Universal Everything create a 4 sided video cube for Nike at Milan Design Week, capturing the hive of activity where living threads swarm across the screens responding to human presence.
450 square meters of musical forest comprised of 150 ‘trees’ for audience to explore spatially and physically by tapping, shaking, plucking, and vibrating them to trigger sounds and lasers.
ExR3 is an a anamorphic analogue interactive installation that exists coherently in a fractured, mirrored version of a reflected room visible from four points within the real space.
Created by Dhairya Dand and Robert Hemsley, the project seeks to develop gestures to evolve three-dimensional surfaces using 2.5D interaction.
Last December 3 artists were working at The University of Salford, as part of the ScreenLab artist in residence initiative by Elliot Woods and Kit Turner. The initiative aims to explore modes of perception and interaction under the theme ‘Future of Broadcast’. The invited artists, Kyle McDonald (USA), Joanie Lemercier (France) and Joel Gethin Lewis (UK) spent over 2 weeks developing open source tools and methods […]
Created at the Tangible Media Group at the MIT in collaboration with Sony Corporation, exTouch creates Spatially-Aware Embodied Manipulation of Actuated Objects Mediated by Augmented Reality. In other words exTouch is an interface system that allows you to manipulate actuated objects in space using augmented reality. The “exTouch” system extends the users touchscreen interactions into the real world by enabling […]
Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.
Project “Reactor for Awareness in Motion” at the Yamaguchi Center for Arts at [YCAM], is involved with the research and development of tools for creative dance with the aim of exploring the possibility of using new media technology in dance. Heading the project is Yoko Ando, a dancer, working together with software developers from the US and […]
You have been using Processing for some time and wanted to try openFrameworks but were slightly unsure what the differences were. Then again, you have already been told it is very similar, especially since oF was inspired by Processing in the first place and there are a lot of similarities. Right? Well — what better […]
Flat-e have been commissioned by Warp Records and Jamie Lidell to create the album artwork, a music promo, video teasers, live show visuals and even costume for the campaign for his soon to be released self-titled album. Taking the self-titled album’s personal themes of love, betrayal, deception and perceptions and the power of Jamie’s voice, […]
The special projects division of Glassworks Barcelona – Xavi’s Lab created Cubepix, a fully interactive and real-time projection mapping installation in their studio that combines very simple materials (cardboard) with quite sophisticated tech (projection mapping, pixel rotation, sync, etc). It has been conceived and developed entirely by their resident technologist Xavi Tribo. The prototype has been devised […]
Created in collaboration with Damian Steward, LIA’s project Rain (2012) is currently on show as part of the exhibition medien.kunst.sammeln at Kunsthaus Graz. It is a fully self-contained wood+aluminium enclosure to exhibit Lia’s interactive generative software artworks from the 1990s and early 2000s.