Presenting at SIGGRAPH earlier this week, Disney researchers showed off REVEL, experimental technology for adding virtual textures to everyday objects using electrical charge. You can touch two-dimensional objects, projections or objects in the distance and receive sensation of touching a texture or even a whole, complete three-dimensional object.
For the second time this year we are very pleased to welcome our dear friends YouWorkForThem as the sponsors of CreativeApplications.Net. Today we share a little story about how Proce55ing typeface came to be and how the same two people, 8k miles apart, met in person by pure chance.
We’ve heard a lot about Higgs Boson particle and CERN in the last few weeks but very little about a very interesting programme running currently there with Julius von Bismarck as it’s resident. Lunched earlier this year, the ‘Prix Ars Electronica Collide@CERN Digital Arts Prize’ was awarded to Julius in conjunction with a two-month residency at CERN. While everyone […]
There has been no shortage of interest in unmanned aerial vehicles over the past few years. While the legalities of unchecked extrajudicial assassinations is probably not the primary concern of CAN readers, the creative (and critical) potential of semi-autonomous robots is. The New Inquiry Senior Editor Malcolm Harris recently conducted a fascinating interview with artist/director Alex Rivera […]
Interactivos?09 – Garage Science, photo: Alejandro Tamayo A call for proposals for the upcoming instalment of Medialab-Prado’s excellent Interactivos? research platform has been posted and it looks quite promising. “Interactivos?’12 Dublin: Hack the City. Current and Future Needs” is being produced in collaboration with Science Gallery to facilitate the production of projects that engage urban infrastructure and discourse.
In case you’ve never seen or heard our dear friend and guest writer Jer Thorp speak on stage, this is a simple must. His talk from TEDxVancouver last November is finally online. Jer talks about the summer of 1985, when his father came home with a classic Mac. Loaded on that machine was a revolutionary program called […]
Another year of iPhone/iPad development but there haven’t been many apps that have caught our eye as there have been in the past. Nevertheless few that stood above the rest, both in their conception and how they make us think about technology. As an increasing number of apps saturate the AppStore, now in their 100s of thousands, […]
How did we get from command line to computer interfaces we know today? PlosBlogs’s NeuroTribes offers an insight into the sketchbook of Susan Kare, the Artist who’s high-school friend Andy Hertzfeld, the lead software architect for the Macintosh operating system, offered a job to design fonts for the Mac. Inspired by the collaborative intelligence of her […]
Upverter is a web service, similar to GitHub that allows you to discover, share and work on hardware. Taking full advantage of HTML5, the included editor has all the basics you have come to expect such as undo, redo, rotating, versioning, and sharing designs. Create your schematics on an infinitely large canvas and organize your designs […]
Written by Peter Lunenfeld, The Secret War Between Downloading and Uploading is a book about using digital technologies to shift us from a consumption to a production model. After half a century of television-conditioned consumption/downloading, Lunenfeld tells us, we now find ourselves with a vast new infrastructure for uploading. We simply need to find the will […]
Our friends at Interactive Things and authors of Datavisualization.ch have just told us about their new pet project, called Substratum. It’s a series of inspirational interviews with some of today’s most influential designers and artists. 10 questions per interview, 2 interviews per issue, 1 issue per week until Christmas. They started yesterday with the first […]
“New Art/Science Affinities” is a new publication focusing on artists working right now at the intersection of art, science and technology. Co-published by The Miller Gallery at Carnegie Mellon University and the STUDIO for Creative Inquiry, this 190-page book was written and designed in one week by four authors (Andrea Grover, Régine Debatty, Claire Evans […]