All posts filed under: openFrameworks

Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing. The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend. More Info

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Touch Vision Interface [openFrameworks, Arduino, Android]

Created by Teehan+Lax Labs, Touch Vision Interface is a combination of software and hardware to allow realtime manipulation of content on a remote device via touch interface on a mobile device. Instead of purely using mobile device screen as an input, the user views the remote content and applies the content simultaneously, better know but not necessarily a form of […]

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Action Painting Redux [openFrameworks]

The spectacle and surplus masculinity of Hollywood is hardly run-of-the-mill source material for generative art, but Canadian software artist Jeremy Rotsztain has been diligently exploring transforming cinematic convention into rich, abstract compositions for three years now. Rotsztain’s Action Painting project (first featured on CAN in fall 2009) employs scenes and sound design—’data’ from action movies—as raw material to generate abstract expressionist […]

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SpringMesh [iPhone, iPad, openFrameworks]

Inspired by the natural phenomena of cloths and liquids, Ricardo Sanchez explores spring mesh dynamics using box2D physics. SpringMesh is an interactive cloth you can twist, pull and deform using multitouch or gravity. Created by Ricardo and published by apps.CAN, SpringMesh is available now in the AppStore for both iPhone and iPad as an universal app ($1.99). […]

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Composite [iPad, openFrameworks]

Inspired by the neo-dadaist collages of Robert Rauschenberg, about a year ago James Alliban decided to write software which would allow him to quickly paint using using a webcam. In March this year, when the iPad 2 was released with both a front and back facing camera, James saw this as an opportunity to make a mobile […]

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Entrails [openFrameworks]

Lukasz Karluk is working on making contours/polylines audio reactive. Below is the work in progress, playing with only black and white for now, Lukasz is testing the new openFrameworks 007 (James Bond) release of ofPolyline class. Track by young montana – midnight snack created using openframeworks 007 & ofxBox2d + extending the new and awesome ofPolyline class If […]

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Voyagers [openFrameworks]

Created by The Light Surgeons for the National Maritime Museum in London, the installation “Voyagers” engages with England’s long standing relationship to the sea, featuring thematic images and film from the museum’s collection animated atop a continually flowing ocean of typography across an abstract wave shaped structure. Together with a number of other projects, the […]

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field [iPhone, iPad, openFrameworks, Sound]

Created by Rainer Kohlberger with sound by Wilm Thoben, field is an abstract audiovisual app that uses realtime camera feed as input. Brightness, saturation and color are interpreted, and translated into a constructed grid. The realtime image triggers different sounds as you pan around. Included are five different modes which you can switch through by double tapping […]