The process allows the creation of freeform objects without the need for molds or supporting structures. Likewise, tool can be changed, manual and multi-material injections performed, live modification and the ability to physically “undo” the print.
Aireal is a low cost, scalable haptic technology that delivers tactile sensations in mid air and enables users to feel virtual objects and experience dynamically varying textures.
Algorithmically generating 3d printed forms created for the sole purpose of listening to the “ocean”. In this process, the project attempts to address the role of experience in the mediation of the virtual world to the real world and visa versa.
RCA DI project that looks at possible implication if the act of genetically combining human with animal DNA was not illegal, nor did it violate moral or ethical codes of conduct.
Marc De Pape’s “The Chime”, a complex assemblage of sensors that composes generative music from ambient environmental data.
Resinance explores the potential use of smart materials in an architectural context influenced by the behaviour of simple organic life forms.
The project is a new method of additive manufacturing that allows for creating 3D objects on any given working surface independently of its inclination and smoothness, and without a need of additional support structures.
Project explores the relationship between digital and biological fabrication by using silk threads laid down by a CNC machine followed by a swarm of 6,500 silkworms spinning flat non-woven silk patches.
In the increasing world of things where objects are no longer critically assessed based on just their aesthetic appearance and function, Cohen Van Balen address the politics of technology through the means of manufacture in their new project 75 WATT.
Matthew Plummer-Fernandez’s ongoing exploration of digital fabrication and recent commission to produce a new work, titled Venus of Google, for Design Exquis. CAN was fortunate enough to engage him in a freewheeling conversation about the undertaking.
19th-century “disruptive” optical drawing tool updated for the 21st century by Pablo Garcia & Golan Levin. Own a piece of media archaeology.
Created with love for all things retrofuture, Ming Mecca brings a comprehensive set of classic videogame design parameters at your fingertips.