All posts filed under: Processing

Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production. More Info

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Generative Jigsaw Puzzles – Nervous System toys with a classic enigma

Nervous System’s trademark portfolio of generative cups, lamps and jewlery has ‘grown’ an unlikely new product: jigsaw puzzles. Expanding the radius of an immaculate practise isn’t easy, yet partners Jessica Rosenkrantz and Jesse Louis-Rosenberg have produced a perfect fit: Generative Jigsaw Puzzles – surprisingly colourful thanks to the work of featured artist Jonathan McCabe – […]

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‘Affection Station’ by Salvador Orara – Reconnecting to our devices..

(ARL) Affection Research Lab: Affection Stations is a thesis project by Salvador Orara searching for ways to reconnect to our devices to facilitate revelations. They are designed as immersive installations which listen, and transcode a device’s unique incidental sound, exposing them to be more than just tools, toys, or gizmos but content generators revealing our intimate relation to […]

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InfObjects by Johannes Tsopanides – Shaping objects by CO² emissions

InfObjects by Johannes Tsopanides is a project that uses generative design to visually describe the CO² equivalent, the energy content and price of dishes and their ingredients. Data about the product is parametrically transformed into shapes: the CO² is illustrated by ozone-holes, the energy by the growth of roots and the price of an edible by […]

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Physical Cellular Automata – Time Lapse by Jan Vantomme

Jan Vantomme aka “vormplus”, designer based in Ghent-Belgium, created this time lapse movie of him making a physical cellular automata piece made from plastic pixels. What is particularly enjoyable are the two types of logic that engage the viewer;  one being the celular automata itself and the other Jan’s method of putting it together. It makes you wonder how […]