All posts filed under: openFrameworks

Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing. The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend. More Info

ScreenLab 0x02 Residency at University of Salford, MediaCityUK - 3 dimensional computer generated art

ScreenLab 0x02 – Exploring new modes of perception

Last December 3 artists were working at The University of Salford, as part of the ScreenLab artist in residence initiative by Elliot Woods and Kit Turner. The initiative aims to explore modes of perception and interaction under the theme ‘Future of Broadcast’. The invited artists, Kyle McDonald (USA), Joanie Lemercier (France) and Joel Gethin Lewis (UK) spent over 2 weeks developing open source tools and methods […]

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exTouch – Manipulation of actuated objects by Augmented Reality

Created at the Tangible Media Group at the MIT in collaboration with Sony Corporation, exTouch creates Spatially-Aware Embodied Manipulation of Actuated Objects Mediated by Augmented Reality. In other words exTouch is an interface system that allows you to manipulate actuated objects in space using augmented reality. The “exTouch” system extends the users touchscreen interactions into the real world by enabling […]

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Cubepix by Xavi’s Lab at Glassworks Barcelona

The special projects division of Glassworks Barcelona – Xavi’s Lab created Cubepix, a fully interactive and real-time projection mapping installation in their studio that combines very simple materials (cardboard) with quite sophisticated tech (projection mapping, pixel rotation, sync, etc). It has been conceived and developed entirely by their resident technologist Xavi Tribo. The prototype has been devised […]