All posts filed under: openFrameworks

Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing. The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend. More Info

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field [iPhone, iPad, openFrameworks, Sound]

Created by Rainer Kohlberger with sound by Wilm Thoben, field is an abstract audiovisual app that uses realtime camera feed as input. Brightness, saturation and color are interpreted, and translated into a constructed grid. The realtime image triggers different sounds as you pan around. Included are five different modes which you can switch through by double tapping […]

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Grid [iPhone, iPad, oF, Processing]

GRID is an interactive multi-touch sound visualization for the band Mathon and the ZKM AppArtAward 2011. Created for live events, the application consists of a desktop version for realtime graphic visualization of music – created using Processing and also an iOS version for interacting with the Processing app – created using openFrameworks. The basic appearance is based on […]

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OFFF + CAN Workshop Collaborative 2011 [Cinder, oF, Js, Events]

Earlier this year we have been thinking about the concept of “curated workshops”, an opportunity to bring people together to work for a very short period of time and share their creations. These would include setting up a team, inviting few high profile individuals and opening up submissions for participation. When I was approached by Héctor Ayuso […]

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Squeal [iPad, openFrameworks]

In 2010, Hong Kong musician/producer/composer Gaybird Leung invited Henry Chu to create a music app for his show Digital Hug, he was inspired by SoundGyro and want to create an instrument that could respond to body gesture like a theremin. Squeal is aimed to launch with 100 faces and you are invited to take part. The team has gathered […]

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Lit Tree [openFrameworks, Kinect]

Kimchi and Chips have just finished exhibiting their latest project at FutureEverything in Manchester – Lit Tree. Through the use of video projection, a tree is augmented enabling the presentation of volumetric light patterns using itʼs own leaves as voxels (3D pixels). Kimchi and Chips developed their own structured light system to scan in the location of every […]

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alt ctrl [openFrameworks, Games]

Created by Matt Ruby, ALT CTRL is a series of works that examine the way we interact with digital systems through the use of experimental interfaces. The three major works in this series are Excitebike, Sympathy for Pacman, and Swap Meet. All three works appropriate an early video game: Excitebike, Pacman and Pro Wrestling as the […]

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Extending the Touchscreen [oF, Arduino, iPad, iPhone]

‘Extending the Touchscreen’ is an ITP Thesis project by Michael Knuepfel which includes seven devices designed to improve upon or supplement the functionality of capacitance touchscreens; game controller, digital signet rings, mechanical stylus, sound stylus, pulse generator, dial-a-rama and future devices. Touchscreens like those found on smartphones and tablets have enabled a new generation of versatile user interfaces. My […]