All posts filed under: Processing

Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production. More Info

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Mode7 EP [Processing]

The following are a series of hi-resolutions renders, 10,000 of them, created by Mike Creighton for Mode7‘s upcoming EP called “Dusk Drops”. The compositions were generated using a Processing and rendered using the Sunflow. Further post-processing done in Photoshop. What has happened in this process of creation is the emergence of a symbiotic relationship between me and […]

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Grid [iPhone, iPad, oF, Processing]

GRID is an interactive multi-touch sound visualization for the band Mathon and the ZKM AppArtAward 2011. Created for live events, the application consists of a desktop version for realtime graphic visualization of music – created using Processing and also an iOS version for interacting with the Processing app – created using openFrameworks. The basic appearance is based on […]

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Watercolor Sediment [Processing]

Justin Livi uses Processing to create images that mimic traditional watercolor on heavy weight paper on the border between abstract and representational. Like Geode, the streaks remind me of layers in rocks, but this one I feel breaks from that boundary. The various colors evoke landscapes, seascapes and skyscapes. The pseudo-abstract qualities feel rather Japanese – an association I […]

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Captured [Processing, Arduino]

“Captured” is a temporary installation realised in May 2011 by Nils Völker and graphic designer Sven Völker at MADE Space in Berlin. The installation is comprised of four hanging walls with 304 framed graphic pages and a field of 252 inflatable silver cushions. Both artworks related to the theme of light and air and interact […]

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Anthem of Hearts [Processing, Sound]

Peter Kernel asked Andreas Gysin to build an interactive video for their upcoming album. The result, and although unfinished and missing some of the elements Andreas originally planned for, is a wonderful play of particles, typography, music and interaction. Andreas writes on his blog: It was fun to rewrite the particle engine I was working on and to […]

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PSS Studie [Processing, Arduino]

PSS Studie by Daniel Franke attempts to question how we perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see. The moving image in the form of a “simulation” is the initial point – digital data generated by an animated movie are transformed back to […]

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Spike Solutions [Processing]

Spike Solutions is a project by Jacob Niedzwiecki, an ongoing series of screen tests based on generative compositing techniques. The video in any zone of the left half is sampled (from that same zone) from the video in the same location on the right half. All the clips start at a random point in the same source […]

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Connexions [Processing]

Connexions is a real time animation by Alexandre Le Guillou created using Processing. The application toys with the idea of connection / network, linking different points along a sphere, creating shapes, colours, etc. The visual created is like a living sculpture, where dots and lines moving, connect each others and create shapes, colors. A control panel with […]

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Prototyp-0 / Font Generator [Processing]

Created by Yannick Mathey (byte-foundry), prototyp-0 is an application designed for the drawing of typographical characters. Created using Processing, the application automates the process allowing you to manipulate a large number of character properties in realtime, reflecting on the results and applying it to others. Settings used on a single letter or letter sequence “type,” are instantly reflected on […]

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Jonathan [non-Games, Processing]

Jonathan by Sam Kronick is an interactive ‘non-game‘ that explores the culture and urban form of a typical American suburban landscape by creating a never-ending generative sprawl of lawns, cul-de-sacs and single-family homes. It takes its name and inspiration from the real-life neighborhood of Jonathan, Minnesota, where in the late 1960’s an ambitious “new town” was planned for […]