All posts filed under: Processing

Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production. More Info

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illucia [Processing, MaxMSP]

illucia is a OSC based codebending instrument by Chris Novello aka paperkettle. It is a USB device with physical jacks that correspond to software patch points, which can be connected and disconnected using patch cables. It is also a console for routing information between computer programs, and strives to create relationships across systems that don’t usually interact. Chris […]

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Cascade [Processing]

Cascade is the latest project by NYTimes R&D department that allows precise analysis of the structures that underly sharing activity on the web. Initiated by Mark Hansen and working with Jer Thorp and Jake Porway (Data Scientist at the Times) the team spent the last 6 months building the tool to understand how information propagates through the […]

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Untitled Faces [openFrameworks, Processing, Arduino]

Untiled Faces by Nathan Selikoff is an interactive sculpture that mixes a chaotic dynamical system with its “meta” representation, allowing the viewer to explore the somewhat unpredictable four-dimensional parameter space. This work builds off both my Aesthetic Explorations and my Faces of Chaos series. With the former, I am exploring individual strange attractors—each image encodes four specific […]

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rgb petri [Processing, iPhone, iPad]

Created by Jeremy Awon and based on his processing sketch from about three years ago, rgb petri allows you to grow colors like bacteria in a petri dish and explore the spectrum of your iPhone & iPad display. Each perimeter pixel copies itself outwards, with slightly mutated color. Tap anywhere to start growth, tapping once in a […]

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Fragments of RGB [Processing]

Created by onformative, Berlin based studio founded by Julia Laub and Cedric Kiefer, Fragments of RGB is a project that explores the nature of digital image, it’s construction and interaction with it. By segmenting the RGB pixels in the image and associating it to users by their proximity, the project aims to elevate individual relationships and […]

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Women from Willendorf [Processing]

Dominik Strzelec writes: this pretentious title indicates the general direction of further research on shape as record of field conditions. it’s a tendency to move away from industrial-design precision towards seemingly archaic, still mediated digitally ways of production and articulation of space. saturation or detail in this case results from specific tool/machine resolution- here simulated […]

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Generative Photography [Processing]

In the last few weeks Ishac Bertran has been making experiments in the area of “Generative Photography”. He describes the process where the digital drawings are sequentially projected on to a screen in a dark room and photographed using long exposure times. As in generative art, this photography technique uses an algorithm that is polluted with […]

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Processing Paris [Events]

After a highly successful first edition in 2010, Processing Paris are proud to announce the second installment of their series of workshops for creatives working with Processing. Three Processing workshops have been organised : – A beginners workshop with Christian Delecluse. – An intermediate workshop with Julien Gachadoat. – A masterclass with Hartmut Bohnacker. ** […]

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Puddle Builder 03 [Processing]

Used for the Posters and flyers for The Puddle (Stall 6), Andreas Gysin with Sidi Vanetti created this Processing for the production of the rasters, eventually screen printed on coloured paper. Built with a modified version of Toxi’s cp5magic. Try the applet version of the Puddle Builder 03 (PDF export is disabled). Andreas Gysin. Born in Zürich. Design and code in […]