In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern “video game”. The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their yearly open-house presentations of the lab’s activities. The game was built using an oscilloscope and […]
It’s been a while since we at CAN were excited about an upcoming game for the iOS. Maybe it is just optimism but rymdkapsel by Martin ‘grapefrukt‘ Jonasson brings back the memories of Edge just before it was released. Besides Eliss, Edge was one of those few games that defined the iOS platform. Now, currently in development rymdkapsel may be the next one.
Created by Nadezda Suvorova (concept and design), Jérémie Forge (sound design) and Pierre Rossel/Nadezda Suvorova (development), OKO is a graphic puzzle game for the iPad that uses imagery from NASA database. The goal is to reconstruct an image by stopping rotating circles which form the collage.
Work in progress by xra, Memory of a Broken Dimension is a new game created using Unity that combines glitch aesthetic together with FPS to create a world that is both ambiguous and very intriguing. While there is not much information about the game, xra posted this on the tigsource forums:
We don’t often come across games created in HTML5, especially those that leave a strong impression, but Empty Black by Mary Rose Cook is one special exception. In this minimal but rich platformer you play a square, throw crates to solve puzzles, use bullets, bombs, swords, missiles. Most fun we’ve had playing with a square in a long […]
The definitive biography of Sensible Software, one of the world’s most pioneering and best-loved games companies, and the flagship title for Read-Only Memory, a new publishing company specialising in high-quality video game products needs your support to bring this wonderful book to life.
Sound Shapes is a musical game, designed by Jonathan Mak, Shaw-Han Liem and developed by Queasy Games in collaboration and contributing artists including Proud guise, Deadmau5, Jim Guthrie, Beck, Vic Ngyuen of Capy, Pyramid Attack, PixelJam and Superbrothers.
Created by Matthew LoPresti, “Soundstory: 10:00pm” is an interactive musical vignette told through the emails, notes, and news articles found on George Wells’s work terminal. Exactly what it is – is hard to tell, sitting somewhere between a game and book. Matthew refers to it as “something that does something, resulting in the creation of […]
Indie Game: The Movie, directed by Lisanne Pajot and James Swirsky, has been released and available for download and your viewing pleasure. The film looks at the underdogs of the video game industry, indie game developers, sharing their lifelong dreams of bringing their visions into life.
Latest game in development from Big Robot is this english landscape inspired robot featured – Sir, You Are Being Hunted – game. It’s creator Jim Rossignol describes it as a “a mixture of rich seam of tweed-loving British science fiction to conjure a sinister reality where artificial gentlemen hunt humans for sport”.
From a distant intergalactic space-station, the cosmic androids transmit to you uncompressed psychotropic audio-visual technology. Created by game designer Eddie Lee,”The Ballad of the Psychotropic Robots” is a C++ /OpenGL procedurally generated audio-visual application (windows only dl) that combines “funkadelic spiritual machines” with generative two dimensional graphics – further accompanied by ocasional (+ accidental) glitch .
A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, electrocuted, impaled, and so on. Many of these representations are more or less approximate: in […]