In his annual SXSW wrapup, science fiction author and design theorist Bruce Sterling laid a smackdown on Silicon Valley re: AI and automation.
Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
Go Rando is a Chrome and Firefox extension by Ben Grosser that allows Facebook users to obfuscate their emotional reactions to prevent them from being surveilled and analyzed.
Just discovered: a presentation by Instrument builder and sound artist Derek Holzer, in which he catalogues the history of optical synthesis. It is worth a look as it cites a number of fairly obscure (and fascinating) precedents of interest to anyone working in audiovisual design.
Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.
Curator Jasia Reichardt introduces the “Cybernetic Serendipity” exhibition at the Institute of Contemporary Arts in London in 1968.
Grand prize of the European Commission honouring Innovation in Technology, Industry and Society stimulated by the Arts. Submission phase ends on March 3, 2017!
CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.
Over the last 9 years it has become a habit on CAN for as the year-end approaches to look back at some of the projects that have made a mark. We have done this in the form of ‘best of’ or more subtly ‘most memorable’ but this year we are doing it slightly differently. We invite you, the community, to be judges!
InterAccess’ Vector Festival returns with its fifth edition next summer and its curators have issued their annual call for work in and around the edges of videogame culture.
The Good Life is an ‘Enron Email Simulator’ that allows a reader to subscribe to the 500,000 emails that were released in the aftermath of the American Energy company’s 2001 scandal and downfall.
Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.