All posts filed under: openFrameworks

Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing. The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend. More Info

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Game Milestones [OpenFrameworks, Games]

The interactive installation „Game Milestones“ is located in the new permanent exhibition of the Computer Game Museum Berlin. Created by The Product a berlin-based spatial and media-related design practice, the installation includes a wall of cubes (refereed to as ‘pixels’) displaying the most influential computer games in history. The user can access more detailed information and an in-game video […]

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Fabricate Yourself [openFrameworks, Kinect]

Fabricate Yourself is a project by Karl D.D. Willis that documented the Tangible, Embedded and Embodied Interaction Conference. Given the tangible theme of the conference Karl decided to engage the community by capturing and fabricating small 3D models of attendees. Attendees firstly capture their favorite pose using a Microsoft Kinect. The depth image from the Kinect is processed […]

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Pennant [iPad, openFrameworks]

Created by Steve Varga and what originally began as his thesis in the MFA DT program at Parsons the New School for Design, Pennant is an interactive history of baseball now available for the iPad. Pennant’s rich interface allows fans to browse and view data from over 115,000 games that have taken place from 1950 […]

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Selective Memory Theatre [openFrameworks]

Created by Matthias ‘moka’ Dörfelt, Selective Memory Theatre is a machine-like perception and memory installation which receives the newest images from flickr that get distorted, mixed and blended to pursue notion of sensory noise and portray memory and perception. Simultaneously these images are mapped as “similar memories” to the secondary projection representing short- and long-term memory […]

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Recompose [openFrameworks]

Created by Anthony DeVincenzi, David Lakatos, Matthew Blackshaw, Daniel Leithinger and Hiroshi Ishii at the MIT Lab, Recompose is a system for manipulation of an actuated surface. By utilising openCV, Kinect (i believe) and gesture recognition the team is working on an array of 120 individually addressable pins, whose height can be actuated and read […]

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Kinect NYC Subway [openFrameworks, Kinect]

Candid shots from Union Square NYC subway created using Kinect and SLR camera by James George in collaboration with Alexander Porter. Video is forthcoming but for now only images below. We couldn’t wait but post these 3D fragments of time and space recorded in public. So good! Created using openFrameworks. For full set of images, […]

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Music Boxel [iPhone, iPad, openFrameworks]

Latest installation/project by Aircord, building on their 3D projected screens, includes a Naked-eye 3D Display with Web Socket based multi user interaction. The setup works around allowing multiple users to scan QRcode, be redirected to a website accessible via mobile Safari browser and interacting simultaneously with a 3d display by adding a voxel to make a trigger […]

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Childhood Ghosts [openFrameworks]

Childhood Ghosts is an interactive animation created by Eric John Olson using openFrameworks with a series of hand drawn frames of a child. The installation allows visitors to engage digital character via a set of predefined tracked movements, a sort of discovery to make the character react and come alive. The music sampled in this […]