All posts filed under: openFrameworks

Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing. The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend. More Info

Making openFrameworks Work – Users and educators gather in Denver, Colorado

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.