Created by Ben Cowell-Thomas, Lightplot is a robotic 3D light painting system. Animation is exported from 3DS Max, and imported into the Lightplot software which then drives a robotic arm to draw the models in the air. The software also controls a DSLR camera to take long exposure photographs of each frame of animation.
Last week in Milan visitors were invited to sit in a chair designed by Clemens Weisshaar and Reed Kram for Audi. The R18 Ultra Chair is an experimental piece of furniture that involves users from across the globe in the engineering process. An early prototype was made available for public testing at Milan Furniture Fair and the final design will […]
(ARL) Affection Research Lab: Affection Stations is a thesis project by Salvador Orara searching for ways to reconnect to our devices to facilitate revelations. They are designed as immersive installations which listen, and transcode a device’s unique incidental sound, exposing them to be more than just tools, toys, or gizmos but content generators revealing our intimate relation to […]
Latest piece by Stephan Maximilian Huber using OpenSceneGraph and “cefix” comes in the shape of iPad app called Konfetti. A fun little experiment that uses the image captured by the camera and dissolves it into a number of dots that follow the movements in front of the camera, and invite you to play with your mirror image. Additionally, you can intervene the flow […]
Some time ago Sosolimited and Plebian Design set out to create a large scale transparent LCD sculpture for a science museum atrium. Each pixel was designed as a piece of glass that could independently change the transparency of: from opaque black to transparent. The sculpture was designed to curve up through the atrium of the museum and […]
Created by Brandon Kruysman and Jonathan Proto, Hot Networks explores the complexities and opportunities in collaborative robotics. Using custom built software called esperant.O developed by Kruysman-Proto, Hot Networks is a collaboration of five industrial robot arms, with different tools and tasks, operating as one large network. Ideas of representation are embedded into the sequence, as well as material behaviour, […]
Z/Z/Z/ is a project hatched by Daniel Rehn and Sarah Caluag dedicated to “describing the dimension of cultural artifacts that are difficult to explain using natural language”. This endeavour deploys a custom visualization workflow to break down footage from film, animation and games and reconstitute this source material into stills and animated GIFs using a […]
Great article over at Wired about Rebecca Allen, a pioneer in the field of computer art who helped Kraftwerk create a video to match its electronic sound. Allen was the creative genius at the helm for 1986′s “Musique Non Stop,” one of the earliest examples of rendered 3-D graphics in a music video.
The Movement Lab of New York University, in collaboration with the New York Times, installed multiple high-speed motion capture cameras in a studio of the Juilliard School at New York’s Lincoln Center in order to study the movement of Alan Gilbert, Conductor and Music Director of the New York Philharmonic. Besides the standard motion tracking tech, its […]
Created by Christophe Guberan, student at Ecole Cantonale d’art de Lausanne (ECAL), this inkjet printer prints patterns that contort pieces of paper into specific 3D forms. Dezeen reports that the modified printer uses a mixture of water and ink in the cartridge and causes the paper to fold along wet lines and humid areas.
Is there such a thing as too much luck? Boris Petrovsky’s installation The Army of Luck that recently premiered at Art Karlsruhe 2012 leaves you with no less than 520 waving Maneki Neko (=lucky) cats to find out. Mounted on a massive 8m wide and 3m high altar and operating like a 520 pixel cat-matrix, Petrovsky’s […]
Faith Condition by Lukas Franciszkiewicz is a project that attempts to address the understanding and applications of technology within the religions circles of current “media society”. Lukas is interested in the transformation of religion and technological reproduction of the religious phenomenon of an ‘out-of-body’-experience. The initial aim was the manipulation of human self-perception by blurring the boundaries between the real […]