All posts filed under: openFrameworks

Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing. The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend. More Info


Entrails [openFrameworks]

Lukasz Karluk is working on making contours/polylines audio reactive. Below is the work in progress, playing with only black and white for now, Lukasz is testing the new openFrameworks 007 (James Bond) release of ofPolyline class. Track by young montana – midnight snack created using openframeworks 007 & ofxBox2d + extending the new and awesome ofPolyline class If […]


Voyagers [openFrameworks]

Created by The Light Surgeons for the National Maritime Museum in London, the installation “Voyagers” engages with England’s long standing relationship to the sea, featuring thematic images and film from the museum’s collection animated atop a continually flowing ocean of typography across an abstract wave shaped structure. Together with a number of other projects, the […]


field [iPhone, iPad, openFrameworks, Sound]

Created by Rainer Kohlberger with sound by Wilm Thoben, field is an abstract audiovisual app that uses realtime camera feed as input. Brightness, saturation and color are interpreted, and translated into a constructed grid. The realtime image triggers different sounds as you pan around. Included are five different modes which you can switch through by double tapping […]


Grid [iPhone, iPad, oF, Processing]

GRID is an interactive multi-touch sound visualization for the band Mathon and the ZKM AppArtAward 2011. Created for live events, the application consists of a desktop version for realtime graphic visualization of music – created using Processing and also an iOS version for interacting with the Processing app – created using openFrameworks. The basic appearance is based on […]


OFFF + CAN Workshop Collaborative 2011 [Cinder, oF, Js, Events]

Earlier this year we have been thinking about the concept of “curated workshops”, an opportunity to bring people together to work for a very short period of time and share their creations. These would include setting up a team, inviting few high profile individuals and opening up submissions for participation. When I was approached by Héctor Ayuso […]