All posts filed under: Games


Face Pong [Processing]

It’s just like PONG, but with your face. Matt writes: I put this little game together to play with the idea of face tracking as an input device. I’m using the OpenCV library for processing with all sounds made in CFXR. I’m mapping the centre of the largest face to be the paddle. But I’m […]


15 Great Apps for Your New iPad [iPad]

As most of us already know and those who don’t are not from this planet, the iPad is launching in the US tomorrow. With all the excitement and hype we thought we’d collect the most exciting, well designed and impactful apps we came across for your new object of affection. Many of the reviews and […]


muBlip [Sound, iPhone, Games]

Finalist in this years 2010 Independent Games Festival Mobile Awards, muBlip is a rhythm & shapes game memory game created by PARA9 (Tran-Quan Luong, Alexandre Grégoire and Mathieu Guindon) . The core gameplay is simple: learn multi-touch patterns then replay them as accurately as possible. The visual patterns of the game follow the rhythm of […]


Niji [iPhone, Games]

Niji is a beatiful colour arrangement tetris like vertical scroller by Grevolt, game studio based in Denmark. Your task is to guide the drops of paint to create rainbows of colour, ie a specific order of colour spectrum. The drops are moving so the time is running out. Getting the drops into the right buckets […]


iJumpman [iPhone, Games]

iJumpman is a retro-futuristic platformer by Andrew McClure. What begins as an imitation of 8bit retro platformer with game mechanics reminiscent of Joust quickly turns in one of the most engaging retro inspired games on the iPhone. Use tilt or onscreen controls to move across the level, effect gravity and objects in the world (physics), […]


Sword & Sworcery [iPhone, Games] – Preview

SUPERBROTHERS have just posted exciting new information about their upcoming iPhone game called Sword and Sworcery. While the full details are still not available, from the videos below and descriptions (the GDC 2010 build), we get a taste of the “a brave experiment in i/o cinema for apple’s touchtronic machinery“. When Apple’s touchtronic machine is […]


The Graveyard [iPhone]

Almost two years after its initial release for Mac OSX and Windows, Tale of Tales have ported their title The Graveyard to Apple’s iPhone platform. As of now, The Graveyard can be purchased in the App Store for $1.99. As with the PC release, a Lite version is available for free. Finalist in the category […]


Mimeo [iPhone, Games] – Preview

Shaun Inman has just posted details about the latest iPhone game he has been working on, named Mimeo. Having been awarded a grant to create a 16-bit game engine, his latest creations are far more ambitious than CAN’s much loved Horror Vacui. Mimeo started as a Mario clone with a twist: instead of power-ups affecting […]


Noby Noby Boy [iPhone] – Latest

Brandon Boyer of Boing Boing has posted latest information on the upcoming Katamari creator’s Noby Noby Boy iPhone app. He writes: The videos surely depict exactly what the Noby team’s whiteboard meetings must be like, with hand-crafted puppet and cardboard-cutout versions of Noby characters each insisting on new features for the App to attract more than five […]


Colorbind [iPhone, Games]

From the creator of Monospace (itunes link) – Daniel Lutz, comes a new iPhone/iPod Touch game called Colorbind. The app was submitted to Apple yesterday and by recent estimations it should be Now available in the AppStore! within a day or two. Whilst I have been slightly sceptical of Monospace, adopting somewhat flat but then […]


Absorb [iPhone, Games]

Absorb is a game of orbs, physics and colour. The task is to pull them into the same-colored Gates (coloured bars at the bottom of the screen) to absorb the Orbs, or leave them on the screen to combine with other Orbs. Pulling an orb into a wrong Gate will destroy both the orb and […]