Created in collaboration with Damian Steward, LIA’s project Rain (2012) is currently on show as part of the exhibition medien.kunst.sammeln at Kunsthaus Graz. It is a fully self-contained wood+aluminium enclosure to exhibit Lia’s interactive generative software artworks from the 1990s and early 2000s.
Moving objects | nº 804 is a new installation by Pe Lang, exploring the contrasts of order and chaos. In 804 cords are spun and pulled apart as the machine pans from left to right slowly revealing order on one side and chaos on the other. “Pe Lang’s kinetic objects obey a stringent constructive optimization in […]
While airship construction is not generally within the purview of media artists, a recent project by Karolina Sobecka makes a compelling case for floating personalized weather modification devices up towards the stratosphere. The Cloud Machine is a composite weather balloon and rudimentary cloud seeding apparatus that can create small clouds and make subtle alterations to […]
Created by Bernat Cuni, Crayon Creatures is a service to turn children’s drawings into figurines, designer objects to decorate your home or office. You send an image, get a sculpture back, printed by Shapeways. Bernat inflates the drawing like a balloon, defines the contour lines, create a plane where he projects the drawing as a texture, then it is extrudes and […]
Animatronic Lamp is an exploration into the expressive and behavioural potentials of robotic computing. Using Processing, Arduino, and OpenCV, the Lamp is given the ability to be aware of its environment, and to expresses a dynamic range of behaviour.
Some projects come unnoticed but they deserve to be in the CAN archive. Created by Stefan Schwabe sometime last year, Vestalia is an automated candle light which runs in an enclosed environment under a bell jar. The candle can be ignited and extinguished by a switch. This is achieved by air that circulates using fans, while smoke gets filtered and blown away. “Vestalia illustrates the […]
Created by Emmanuel Le Cerf, BILL is a simple paper bill, one piece of material supposed designed to last the long-term, which gets turned into a never ending animation. Originally white, this paper becomes blue when touched by heat. If over-exposed to heat, the paper is totally blue. If a new heat comes close to the blue paper, it lets a white and ephemeral mark.
Our friends at Technology Will Save Us have just launched a Kickstarter for “Bright Eyes”, their new DIY kit that inspires people to learn programming and look cool while doing it – Glasses with 174 LEDs!
Created by Niklas Roy, “Perpetual Energy Wasting Machine” is a rope and pulley mechanism, installed in the staircase of the WRO Art Center in Wroclaw, Poland. The mechanism connects the sliding doors of the elevator in one floor with the elevator call button on another floor. Operating in two directions on the first and on the second […]
Developed at the Disney Research labs, Printed Optics is a new approach of creating custom optical elements for interactive devices using 3D printing. Printed Optics enable sensing, display, and illumination elements to be directly embedded in the body of an interactive device. Using these elements, display surfaces, novel illumination techniques, custom optical sensors and robust embedded […]
Rafeal Lozano-Hemmer is largely known for his large scale installations that invite audience participation. An extension of this participation is also how he takes elements of physical interaction and gives them digital or technological corollaries. His latest show at Bitforms Gallery is no different. Although, ironically, rather than taking something inherently physical, it takes the […]
Back in July, Studio NAND with Moritz Stefaner and Drew Hemment created emoto, an online web application that captured and visualised the excitement around the Olympic Games in London. The project moved from real-time (see our post) to ”Archive” data sculpture which is now on display at WE PLAY. Based on approx. 12.5 million Twitter messages which were aggregated in real-time, all the data gathered has […]