All posts filed under: News

solid-spaces

Blowup Reader 8: New Materials New Methods

New Materials New Methods, is the eighth in the Rotterdam-based V2_ Institute for the Unstable Media’s series of Blowup Readers. The (free) eBook explores the relationship between innovation, art and science, and simultaneously speculates future opportunities while scanning the past. V2_ Curator Michelle Kasprzak introduces the collection of essays’ (and a related workshop’s) origin as being partially […]

Theresa Duncan CD-ROMs: Visionary Videogames for Girls by Rhizome — Kickstarter

Boldly original gamemaker Theresa Duncan defied industry norms by creating lyrical CD-ROM adventures based on young girls’ everyday experiences. Today, these seminal games are inaccessible to the next generation of players, researchers, and artists. Help us bring them back! Please help make this Rhizome project by supporting it on Kickstarter. Theresa Duncan CD-ROMs: Visionary Videogames for […]

Anhsuman+Gibson

William Gibson Interview—The Arcade

With the release of his much-anticipated novel The Peripheral about a month ago, William Gibson has  been making the rounds to promote the work—but not all media appearances are equal. Last week Gibson stopped by Toronto and sat down for a conversation with Hazlitt’s The Arcade, a “podcast of smart interviews and gorgeous sound” and the exchange that ensued between the […]

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FutureEverything News and Opportunities 2015

2015 FutureEverything Festival: Speakers, New Commissions, Installations and Live Programme – 26-28 February 2015, Manchester (UK) Warren Ellis / Jer Thorp / Julia Kaganskiy / Paolo Cirio / Ólafur Arnalds / Ariel Pink / Koreless & Emmanuel Biard: The Well / Cod.Act: Nyloïd / Renzo Spiteri / Gazelle Twin / Deep Hedonia: Unresolved Projects / […]

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Specimen Box—Analyzing Botnet Activity

Following their incisive examinations of online advertising ecosystems and browser activity ad profiling, the Office for Creative Research recently completed an interactive touchscreen-based interactive work that visualizes (and sonifies) botnet activity based on data collected by Microsoft’s Digital Crimes Unit.

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Timeframing: The Art of Comics on Screens

Erik Loyer is a seasoned media artist and creative director who has spent the last several years thinking about the implications of screens on comics. Since 2008 he has been releasing innovative iOS experiments under the Opertoon imprint including the interactive comics Upgrade Soul and Ruben & Lullaby. Erik just launched Timeframing: The Art of Comics on […]

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Momentum – Interactive framework for creating visuals from body movement

Developed by Schnellebuntebilder and Kling Klang Klong, Momentum is an interactive framework to create synaesthetic experiences of sounds and visuals generated from a body’s movement. The idea to create a real-time analytics tool for movements started at the Choreographic Coding Lab of Motion Bank in 2013 and was quickly set in motion. Based on the intensity and direction […]

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Addie Wagenknecht: Shellshock

Addie Wagenknecht’s first solo exhibition in the United States is currently on view at bitforms gallery in NYC. In her work, a critical space between lived experience and sculpture emerges, as she plays with the contemporary anxieties of post-Snowden information culture.