On February 28, 2014, the world’s first art satellite, ARTSAT1: INVADER was launched as a piggyback payload of the H-IIA F23 launch vehicle. INVADER, a 10 cm cube 1U-CubeSat with a mass of 1.85 kg continued its steady operation on orbit, successfully completed an array of artistic missions before reentering the Earth’s atmosphere for disintegration on September 2.
Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.
Latest in the series of collaborative projects between Elevenplay and Rhizomatiks is Shadow, a performance comprised of 3 drones with a spot light and one dancer.
Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.
Created by Kenichi Yoneda (Kynd) in collaboration with Tokyo ‘visual label’ BRDG, [BRDG020] Lilium is an audio-visual experiment that combines Kynd’s research into water colour simulation with the music by Yopparigami/Yu Miyashita.
The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.
Created by James Alliban, Nova is an experimental study of the slit-scan technique with a particular focus on emphasising its spacial and temporal properties.
In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data….
Created by Kyle McDonald, “Sharing Faces” uses a megapixel surveillance camera and custom software to match the face locations of the persons looking at the screen. As the person moves, new images are pulled from the database matching the new location and create a mirror-like image of yourself using the images of others.
An abstract representation of this landscape is created from a matrix of 529 acrylic pipes piercing the ceiling between the first and the second floor, creating organic rock-like formations on the first floor reflected as an ocean surface on the second.
Generative Scarves for iOS includes a procedural algorithm commonly used to digitally generate patterns of the natural world, sampled into a bespoke application and used to create unique print for an individual scarf.