All posts filed under: openFrameworks

Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing. The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend. More Info

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Squeal [iPad, openFrameworks]

In 2010, Hong Kong musician/producer/composer Gaybird Leung invited Henry Chu to create a music app for his show Digital Hug, he was inspired by SoundGyro and want to create an instrument that could respond to body gesture like a theremin. Squeal is aimed to launch with 100 faces and you are invited to take part. The team has gathered […]

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Lit Tree [openFrameworks, Kinect]

Kimchi and Chips have just finished exhibiting their latest project at FutureEverything in Manchester – Lit Tree. Through the use of video projection, a tree is augmented enabling the presentation of volumetric light patterns using itʼs own leaves as voxels (3D pixels). Kimchi and Chips developed their own structured light system to scan in the location of every […]

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alt ctrl [openFrameworks, Games]

Created by Matt Ruby, ALT CTRL is a series of works that examine the way we interact with digital systems through the use of experimental interfaces. The three major works in this series are Excitebike, Sympathy for Pacman, and Swap Meet. All three works appropriate an early video game: Excitebike, Pacman and Pro Wrestling as the […]

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Extending the Touchscreen [oF, Arduino, iPad, iPhone]

‘Extending the Touchscreen’ is an ITP Thesis project by Michael Knuepfel which includes seven devices designed to improve upon or supplement the functionality of capacitance touchscreens; game controller, digital signet rings, mechanical stylus, sound stylus, pulse generator, dial-a-rama and future devices. Touchscreens like those found on smartphones and tablets have enabled a new generation of versatile user interfaces. My […]

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NodeBeat [iPhone, iPad, oF, Sound]

NodeBeat is a generative music app for the iPhone and iPad in the style of apps like Bloom. In it, gently drifting nodes interact with pulsing triggers producing minimal soundscapes. It offers several options to tailor the parameters of the music generation. The overall experience is very soothing and meditative; background gradients  swirl through prismatic […]

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Untitled Faces [openFrameworks, Processing, Arduino]

Untiled Faces by Nathan Selikoff is an interactive sculpture that mixes a chaotic dynamical system with its “meta” representation, allowing the viewer to explore the somewhat unpredictable four-dimensional parameter space. This work builds off both my Aesthetic Explorations and my Faces of Chaos series. With the former, I am exploring individual strange attractors—each image encodes four specific […]

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Particles [openFrameworks, Arduino, Events]

Particles is the latest installation by Daito Manabe and Motoi Ishibashi currently on exhibit at the Yamaguchi Center for Arts and Media [YCAM]. The installation centers around a spiral-shaped rail construction on which a number of balls with built-in LEDs and xbee transmitters are rolling while blinking in different time intervals, resulting in spatial drawings of light particles. […]

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SubMap [openFrameworks]

SubMap is a project by Dániel Feles, Krisztián Gergely, Attila Bujdosó and Gáspár Hajdu at Kitchen Budapest. The project visualises and sonificates data pulled from one of the biggest news sites of Hungary, origo.hu. One frame is one day, and on one day many things can happen. Depending on how many times a day the name of a city or a […]

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Making Images Computationally – JiGaZo [oF, Games]

Back in 1966, Ken Knowlton and Leon Harmon were experimenting with photomosaic, creating large prints from collections small symbols or images. In Studies in Perception I, they created an image of a reclining nude by scanning a photograph with a camera and converting the analog voltages to binary numbers which were assigned typographic symbols based on halftone densities. […]