Created by by Momo Miyazaki and Andrew Spitz at the CIID, WTPh? (What the Phonics) is an installation which helps passers-by to learn the correct way to pronounce street names in Denmark.
Since electric cars are increasingly using synthesised sounds in order to mimic the recognisable noise of the internal combustion engine, Mark McKeague explores an alternative in which the sound that the cars generate changes according to its relationship to other road users and the environment.
Tripwire (2011) is a kinetic installation by the French visual artist Jean-Michel Albert and American composer Ashley Fure. A vertical set of 18 (or 24) elastic strings – each individually motorized and controlled via MaxMSP/Jitter – is set into an undulating motion, creating a wall of geometrical apparitions in constant flux.
data.anatomy [civic] is a new audiovisual installation by Ryoji Ikeda, arising from a unique collaboration with Mitsuru Kariya, the development leader of the new Honda Civic. Exhibited as a 3-screen video projection, data.anatomy [civic] immerses viewers in an intricate yet vast audiovisual composition derived from the entire data set of the car. See video below. 19 […]
Voice Lessons (2011) by John Keston is an electronic, audio device that interrogates the popular myth that every musical instrument imitates the human voice. Touching the screen allows the participant to manipulate the visuals and vocalizations of the “voice teacher” as he recites vocal warm up exercises. John describes the piece “in the space between […]
‘Ground’ is the new audiovisual installation by Ryoichi Kurokawa. Full screen recommended. 2011, 3 HD displays | 3.1ch multi sound, Duration: 12’00” Loop.
The Infinite Adventure Machine by David Benqué is a computer program which generates fairy-tale plots. Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, the project addresses the difficulties of automatic story generation which David explains remain an unsolved problem for computer science. The Infinite Adventure Machine questions these […]
Created by David Bowen, Tele-Present Water installation draws information from the intensity and movement of the water in a remote location. Wave data is collected in real-time from National Oceanic and Atmospheric Administration (NOAA) data buoy station 46075 Shumagin Islands Alaska. The wave intensity and frequency is scaled and transferred to the mechanical grid structure resulting […]
On Fifth Avenue, a listening wall has jacks built in, so passersby can plug in earphones and listen to street activity translated into music. Sensors built into the wall detect movement, proximity, temperature, weather, cell phone activity, noise, color and light. Online and at night, a data visualizer translates the street activity and plays along […]
If you liked the ‘Extending the Touchscreen’ project by Michael Knuepfel here are a few experiments by Benjamin Gaulon using displays to convert light to sound waves. He writes: Research and recent innovations have led to an amazing increase of types and uses of visual displays and screens; indeed, in our predominantly visual culture, they are everywhere. […]
Projektil, a Zurich based collective, created augmented reality installation which includes an architectural model in scale 1:200 with 5 projectors mapping various information affecting the proposal. On the model can be shown various simulations (nightlife, sun and shadow, etc.), and also information (use zones, green areas, transport etc.) . Not only this installation is controlled […]
illucia is a OSC based codebending instrument by Chris Novello aka paperkettle. It is a USB device with physical jacks that correspond to software patch points, which can be connected and disconnected using patch cables. It is also a console for routing information between computer programs, and strives to create relationships across systems that don’t usually interact. Chris […]