03/2012 / Featured, Processing

Produced by onformative and chopchop the "unnamed soundsculpture" is a project by Daniel Franke & Cedric Kiefer, building from the simple idea of creating a moving sand sculpture from the recorded motion data of a real person. For the work the team asked a dancer to visualize a musical ...
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12/03/2012 / Cinder, Featured

"Ice Angel" by Dominic Harris and Cinimod Studio is an interactive artwork that provides the participants a glimpse of themselves depicted in angelic form. Inspired by the way children create snow angels in fresh snow, Ice Angels introduces the digital twist of ...
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28/02/2012 / Featured, iOS

Created by Edit and published by CreativeApplications.Net, Edit.app is a FREE visual news reader for iPhone allowing you to browse your RSS feeds and with a simple click save for later reader or push to your own personal blog. Edit.app ...
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24/02/2012 / Featured, Objects

Provocations within The Critical Engineering Manifesto (2011) state that reliance on specific technologies are "both a challenge and a threat" and that "the exploit is the most desirable form of exposure". Julian Oliver is one of the authors of this ...
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09/02/2012 / Featured, vvvv

Out of Berlin, a city known for great design and shitty winter weather, comes Buchstabengewitter (letter storm), a generative typography project that transforms three-dimensional linear structures into all the letters of the alphabet. Developed by designer and programmer Ingo Italic ...
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27/01/2012 / Featured, iOS, Theory

Bowyer is a new company by Vadik Marmeladov, Sergey Filippov, a man known as "The Client", and Ilya Kolganov. In this interview we talk through their first collaborations, philosophy, process, commercial projects, and future plans. "Craftmanship is attention to details. Luxury is ...
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23/01/2012 / Featured, Theory

(This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012) - Edited by Casey Reas and Chandler McWilliams - Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example ...
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The Product, a Berlin-based design studio with a focus on objects, space and interaction, was commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA ...
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13/01/2012 / Featured, Games, Review

From Roger Ebert's pedantic proclamation that "video games can never be art" to the clichéd fawning over the truckloads of revenue generated by each new release in the Modern Warfare series, gaming consistently inspires overarching conversations about media and culture. ...
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12/01/2012 / c++, Cinder, Featured, Tutorials

By Stephen Schieberl and Joshua Noble We've heard it plenty of times when people are talking about working with the Kinect: "we'll just get the point cloud and turn it a mesh". You may have even thought that yourself at some ...
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11/01/2012 / Featured, openFrameworks

Puppet Parade is an interactive installation by Emily Gobeille and Theo Watson of Design I/O that allows children to use their arms to puppeteer larger than life creatures projected on the wall in front of them. This dual interactive setup allows children ...
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22/12/2011 / Featured, Processing, Tutorials

All of the visuals in the above video were created using NyArtoolkit for Processing. NyARToolkit is an augmented reality toolkit built with 100% pure Java. It is derived from ARToolkit-2.72.1. Like Processing itself it’s open source and free! In this ...
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21/12/2011 / Featured, iOS, News

Another year of iPhone/iPad development but there haven't been many apps that have caught our eye as there have been in the past. Nevertheless few that stood above the rest, both in their conception and how they make us think about technology. ...
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It's that time of the year when we slowly begin wrapping up the 2011. Before we say goodbye, lets take a quick moment to look back at some of the best and most memorable projects of 2011. There is no mechanism ...
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Last year, onedotzero approached Joanie Lemercier of AntiVJ to be part of one of their event, a festival they organised at empac, upstate New York, with a selection of screenings, installations and live performances. The installation, now on show at the China ...
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We are happy to announce that after months of hard work, and even more to come, Resonate Festival has launched it's full site and tickets are now available for purchase. ‘Resonate’ is an initiative by “Magnetic Field B” in collaboration with CreativeApplications.Net and Dom ...
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16/11/2011 / Featured, Games, iOS, openFrameworks

SpellTower is a new iPad game by Zach Gage, the name behind the titles such as Halcyon, Bit Pilot, and Unify. SpellTower is a word puzzle game that combines the traditional word making with Tetris style block physics. In the ...
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07/11/2011 / CAN Events, Events, Featured

Photographed by James Medcraft This november onedotzero will once again take over British Film Institute (BFI) and showcase the diverse array of the very latest in visual creativity, via five days of expertly curated compilation screenings, feature films, exhibitions and installations, live ...
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31/10/2011 / Featured, Review

Visual Complexity is a site maintained by Manuel Lima which collects projects that deal with complexity in information. Not always about communicating clarity the site's predominant focus was acknowledging beauty that exists in complex representation of information and data. Within a year of ...
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07/10/2011 / Featured, Theory

Visual programming languages, languages that create programs by the manipulation of graphical elements, as opposed to specifying lines of text, have seen an increased popularity in recent years both in audio and video synthesis. Some of the more well-known environments, ...
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26/08/2011 / Cinder, Featured

Last week The Mill unrevealed their rear projected, 5’x 3’ interactive touch screen which is an interactive visualization of their portfolio (spanning 20 years) developed in Cinder. What makes this screen unique is extensive effort behind design and software development by ...
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22/05/2011 / Featured, Theory

An artist with a background in DJ-ing, electronic music, and visuals for clubs in Japan and now all over the world, Daito Manabe tends to make virtual things real, rather than vice versa. One of the things that I find ...
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29/01/2011 / Featured, Theory

[screen captures from IBM's "Planning for Smarter Cities" commercial / 2010] Conversations about ubiquitous computing and the city often get anchored to specific paradigms: urban informatics, discussions of 'smartphone urbanism', open data drumbeating and any number of other stock frames of ...
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17/01/2011 / Featured, Theory

Grey Walter’s robotic tortoises ELSIE Usman Haque has, on several occasions, made the observation that there is an important difference between interactivity and responsiveness (see for example -pdf). A responsive system is a fundamentally linear  set of relations, a kind of ...
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23/12/2010 / Featured, Review, Theory

A Philosophy of Computer Art is a text that may interest some readers of creativeapplications.net as it covers the intersection of computing and art, discussing some of the classics of interactive art, and doing a lot of thinking about what ...
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14/11/2010 / c++, Featured, News, openFrameworks

There have been a number of exciting developments in the last few days related to XBox Kinect. For those that may not be aware of what it is, it's a brand new interface to their Microsoft XBox games console. Kinect ...
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