11388

Created by Steffen Fiedler in collaboration with Ludwig Zeller and Charlotte Jarvis, We Play Bodies is a project in attempt to create "behaviouristic instruments" to transform people; physical, mental and emotional, into instruments that can be played by another individual. Whilst not directly related to applications as such, the project ... continue

11255

Created by Florian Jenett ,"One Perfect Cube" consists of three synchronized clocks that form a sign every 12 hours for exactly one second, using Processing to simulate clock multiples to avoid collisions + formulate interesting geometrical compositions. Florian writes: When working with complex systems – which in a way a clock can ... continue

11233

Created by Breakfast, Precious is a bike, currently making it's way across the US to benefit LIVESTRONG®. Starting at the Atlantic and ending at the Pacific, Precious will spend 3 months riding across the country sharing his thoughts, experiences, body temperature and much more. Fitted with a brain of wires, circuits ... continue

11170

Created by Sputnic, RACER is an analogue recreation of a computer racing game in the style of the classic WipeOut. The actions of the arcade player are directly reflected by the remote controlled model car in the level. Live video image from the car’s perspective  is sent back to the arcade. It ... continue

10934

Fluid Vase is an object designed by simulating fluid action. The aim was to translate actions commonly associated with an object into the object itself, which in this case is the action of pouring water into a vase. A high speed camera was used to capture actual water motion in vases ... continue

10830

Sketch Chair by Greg Saul is a exploration in using computation and rapid manufacturing techniques to allow users to design and build their own products or in this case their own chairs. Created in Processing, the application allows users to take part in the entire process of designing and building their own ... continue

10799

Created by Andrew Kupresanin, Nadia is a camera that has no display of the photographs to be taken, but rather gives the judgment of aesthetic quality to the machine, displaying only a current rating as feedback about when and what to snap. Within pop culture and society artificial intelligence has been ... continue

10738

Guys at the Aircord lab have just added a very interesting movie clip to our group on Vimeo. The video shows a 'pyramid shaped screen' objects with 'special film' applied to it. Once an iPad is placed on top of it, running a multiscreen application, a 3D illusion of the object is created, as if ... continue

10646

Created by ITP grad student Nobu Nakaguchi (NN27), Kinetic Memory Triggers is a series of five anthropomorphic kinetic sculptures designed to trigger memorable moments through movement, materiality, and sound. Sculptures include representations of Controlling, Clumsy, Attention, Seeking and Nurturing. Nobu writes: With technology, objects can be given 'life' by appearing receptive and responsive to ... continue

10607

Created by blablabLAB, servoFlute includes a standard plastic flute controlled by Processing, which communicates to 7 micro-servos connected through an Arduino. Each servo is positioned above the individual hole working by itself or in conjunction with other servos, producing different notes. See video for more. continue

10452

Olars by Lars Marcus Vedeler is an electronic interactive toy inspired by Karl Sims' evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of these, twisting the body itself, and by adjusting the deflection of the motorised joints, results in ... continue

10003

Andreas has finally found time to come back to the wonderful personal project he has been working on for some time now. I thought it would be a great opportunity to introduce it to CAN readers, considering I have been closely following the development. While most of the project is ... continue

9974

Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface. The project plays on the fact that shadows present distorted silhouettes depending on the light. Augmented Shadows take the distortion effect into the realm of fantasy. Shadows ... continue

9668

Daily Stack was built during a four week exploration in Tangible User Interface at CIID. The project was made by everyoneelse in collaboration with Sebastian Rønde Thielke. Daily Stack is a playful tool that helps you become more aware of your daily work-flow and time management. By creating a physical representation of ... continue

9571

Few months ago I asked Alex Beim of Tangible Interaction to send us a little info about Lucia, their 112x20 LED matrix light device. Lucia is a project the team had in their heads for the last 2 years, to create a lighting device we can have at home, something ... continue

9286

SoundBlox is a project by Bodo Lensch, Till Bovermann, René Tünnermann and an ongoing research by Tangible Auditory Interfaces exploring audio as a natural affiliate to physical objects. It is based on work, Till Bovermann developed and implemented during his PhD time at Bielefeld University. The site includes many projects and variations on the ... continue
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