MUP is a guide for people projecting images in public places, providing concepts, tools, resources, and recipes for urban projection. The project is currently looking for support via Kickstarter.
Motherboard’s Jordan Pearson authored a documentary and thorough feature on Toronto Community Videotex and the weirdly specific roots of Toronto’s media art scene in the early 1980s. Centring around Telidon, a television and phone line-based ancestor to the internet, it details how a forward-thinking artist community organized around this technology and brainstormed how it might […]
Sprint are looking for artists and creatives working with technology as a medium to experiment and develop their practice, and who wish to work in close collaboration with Rambert’s dancers, choreographers and staff.
War or Piece is a ‘slow generative work’ by Zach Gage, where the word (war or peace) on the website appears to be a single static word, the content of the site is actually generated once per day by a Google Trends search for the queries “war” and “peace”.
Knotty Objects is a forum for wide-ranging discussions around the confluences of design, science, technology and the arts.
Seen is a project that deals with interception and filtering of our communications by the NSA, GCHQ and other security agencies. It is a typeface with a preloaded set of “trigger words” when written, the font immediately crosses them out.
If you create interactive experiences you’ll want to check out the third annual INSTINT. The event assembles an international roster of artists/makers/designers who explore the intersection of art, technology and interaction. If youʼre interested in installation art, interactive art, responsive environments, smart objects, and the art of creating engaging experiences this event is for you. September 2015. Workshops + Lectures. 300 people. (60 tickets left as of 6/15/15).
Created by Leonardo Sang, Sao Paulo based graphic designer with a passion for games, Backseats in Video Games consists of images taken “from the backseat” of a car.
This exhibition at AA[n+1] in Paris of work by Satoru Sugihara includes a range of computational design works from built facade designs, agent-based architectural design studies to cellular growth algorithm researches.
Created by Julieta Gil, 23-3d-beach-sand-wallpaper presents simultaneous illusion and reality of space that is both a simulation of an interior and the exterior, combined into one, and presented as physical installation.
The next two Choreographic Coding Lab sessions, 27–31 August in New York and 14–19 September in Los Angeles, are open for applications.
After many years of organising events in Belgrade and around Europe and beyond, Dis-patch collective have decided to hit the woods and try something a bit different – a 48-hour non-stop nomadic event in the highlands of Serbia