Created by an indie developer based in Denmark and Germany called ‘Die Gute Fabrik’, ‘Where is my Heart?’ is their new debut on the PlayStation Network for PS3 and PSP platforms. In 2009, after the first Where is my heart?–prototype was displayed the independent games festival winning the student showcase prize. The game had a particular visual […]
Submitted to this years IGF 2012, Parallax by Zi Ye and Jesse Burstyn is an interdimensional platforming and puzzle-solving game. The goal in each level is to reach the exit by travelling between two overlapping dimensions through rifts. Parallax challenges the player to think beyond the spatial boundaries of traditional platformers.
Karl D.D. Willis, Ivan Poupyrev, Scott E. Hudson and Moshe Mahler have just released details of their latest project at Disney Research, a novel interactive system that allows multiple people to play and work together using a custom handheld device. The device combines handheld projector, IR camera and a ranging sensor. The project is a step forward […]
Organized by Alex Myers and Jeff Thompson games++ is a 12-hour game development event where participants build games from scratch in a defined time period. Designed as a collaborative, communal making experience, games++ lives up to the heritage of its name: to incrementally add to the pool of amazing, experimental, one-off games in the world. This event is a low-key, […]
2SLEEP1 is a playlist of audiovisual performances in text mode, designed to make you fall asleep. The idea is to show the music being composed in real-time along with typewriter-style animations. Both the music interface and the graphics are built up from text symbols. This means that the (graphical) objects can work together with the (musical) […]
Our good friend Brandon Boyer, Offworld.com editor and IGF Chairman, has just launched a campaign on Kickstarter for VENUS PATROL, his upcoming successor to the Offworld. Within 5 days the campaign has reached the target but Brandon needs all the support he can get. The larger story is that a ton of amazing people have given their […]
Steph Thirion has just posted a new video teaser for his upcoming game Faraway. For those that are unfamiliar with the name, Steph is the person behind Eliss, one of the earliest and probably best games for the iOS platform. The trailer below was all made in code, an uncut programming sequence. No video editors were used.
Augmented reality video game – by Niklas Roy (2011) In the decade where videogames were born, everything virtual looked like rectangular blocks. From today’s perspective, the representation of a tennis court in the earliest videogames is hard to distinguish from a soccer or a basketball field. ‘PING! – Augmented Pixel’ is a seventies style videogame, […]
Created by Santa Ragione, a micro game-studio based in Milan, Fotonica is a “Pay What You Want” first person game about jumping, sense of speed and discovery. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting is an abstract – mainly duotone – outlined world, with a look referring to the […]
Zach Gage has just announced that Bit Pilot 2.0 for iPhone/IPad is about to hit the AppStore. To celebrate, Zach has made a desktop version which is available for download now (link below). It is the first application to use Apple’s Magic Trackpad as a wireless controller and although you can still use your MacBook’s […]
Re_Find is a simple but beautiful difference finding game for the iPhone . The game has two game modes; Train in Free Play and, when you’re good enough, try and survive as many rounds as you can in Time Attack. The faster you are, the more points you get; the further you go, the harder it gets. Beautifully crafted, […]
Jonathan by Sam Kronick is an interactive ‘non-game‘ that explores the culture and urban form of a typical American suburban landscape by creating a never-ending generative sprawl of lawns, cul-de-sacs and single-family homes. It takes its name and inspiration from the real-life neighborhood of Jonathan, Minnesota, where in the late 1960’s an ambitious “new town” was planned for […]