All posts filed under: Games

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2SLEEP1 [Games]

2SLEEP1 is a playlist of audiovisual performances in text mode, designed to make you fall asleep. The idea is to show the music being composed in real-time along with typewriter-style animations. Both the music interface and the graphics are built up from text symbols. This means that the (graphical) objects can work together with the (musical) […]

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Venus Patrol / Offworld [Games]

Our good friend Brandon Boyer, Offworld.com editor and IGF Chairman, has just launched a campaign on Kickstarter for VENUS PATROL, his upcoming successor to the Offworld. Within 5 days the campaign has reached the target but Brandon needs all the support he can get. The larger story is that a ton of amazing people have given their […]

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Faraway [iPhone, iPad, Games]

Steph Thirion has just posted a new video teaser for his upcoming game Faraway. For those that are unfamiliar with the name, Steph is the person behind Eliss, one of the earliest and probably best games for the iOS platform. The trailer below was all made in code, an uncut programming sequence. No video editors were used.

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PING! Augmented Pixel [Tutorials, Games]

Augmented reality video game – by Niklas Roy (2011) In the decade where videogames were born, everything virtual looked like rectangular blocks. From today’s perspective, the representation of a tennis court in the earliest videogames is hard to distinguish from a soccer or a basketball field. ‘PING! – Augmented Pixel’ is a seventies style videogame, […]

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Fotonica [Games]

Created by Santa Ragione, a micro game-studio based in Milan, Fotonica is a “Pay What You Want” first person game about jumping, sense of speed and discovery. The key is timing, the goal is exploring and traveling flawlessly through the environment. The setting is an abstract – mainly duotone – outlined world, with a look referring to the […]

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Re_Find [iPhone, Games]

Re_Find is a simple but beautiful difference finding game for the iPhone . The game has two game modes; Train in Free Play and, when you’re good enough, try and survive as many rounds as you can in Time Attack. The faster you are, the more points you get; the further you go, the harder it gets. Beautifully crafted, […]

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Jonathan [non-Games, Processing]

Jonathan by Sam Kronick is an interactive ‘non-game‘ that explores the culture and urban form of a typical American suburban landscape by creating a never-ending generative sprawl of lawns, cul-de-sacs and single-family homes. It takes its name and inspiration from the real-life neighborhood of Jonathan, Minnesota, where in the late 1960’s an ambitious “new town” was planned for […]

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alt ctrl [openFrameworks, Games]

Created by Matt Ruby, ALT CTRL is a series of works that examine the way we interact with digital systems through the use of experimental interfaces. The three major works in this series are Excitebike, Sympathy for Pacman, and Swap Meet. All three works appropriate an early video game: Excitebike, Pacman and Pro Wrestling as the […]

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MotionBeam [iPod Touch, c++, Games]

The MotionBeam is a project by Disney Research that explores the use of handheld projectors to interact and control projected characters. Similarly to the project by AirCord ‘Mobile Runner’ the project explores physical movement of the projection device, much like a motion controller, how it may be used to guide and interact with the virtual/projected characters and […]

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Pulsus [iPad, Games, Sound]

Created by Anthony Mattox, Pulsus for iPad is a game in which players must solve puzzles by arranging objects in order to move particles from an emitter into goal points. The game is in part about solving puzzles, but also about exploring and understanding a dynamic, engaging, system. The game has been completely rebuilt from the ground up […]

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Making Images Computationally – JiGaZo [oF, Games]

Back in 1966, Ken Knowlton and Leon Harmon were experimenting with photomosaic, creating large prints from collections small symbols or images. In Studies in Perception I, they created an image of a reclining nude by scanning a photograph with a camera and converting the analog voltages to binary numbers which were assigned typographic symbols based on halftone densities. […]