In this essay Ian Bogost discusses the problems behind algorithms as ‘devotional phenomenon’ akin to god and the way these metaphors tunnel into culture making ‘us forget that particular computational systems are abstractions, caricatures of the world, one perspective among many”. The algorithmic metaphor is just a special version of the machine metaphor, one specifying a particular kind […]
Conceived, designed and built by Open Work, Predominantly brings an element of serendipity back into the search for music. We all want to have special, unique experiences with our music, we love having “our” music, and discovery is a big part of that. But when did that last happen? In the days of iTunes and […]
Teenage Engineering and Cheap Monday launch a line of pocket operators – micro synthesizers that fit in your pocket and a line of matching gear. The launch takes place simultaneously instore and online at Colette, Paris and the NAMM trade show in Los Angeles. Teenage Engineering’s new line of musical instruments is called pocket operators and […]
Entry Deadline is March 6th 2015 The Prix Ars Electronica has begun accepting entries. The deadline is March 6th. This year’s competitive categories are Computer Animation / Film / VFX, [the next idea] voestalpine Art and Technology Grant, Hybrid Art, Digital Musics & Sound Art, and u19 – CREATE YOUR WORLD. Plus, all previous winners […]
The Overkill is a 48 hours nonstop event focused on the gaming culture located in Enschede, Netherlands. The festival stands at the point where films, video games, art, technology and science meet and interact with each others. The festival wants to show how this interconnections influence the evolution of our society. In partnership with the […]
New Materials New Methods, is the eighth in the Rotterdam-based V2_ Institute for the Unstable Media’s series of Blowup Readers. The (free) eBook explores the relationship between innovation, art and science, and simultaneously speculates future opportunities while scanning the past. V2_ Curator Michelle Kasprzak introduces the collection of essays’ (and a related workshop’s) origin as being partially […]
Boldly original gamemaker Theresa Duncan defied industry norms by creating lyrical CD-ROM adventures based on young girls’ everyday experiences. Today, these seminal games are inaccessible to the next generation of players, researchers, and artists. Help us bring them back! Please help make this Rhizome project by supporting it on Kickstarter. Theresa Duncan CD-ROMs: Visionary Videogames for […]
With the release of his much-anticipated novel The Peripheral about a month ago, William Gibson has been making the rounds to promote the work—but not all media appearances are equal. Last week Gibson stopped by Toronto and sat down for a conversation with Hazlitt’s The Arcade, a “podcast of smart interviews and gorgeous sound” and the exchange that ensued between the […]
The whiteboard tablet in the form of a book. It offers an analog alternative to the unmatched note taking process you can do with simple pen and paper. You can capture your notes with a quick photo using your mobile device. It comes in A4 and A3 size as well as a DIY pack for […]
2015 FutureEverything Festival: Speakers, New Commissions, Installations and Live Programme – 26-28 February 2015, Manchester (UK) Warren Ellis / Jer Thorp / Julia Kaganskiy / Paolo Cirio / Ólafur Arnalds / Ariel Pink / Koreless & Emmanuel Biard: The Well / Cod.Act: Nyloïd / Renzo Spiteri / Gazelle Twin / Deep Hedonia: Unresolved Projects / […]
Following their incisive examinations of online advertising ecosystems and browser activity ad profiling, the Office for Creative Research recently completed an interactive touchscreen-based interactive work that visualizes (and sonifies) botnet activity based on data collected by Microsoft’s Digital Crimes Unit.
Omnipresenz is an online system in which you can guide the actions of a real human avatar located anywhere in the world.