All posts filed under: MaxMSP

Max gives you the parts to create unique sounds, stunning visuals, and engaging interactive media. These parts are called ‘objects’ – visual boxes that contain tiny programs to do something specific. Each object does something different. Some make noises, some make video effects, others just do simple calculations or make decisions. In Max you add objects to a visual canvas and connect them together with patchcords. You can use as many as you like. By combining objects, you create interactive and unique software without ever writing any code (you can do that too if you really want to). Just connect. More Info

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Firewall – Stretched sheet of spandex as a visual instrument

Firewall is an interactive installation created by Aaron Sherwood and Mike Allison. A stretched sheet of spandex acts as a membrane interface sensitive to depth that people can push into and manipulate expressive visuals. The piece was made using Processing, Max/MSP, Arduino and a Kinect. Like the Cloud Pink by Everyware, the Kinect measures the average […]

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data.anatomy [civic] by Ryoji Ikeda – Berlin – 19 April – 1st May

data.anatomy [civic] is a new audiovisual installation by Ryoji Ikeda, arising from a unique collaboration with Mitsuru Kariya, the development leader of the new Honda Civic. Exhibited as a 3-screen video projection, data.anatomy [civic] immerses viewers in an intricate yet vast audiovisual composition derived from the entire data set of the car. See video below. 19 […]

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Voice Lessons [MaxMSP]

Voice Lessons (2011) by John Keston is an electronic, audio device that interrogates the popular myth that every musical instrument imitates the human voice. Touching the screen allows the participant to manipulate the visuals and vocalizations of the “voice teacher” as he recites vocal warm up exercises. John describes the piece “in the space between […]

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The Infinite Adventure Machine [MaxMSP, iPad]

The Infinite Adventure Machine by David Benqué is a computer program which generates fairy-tale plots. Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, the project addresses the difficulties of automatic story generation which David explains remain an unsolved problem for computer science. The Infinite Adventure Machine questions these […]