Created by Matthias Dörfelt aka mokafolio, Weird Faces Study uses PaperJS library to produce computer generated faces that have a certain aesthetics and are immediately recognisable. Weird Faces Study is an attempt to combine my old interest in illustration with programing, to create something procedural that has a truly individual artistic touch to it and is not instantly recognisable as a generative art […]
Every Day Of My Life is a visualization of Marcin Ignac’s computer usage statistics from the last 2.5 years and presented at the Click festival in Helsingør. Each line represents one day and each colorful block is the most foreground app running at the given moment. Black areas are periods when his computer is not […]
The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.
The use of self-tracking apps and devices is now so widespread that it is easy to overlook how much our thinking about ‘personal analytics’ is rooted in social web services. Urbana-Champaign-based media artist Benjamin Grosser’s most recent project, Facebook Demetricator, is a multi-browser plugin that recontextualizes Facebook’s interface by stripping out all mentions of quantity. […]
Created by Charlie Behrens, this short film is intended to encourage a creative audience to seek out Kevin Slavin’s talk “Those Algorithms Which Govern Our Lives”. It employs an effect which takes place in Google Earth when its 3D street photography and 2D satellite imagery don’t register correctly.
A few months ago Michael Chang at Google Creative Labs was asked to make some visuals for Google IO, building on from the procedural circuit-board diagrams he did in the past. After spending few weeks experimenting in both Three.js and Processing, he gravitated towards one concept – the idea of a procedural exploding view diagram of “Generative Machines”.
Italian author and meta-fabelist Italo Calvino arranged a grid of tarot cards as an engine to propel his 1973 novel The Castle of Crossed Destinies. The interwoven lines and columns of this grid were used by a narrator to reconstruct the stories of a whimsical cast of characters who had become mute, traumatized after venturing through […]
Not many artist working with code share their process. This is particularly unfortunate since most of the time the process plays an integral part in the project. To this day, and it’s been around 11 years, the work of James Paterson aka Presstube still puzzles me, how it is derived and made. “Cyclic Vacuum Cannonis” […]
Created by Julien Levesque, Street Views Patchwork is a website which combines four embedded Google StreetView scenes from different places together to create a coherent landscape scene. It works like a slideshow, but the collage is quickly broken if you try to use it as you would the Streetview. Images match because the vanishing points, the horizon and […]
We don’t often come across games created in HTML5, especially those that leave a strong impression, but Empty Black by Mary Rose Cook is one special exception. In this minimal but rich platformer you play a square, throw crates to solve puzzles, use bullets, bombs, swords, missiles. Most fun we’ve had playing with a square in a long […]
Created by Waldek Węgrzyn at the Academy of Fine Arts in Katowice, Poland, “Electrolibrary” is a project that connects a custom made paper book to the computer, so it can be used as an an interface. The book can be browsed as any other regular book but when connected to the computer via USB, by turning pages, you […]
Created by Kostantinos Frantzis, Ana Catharina Marques and Markus Schmeiduch at the CIID, the project connects two Copenhagen neighbourhoods using the old maritime technology of SignalLamps, combined with the modern network layer of twitter messages.