Created by Dries Depoorter in collaboration with Max Pinckers, Trophy Camera is a photo camera that can only make award winning pictures. Just take your photo and check if the camera sees your picture as award winning.
A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.
Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.
The Object of the Internet is a kinetic installation by Montréal-based artist duo Project EVA. Prepared for “The Dead Web” exhibition at Eastern Bloc, the apparatus invites viewers to put their heads inside an elaborate spinning apparatus that reflects and blurs their likeness and identity.
Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
Created by Patten Studio and currently on display at SHoP Architects, Lift is comprised of 24 geometric petals attached to a single spine. Each petal, actuated using a shape memory alloy known as nitinol, can move up and down silently in response to motion it detects.
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
Julian Oliver’s latest hardware provocation is a fake cellular tower masquerading as an HP laserjet printer. The device evokes ubiquitous ‘StingRay’ surveillance technology and the real (fake) cell towers that pepper urban landscape.
Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
New work by London’s Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess the ability to move in harmony with one another.
Created by Steffen Hartwig, On the Secret Life of Things is a series of experimental prototypes that explore the new and ubiquitous things of daily life. Using familiar objects, the objects are repurposed, limited to their original function/behaviour but re-imagined for the age of information.