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Games

    venuspatrol02x

13/09/2011 / Games

Our good friend Brandon Boyer, Offworld.com editor and IGF Chairman, has just launched a campaign on Kickstarter for VENUS PATROL, his upcoming successor to the Offworld. Within 5 days the campaign has reached the target but Brandon needs all the support ...
    faraway7x

24/08/2011 / Games, iPad, iPhone

Steph Thirion has just posted a new video teaser for his upcoming game Faraway. For those that are unfamiliar with the name, Steph is the person behind Eliss, one of the earliest and probably best games for the iOS platform. The trailer ...
    ping_screenx

07/08/2011 / Games, Tutorials

Augmented reality video game - by Niklas Roy (2011) In the decade where videogames were born, everything virtual looked like rectangular blocks. From today’s perspective, the representation of a tennis court in the earliest videogames is hard to distinguish from a ...
    FOTONICA_03x

21/07/2011 / Games

Created by Santa Ragione, a micro game-studio based in Milan, Fotonica is a "Pay What You Want" first person game about jumping, sense of speed and discovery. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting ...
    bitpilot03x

15/06/2011 / Games, iPad, iPhone, Mac, openFrameworks

Zach Gage has just announced that Bit Pilot 2.0 for iPhone/IPad is about to hit the AppStore. To celebrate, Zach has made a desktop version which is available for download now (link below). It is the first application to use ...
    refind00x

05/06/2011 / Games, iPhone

Re_Find is a simple but beautiful difference finding game for the iPhone . The game has two game modes; Train in Free Play and, when you're good enough, try and survive as many rounds as you can in Time Attack. The faster you ...
    jonathan_over-the-shoulderx

29/05/2011 / Games, Processing

Jonathan by Sam Kronick is an interactive 'non-game' that explores the culture and urban form of a typical American suburban landscape by creating a never-ending generative sprawl of lawns, cul-de-sacs and single-family homes. It takes its name and inspiration from the real-life ...
    excitebike3x

16/05/2011 / Games, openFrameworks

Created by Matt Ruby, ALT CTRL is a series of works that examine the way we interact with digital systems through the use of experimental interfaces. The three major works in this series are Excitebike, Sympathy for Pacman, and Swap Meet. ...
    motionbeam-racing-game00

08/05/2011 / c++, Games, iPhone

The MotionBeam is a project by Disney Research that explores the use of handheld projectors to interact and control projected characters. Similarly to the project by AirCord 'Mobile Runner' the project explores physical movement of the projection device, much like a motion ...
    pulsus-game-screenshot00

03/05/2011 / Games, iPad, Sound

Created by Anthony Mattox, Pulsus for iPad is a game in which players must solve puzzles by arranging objects in order to move particles from an emitter into goal points. The game is in part about solving puzzles, but also about exploring and ...
    Screen shot 2010-07-08 at 6.57.45 AM

28/03/2011 / Games, openFrameworks

Back in 1966, Ken Knowlton and Leon Harmon were experimenting with photomosaic, creating large prints from collections small symbols or images. In Studies in Perception I, they created an image of a reclining nude by scanning a photograph with a camera and converting ...
    showme01x

28/03/2011 / Games, openFrameworks

A small LAN party in a warehouse in Pittsburgh is staged. Gamers actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime. OSC out of Source Game engine >> Ableton ...
    sword-sworcery-00

24/03/2011 / Games, iPad, iPhone

The long awaited "21st century interpretation of the archetypical old school videogame adventure, designed exclusively for Apple's touchtronic machinery" and one of the most anticipated games for the platform, aka Sword & Sworcery EP by Superbrothers, is now available in the ...
    gamemuseum00

11/03/2011 / Games, openFrameworks

The interactive installation „Game Milestones“ is located in the new permanent exhibition of the Computer Game Museum Berlin. Created by The Product a berlin-based spatial and media-related design practice, the installation includes a wall of cubes (refereed to as 'pixels') displaying the most ...
    syndyn_3kta_000x

11/03/2011 / Environment, Games, MaxMSP

Created by André Rangel and Anne-Kathrin Siegel, Syndyn is a physical game but also a visual environment where the players control all the audiovisual events that occur in the space/time of the game. They perform a live show and simultaneously produce a ...
    hwd-corp-000x

01/03/2011 / Games, Objects

Created by Roger Ibars (2002–2011), Hard-wired devices combines game controllers and alarm clocks. Daniel puts it beautifully "frees the controller from it’s console and lets the beauty of it’s interface to sing". Each item includes manufacturer, designer, serial number, newly mapped control ...
    Darkgame_00

28/01/2011 / Games

Darkgame is a sensory deprivation computer game by Eddo Stern currently in development. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The immersive gameplay is based upon the experience of communication ...
    Space Physics 1/2

28/01/2011 / Android, Games

Released in 2009 and developed by Camel Games, Space Physics is ... (ok, you guessed), a physics game for Android with something like, let's say, a "neo-retro-gaming-tron-like" design. Your goal is to help a little green ball reach a shiny star ...
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