All posts filed under: Games

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Sword & Sworcery [iPhone, Games] – Preview

SUPERBROTHERS have just posted exciting new information about their upcoming iPhone game called Sword and Sworcery. While the full details are still not available, from the videos below and descriptions (the GDC 2010 build), we get a taste of the “a brave experiment in i/o cinema for apple’s touchtronic machinery“. When Apple’s touchtronic machine is […]

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The Graveyard [iPhone]

Almost two years after its initial release for Mac OSX and Windows, Tale of Tales have ported their title The Graveyard to Apple’s iPhone platform. As of now, The Graveyard can be purchased in the App Store for $1.99. As with the PC release, a Lite version is available for free. Finalist in the category […]

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Mimeo [iPhone, Games] – Preview

Shaun Inman has just posted details about the latest iPhone game he has been working on, named Mimeo. Having been awarded a grant to create a 16-bit game engine, his latest creations are far more ambitious than CAN’s much loved Horror Vacui. Mimeo started as a Mario clone with a twist: instead of power-ups affecting […]

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Noby Noby Boy [iPhone] – Latest

Brandon Boyer of Boing Boing has posted latest information on the upcoming Katamari creator’s Noby Noby Boy iPhone app. He writes: The videos surely depict exactly what the Noby team’s whiteboard meetings must be like, with hand-crafted puppet and cardboard-cutout versions of Noby characters each insisting on new features for the App to attract more than five […]

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Colorbind [iPhone, Games]

From the creator of Monospace (itunes link) – Daniel Lutz, comes a new iPhone/iPod Touch game called Colorbind. The app was submitted to Apple yesterday and by recent estimations it should be Now available in the AppStore! within a day or two. Whilst I have been slightly sceptical of Monospace, adopting somewhat flat but then […]

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Absorb [iPhone, Games]

Absorb is a game of orbs, physics and colour. The task is to pull them into the same-colored Gates (coloured bars at the bottom of the screen) to absorb the Orbs, or leave them on the screen to combine with other Orbs. Pulling an orb into a wrong Gate will destroy both the orb and […]

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Gnilley [Games]

Developed by Glen Forrester (a.k.a. Radix) for Global Game Jam 2010, GNILLEY is about yelling to survive. The game apparently started out as being about “pitch and color,” but quickly became “all about yelling at everything”. Watch the video below for demo. (via Engadget)

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V Z F [iPhone, Games]

F is for Falling, V is for Vortex and Z is for Zombie are three games for the iPhone by Jonathan Mulcahy (How I Hate the Night Studios). Adopting a drawing sketch style, each game is a cartoon like somewhat quirky and bizarre. Although the gameplay may not be particularly sophisticated I can’t help it but to enjoy […]

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…™ [iPhone, Games]

Third in the series, “…™” (dotdotdot) is the latest app from London’s ustwo™ design studio. We have already written about the no.1 and mills was kind enough to share the insights of ustwo™ development / design and ideas behind the series. The latest edition (it goes to show a simple idea can go a long […]

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Little Bugger [iPhone, Games]

Few months since our preview of Little Bugger, the game is finally now available in the AppStore. Crafted in beautiful black and white, Little Bugger is a take on entomophobia (fear of insects). Squash as many insects as possible without letting any get away. Great sounds, very realistic insect movement and wonderful use of iPhone’s […]

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…™ [iPhone, Games] – Preview

Just got a word from Mills at ustwo™ on their new 48hr app, the third in the series “…™” (dotdotdot). Although it’s a little hard to tell what the task may be this time, it nevertheless appears another exciting mini-app-adventure from ustwo™. If you haven’t seen the previous two videos, you can check them out here. […]