All posts filed under: openFrameworks

Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing. The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend. More Info

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Latest “drawing” experiments by Kynd / openFrameworks

Latest set of “drawing” experiments by Kynd continue to impress. We already wrote about Kynd’s work some months ago where he used openFrameworks to create pencil-like drawings of photographs. This new set, once again using openFrameworks includes sand drawings, pink bacteria dance and a quick study on watercolor-like texture. Whereas realism/replica may be the starting point […]

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RGB+Depth Workshop with James George and Alexander Porter – Barcelona, Spain / 28th April

photo by TELLART In case you missed Resonate festival and live in Barcelona this is your opportunity to participate at RGB+Depth workshop lead by James George and Alexander Porter. Taking place this coming Saturday and Sunday (28th,29th April) at Hangar Barcelona-Spain, James and Alexander will introduce you to this exciting new form of filmmaking using Kinect […]

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Snake the Planet! – Adopting classic mobile phone game for the urban canvas

“Snake the Planet!” by MPU takes the classic mobile phone game ‘Snake’ and adopts it for the urban canvas. The software developed in openFrameworks first scans the environment then each level is generated individually and based on the selected facade. Windows, door frames, pipes and signs all become boundaries and obstacles in the game. Shapes […]

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pxl by Rainer Kohlberger – Playfully abstract compositions for your iOS device

pxl allows you to create abstract compositions out of your own photos. Choose between 9 different styles, pinch to change the image resolution or shake your device to randomly compile an image out of all possibilities available. Also included is ability to share your images on Twitter or Facebook, send your compositions via Email or save […]

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ShadowPlay by Kyle McDonald – ‘Experimental interaction paradigm’ at YCAM

‘Shadowplay’ shows an experimental interaction paradigm built with the Projector Camera Toolkit, developed during Guest Research Project v.1 at YCAM Interlab by Kyle McDonald. The videos below demonstrate ‘shadowplay’ experiments, built around the idea of using two projectors that are perfectly aligned. The projectors display the inverse images of each other, so that without interference the screen […]

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Cube with Magic Ribbons by Simon Katan – oF and SuperCollider

The following clip is a preview Simon Katan’s new composition tool for live performance Cube with Magic Ribbons created using openFrameworks and SuperCollider. Simon describes the piece as partly drawing on the visual paradoxes of M.C.Escher but also being inspired by the impossible spaces found in the two dimensional graphics of early computer games such as Asteroids […]

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Van Gogh’s Starry Night Interactive by Petros Vrellis [openFrameworks, iPad]

Petros Vrellis has created an interactive visualisation and synthesizer that animates Vincent Van Goghs “Starry Night”, using openframeworks to create a simple and elegant interaction. A fluid simulation gently creates a flowing fabric from Van Goghs impressionist portrait of the Milky Way and night sky over Saint-Rémy in France using the thick paint daubs as […]