This project, a collaboration between Dentsu, Honda Motor and Rhizomatiks brings back Senna’s engine sound from that lap 24 years ago in the form of an installation set on the original Suzuka circuit that uses light and sound.
Students at the RCA show a prototype for digital interface built into a custom dining table that shows players which foods to eat and when. The game detects whether they’ve eaten the correct food by measuring the food’s resistance on the fork.
When Niklas Roy was invited to show My Little Piece of Privacy at Sherbrooke’s Media Art Biennia lÉspace [IM] Média, he decided that he had to modify it slightly. Surrounded by many abandoned shop fronts, his installation was to set up in one of them and as nobody likes to stroll in roads with empty shop windows he wanted help this retail space find a new tenant.
Study of real-time 3D Internet is an experiment that explores interaction on the web from the 3rd point perspective. As the user navigates the internet, he/she can project beyond the two dimensional screen into three-dimensional environment recorded by the Kinect.
Blinkdrink is a simple provocation to imagine new modes of interacting with screen-based technologies, taking the experience of the 2-d screen and extending it into 3-d space, and having fun with it.
Once we take a step back from our screens and look at exciting new opportunities Leap Motion provides, we may discover and begin to describe new ways of computer-human interaction. Here are our top 10 up-to-date.
Studio Hands use Processing and openFrameworks to send send designs of T-shirts and the bag via sound to be screen-printed.
Glassified is a modified ruler with a transparent display to supplement physical strokes made on paper with virtual graphics. The goal of the device is to complement rather than replace a typical ruler and since the display is transparent, both the physical strokes and the virtual graphics are visible in the same plane.
After thousands of developers entered the Intel Perceptual Challenge contest by submitting their ideas, 750 have now been selected to receive a camera to continue to the next stage of the competition.
Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previous visitors, their ghosts, trapped in the hostile environment.
Weather Worlds is an interactive installation that grants children weather controlling superpowers. Utilising kinect cameras and real-time greenscreening via openFrameworks, the installation allows children to see themselves immersed in an interactive and dynamic environment.
Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.