“Magic and Storytelling” is an interactive presentation about the history of storytelling augmented with virtual magic in real-time. Performed by the New York based cyber illusionist Marco Tempest, the presentation combines a number of realtime technologies delivering a homogenous and magical look in realtime.
“Snake the Planet!” by MPU takes the classic mobile phone game ‘Snake’ and adopts it for the urban canvas. The software developed in openFrameworks first scans the environment then each level is generated individually and based on the selected facade. Windows, door frames, pipes and signs all become boundaries and obstacles in the game. Shapes […]
pxl allows you to create abstract compositions out of your own photos. Choose between 9 different styles, pinch to change the image resolution or shake your device to randomly compile an image out of all possibilities available. Also included is ability to share your images on Twitter or Facebook, send your compositions via Email or save […]
Ishac Bertran sent us details about his latest project – Code and Poetry: Lately I’ve been sketching an experimental project about Code and Poetry. This two terms have been connected for many reasons – I thought it would be interesting to explore the most literal meaning of it, using code to write traditional poetry. Code has […]
Created by Kurt Bieg, Circadia is a very simple, very tricky and exceptionally engaging little game created using openFrameworks. Each level in Circadia is a constellation of musical colors seeking a rhythm. To solve the puzzle you must figure out the sequence. Just get the color bursts to converge on the white dot at the […]
‘Shadowplay’ shows an experimental interaction paradigm built with the Projector Camera Toolkit, developed during Guest Research Project v.1 at YCAM Interlab by Kyle McDonald. The videos below demonstrate ‘shadowplay’ experiments, built around the idea of using two projectors that are perfectly aligned. The projectors display the inverse images of each other, so that without interference the screen […]
‘Starfield’ is the latest installation by Lab212 which uses a swing to manipulate large interactive starry sky. With a Kinect installed behind the swing and a video projector, the software creates a galaxy of stars in which the user wanders with the rhythm of his swing.
The following clip is a preview Simon Katan’s new composition tool for live performance Cube with Magic Ribbons created using openFrameworks and SuperCollider. Simon describes the piece as partly drawing on the visual paradoxes of M.C.Escher but also being inspired by the impossible spaces found in the two dimensional graphics of early computer games such as Asteroids […]
Petros Vrellis has created an interactive visualisation and synthesizer that animates Vincent Van Goghs “Starry Night”, using openframeworks to create a simple and elegant interaction. A fluid simulation gently creates a flowing fabric from Van Goghs impressionist portrait of the Milky Way and night sky over Saint-Rémy in France using the thick paint daubs as […]
ofxUI is an addon for openFrameworks (version 07) by Reza Ali that easily allows for the creation of user interfaces aka GUIs. ofxUI also takes care of widget layout, spacing, font loading, and widget callbacks. ofxUI can be easily customized (colors, font & widget sizes, padding, layout, etc).
Golan Levin was invited by the FITC conference to answer a series of “Ask Me Anything” questions posted by Reddit visitors. At the STUDIO for Creative Inquiry, Golan’s video was created by Fellows James George and Jonathan Minard, artists-in-residence researching new forms of experimental 3D cinema. Their work explores the notion of “re-photography”, in which otherwise frozen moments in time may be visualized from new points of view.
Kynd uses openFrameworks to create pencil-like drawings of photographs.