The project is a new method of additive manufacturing that allows for creating 3D objects on any given working surface independently of its inclination and smoothness, and without a need of additional support structures.
Vanishing Point employs perspective as both tool and visual outcome to reshape, redefine and represent a pristine space. Lines are sent into space, creating different volumes, divisions and rooms to be explored by the audience.
Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.
Project designed to present an ironical viewpoint on encoded wallets as a data input interface which invites to overcome fear of impossibility to control spread of confidential information for the sake of curiosity of interaction with an object of art.
Created as a collaboration between MIT Sensible Lab, Pentagram and SuperUber, Makr Shakr is a robotic bar, capable of preparing approximately one googol crowd-sourced drink combinations.
Kruysman-Proto explore the complexities and opportunities in collaborative robotics. Working with students at the The Southern California Institute of Architecture (SCI-Arc) and using custom built software developed by Kruysman-Proto, the latest work titled Eye,Robot focusses on the intersection of computation, robotic fabrication, and cinematography. The platform has the unique ability for the designer not only to […]
Created Jürg Lehni, Moving Picture Show is an installation presented during the 23rd International Poster and Graphic Design Festival in Chaumont where the Jesuit chapel was transformed into a workshop, a scenario of conception, production and a projection space. The installation deals with the current migration from analogue to digital film projection in cinemas across the globe by […]
Created by Stefanie Mueller, Pedro Lopes, and Patrick Baudisch at Hasso Plattner Institute – Potsdam, the project introduces a new way of working with fabrication tools such as laser cutters and 3D printers by removing the CAD system from the process. Using a hand-held laser pointer, the constructable – an interactive drafting table, allows users […]
Created by Niklas Roy, “Perpetual Energy Wasting Machine” is a rope and pulley mechanism, installed in the staircase of the WRO Art Center in Wroclaw, Poland. The mechanism connects the sliding doors of the elevator in one floor with the elevator call button on another floor. Operating in two directions on the first and on the second […]
Created by Charlie Behrens, this short film is intended to encourage a creative audience to seek out Kevin Slavin’s talk “Those Algorithms Which Govern Our Lives”. It employs an effect which takes place in Google Earth when its 3D street photography and 2D satellite imagery don’t register correctly.
The following two works Forest and Trees and Dynamics of the Subway are by Japanese artist Keita Onishi. Born in Kamakura in 1980, Keita completed postgraduate studies at the Tokyo National University of Fine Arts and Music in 2006. He is interested in the representation (auditory / visual), how image and music coexist. Full screen recommended.
Back in July, Studio NAND with Moritz Stefaner and Drew Hemment created emoto, an online web application that captured and visualised the excitement around the Olympic Games in London. The project moved from real-time (see our post) to ”Archive” data sculpture which is now on display at WE PLAY. Based on approx. 12.5 million Twitter messages which were aggregated in real-time, all the data gathered has […]