A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players can be eaten, crushed, sliced, diced, quartered, electrocuted, impaled, and so on. Many of these representations are more or less approximate: in […]
“Eufloria”, the multi-award nominated and incredibly addictive ambient strategy game of space exploration, strategy and conquest, plant growth and bio mechanical evolution is now available on the AppStore for iPad. We wrote about this game in april, 2009, then called Dyson, and after playing it for few days on the iPad, it appears to be a […]
“The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees” is the description of an experimental video game ‘Flight of the Fireflies’ by Jonathan Hise Kaldma that takes you on an atmospheric journey through places and emotions. The focus of the game is not on the challenge – but on the experience.
From Roger Ebert’s pedantic proclamation that “video games can never be art” to the clichéd fawning over the truckloads of revenue generated by each new release in the Modern Warfare series, gaming consistently inspires overarching conversations about media and culture. At this point, these ‘big conversations’ should surprise no one, as with each passing year […]
“Boy uncertain of his sister’s faith enters limbo” is the tag line of the absolutely wonderful game “Limbo”, now available for Mac! The game takes on a journey of a boy that transverses through the ‘horrible world’ challenged by obstacles which gradually more difficult and more hostile (see video interview at the bottom with Mads Wibroe, […]
Windosill by Patrick Smith (Vectorpark.com) is now available for the iPad. An adventure puzzle game filled with peculiar objects, it is your task to resolve abstract but yet logical puzzles to progress from room to room. Our post from 2009: The world is populated by objects and beings but it is the square that fits right above the door on your […]
Photo/Nykto is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the “Unterplay” project at the Master Media Design —HEAD, Genève. Edric describes at as a game for nyktophobes (fear of darkness – wiki) and photophobes (the oposite). It is played by switching on and off the lights in order to avoid […]
In collaboration with Rump-Recordings, Futura Epsis 1 (the collective behind GRID) have just released QDD, an iPhone game and music promo for Quasi Dub Development’s newest LP “Limousine to the Guillotine”. The app combines game mechanics with unlockable tracks featuring remixes from artists like Thomas Knak aka Opiate, Jason Forrest , Kim Hiorthøy, Guido Möbius and Loopspool (Tied + Tickled Trio). Task […]
SpellTower is a new iPad game by Zach Gage, the name behind the titles such as Halcyon, Bit Pilot, and Unify. SpellTower is a word puzzle game that combines the traditional word making with Tetris style block physics. In the game, the task is to make long words or use bonus tiles to clear extra […]
Kent Sheely recreates famous photos from World War II using a video game engine (2009).
Created by an indie developer based in Denmark and Germany called ‘Die Gute Fabrik’, ‘Where is my Heart?’ is their new debut on the PlayStation Network for PS3 and PSP platforms. In 2009, after the first Where is my heart?–prototype was displayed the independent games festival winning the student showcase prize. The game had a particular visual […]
Submitted to this years IGF 2012, Parallax by Zi Ye and Jesse Burstyn is an interdimensional platforming and puzzle-solving game. The goal in each level is to reach the exit by travelling between two overlapping dimensions through rifts. Parallax challenges the player to think beyond the spatial boundaries of traditional platformers.