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19/04/2012 / Featured, Theory

Digital culture, for all of its inherent reflexivity, can be surprisingly dumb when it comes to reflecting critically upon itself. However, when it does, ideas mash quickly, and the fast moving meme emerging around The New Aesthetic is a fascinating ...
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Last day in Belgrade in January 2011 and I receive a call from Maria and Jelena to quickly meet and have a quick chat before I head back to London. One coffee, two coffees and plenty of cigarettes we agree to do a festival ...
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09/04/2012 / Featured, Objects, Other, Scripts

Is there such a thing as too much luck? Boris Petrovsky's installation The Army of Luck that recently premiered at Art Karlsruhe 2012 leaves you with no less than 520 waving Maneki Neko (=lucky) cats to find out. Mounted on a ...
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03/04/2012 / Featured, Games, Theory

A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, ...
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21/03/2012 / Featured, Processing

Produced by onformative and chopchop the "unnamed soundsculpture" is a project by Daniel Franke & Cedric Kiefer, building from the simple idea of creating a moving sand sculpture from the recorded motion data of a real person. For the work the team asked a dancer to visualize a musical ...
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12/03/2012 / Cinder, Featured

"Ice Angel" by Dominic Harris and Cinimod Studio is an interactive artwork that provides the participants a glimpse of themselves depicted in angelic form. Inspired by the way children create snow angels in fresh snow, Ice Angels introduces the digital twist of ...
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28/02/2012 / Featured, iPhone

Created by Edit and published by CreativeApplications.Net, Edit.app is a FREE visual news reader for iPhone allowing you to browse your RSS feeds and with a simple click save for later reader or push to your own personal blog. Edit.app ...
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24/02/2012 / Featured, Objects

Provocations within The Critical Engineering Manifesto (2011) state that reliance on specific technologies are "both a challenge and a threat" and that "the exploit is the most desirable form of exposure". Julian Oliver is one of the authors of this ...
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09/02/2012 / Featured, vvvv

Out of Berlin, a city known for great design and shitty winter weather, comes Buchstabengewitter (letter storm), a generative typography project that transforms three-dimensional linear structures into all the letters of the alphabet. Developed by designer and programmer Ingo Italic ...
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27/01/2012 / Featured, iPad, iPhone, Theory

Bowyer is a new company by Vadik Marmeladov, Sergey Filippov, a man known as "The Client", and Ilya Kolganov. In this interview we talk through their first collaborations, philosophy, process, commercial projects, and future plans. "Craftmanship is attention to details. Luxury is ...
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23/01/2012 / Featured, Theory

(This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012) - Edited by Casey Reas and Chandler McWilliams - Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example ...
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The Product, a Berlin-based design studio with a focus on objects, space and interaction, was commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA ...
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13/01/2012 / Featured, Games, Review

From Roger Ebert's pedantic proclamation that "video games can never be art" to the clichéd fawning over the truckloads of revenue generated by each new release in the Modern Warfare series, gaming consistently inspires overarching conversations about media and culture. ...
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12/01/2012 / c++, Cinder, Featured, Tutorials

By Stephen Schieberl and Joshua Noble We've heard it plenty of times when people are talking about working with the Kinect: "we'll just get the point cloud and turn it a mesh". You may have even thought that yourself at some ...
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11/01/2012 / Featured, openFrameworks

Puppet Parade is an interactive installation by Emily Gobeille and Theo Watson of Design I/O that allows children to use their arms to puppeteer larger than life creatures projected on the wall in front of them. This dual interactive setup allows children ...
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22/12/2011 / Featured, Processing, Tutorials

All of the visuals in the above video were created using NyArtoolkit for Processing. NyARToolkit is an augmented reality toolkit built with 100% pure Java. It is derived from ARToolkit-2.72.1. Like Processing itself it’s open source and free! In this ...
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21/12/2011 / Featured, iPad, iPhone, News

Another year of iPhone/iPad development but there haven't been many apps that have caught our eye as there have been in the past. Nevertheless few that stood above the rest, both in their conception and how they make us think about technology. ...
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It's that time of the year when we slowly begin wrapping up the 2011. Before we say goodbye, lets take a quick moment to look back at some of the best and most memorable projects of 2011. There is no mechanism ...
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