Vanishing Point employs perspective as both tool and visual outcome to reshape, redefine and represent a pristine space. Lines are sent into space, creating different volumes, divisions and rooms to be explored by the audience.
Created by Scott van Haastrecht for the Creative Technology course “Innovation Lab” at university, The Image Toaster will search the internet for images related to the days date and will toast it on your bread. Just in case you tend to forget those important dates The Image Toaster will remind you using a 6×6 pixel image. […]
Firewall is an interactive installation created by Aaron Sherwood and Mike Allison. A stretched sheet of spandex acts as a membrane interface sensitive to depth that people can push into and manipulate expressive visuals. The piece was made using Processing, Max/MSP, Arduino and a Kinect. Like the Cloud Pink by Everyware, the Kinect measures the average […]
Created for the University of Sheffield’s Festival of the Mind, the heliOscillator is an audio visual installation that visualises the oscillations of sunspot size and density in a 7 part modular screen.
Created by Andrew Nip, Ruben van de Vleuten, Malthe Borch, and Andrew Spitz, Skube is a music player that allows you to discover and share music by physically interacting with custom designed cubes which act as an interface to Last.fm and Spotify.
Created by by Momo Miyazaki and Andrew Spitz at the CIID, WTPh? (What the Phonics) is an installation which helps passers-by to learn the correct way to pronounce street names in Denmark.
Since electric cars are increasingly using synthesised sounds in order to mimic the recognisable noise of the internal combustion engine, Mark McKeague explores an alternative in which the sound that the cars generate changes according to its relationship to other road users and the environment.
Tripwire (2011) is a kinetic installation by the French visual artist Jean-Michel Albert and American composer Ashley Fure. A vertical set of 18 (or 24) elastic strings – each individually motorized and controlled via MaxMSP/Jitter – is set into an undulating motion, creating a wall of geometrical apparitions in constant flux.
data.anatomy [civic] is a new audiovisual installation by Ryoji Ikeda, arising from a unique collaboration with Mitsuru Kariya, the development leader of the new Honda Civic. Exhibited as a 3-screen video projection, data.anatomy [civic] immerses viewers in an intricate yet vast audiovisual composition derived from the entire data set of the car. See video below. 19 […]
Voice Lessons (2011) by John Keston is an electronic, audio device that interrogates the popular myth that every musical instrument imitates the human voice. Touching the screen allows the participant to manipulate the visuals and vocalizations of the “voice teacher” as he recites vocal warm up exercises. John describes the piece “in the space between […]
‘Ground’ is the new audiovisual installation by Ryoichi Kurokawa. Full screen recommended. 2011, 3 HD displays | 3.1ch multi sound, Duration: 12’00” Loop.
The Infinite Adventure Machine by David Benqué is a computer program which generates fairy-tale plots. Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, the project addresses the difficulties of automatic story generation which David explains remain an unsolved problem for computer science. The Infinite Adventure Machine questions these […]