All posts filed under: Processing

Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production. More Info

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Valse Automatique – Symbiosis Between Humans and Technology [Processing, Rhino]

Valse Automatique is a design performance made to illustrate the symbiosis between humans and technology by translating music to form over the use of a kuka industrial robot. Invited to the project by Hermann Weizenegger – Stephan Thiel was responsible for designing the overall interface between the music by composer and violinist miki and the production process of the robot.

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Daiku [Processing, Sound]

A few months ago, Marc Tiedemann got asked to come up with an animations for the upcoming documentary “DAIKU | 10000 Japaner singen Beethovens Neunte” to be aired 31.12.2011 15:20 on ARTE. They required a main title and graphics within the movie. Friedemann Hottenbacher, the director of the piece, showed him the work of Malinowski which turned out to be the […]

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AntiMap [oF, Android, iPhone, Javascript, Processing]

The AntiMap by Trent Brooks is an Open Source creative toolset for recording and visualising your own data. The project currently consists of a phone utility application (AntiMap Log – iOS/Android) for data capture, and a couple of web/desktop applications (AntiMap Simple (Javascript) and AntiMap Video (oF)) for post analysis and data visualisation. The mobile application […]

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IDILL 2011 Trophy [Processing, Objects]

Realised by Cheval Vert Studio,  the festival IDILL trophies were created by Charleroi/Danses, La Gaîté Lyrique & Sadler’s Wells. The team designed ‘seismograms’ objects, like pixels snapshots inspired by the physical movement origins of the festival. Each trophy is related to a prize and his winner, and the shape prize itself is generated by a […]

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Montblanc by Marius Watz [Processing]

The agency Scholz & Volkmer developed a new product presentation for the world wide relaunch of the Montblanc website. For each product line a generative artist was invited to develop a flexible and unique artwork, which provides the masterpieces with an appropriate presentation stage. In addition to other artists, such as Onformative and Anthony Mattox, who were […]