Through generative fabrication and computational design, this project aims to reconnect digital and physical contexts through a custom designed “chronomorphologic modeling” environment.
Composed using Processing, the piece is a hybrid between realtime debug-view and animation. Camera orbits about Engine cylinders dispersed in three-dimensional space.
Onformative bring online discussions back into the 4010-Store by developing a data visualisation generated from all their Facebook posts.
Miles has used Processing and Box2D to create an augmented projection on the keyboard. As the user types, the “fleas” swarm around the pressed key, avoiding the letters and moving onto the next.
Created by the Weimar based collective weAREmedienkuenstler, Rock Paper Scissors is a game played between two computers. Like in the classic game, each computer has its own random algorithm running, choosing one of the three possible items. Connected by an ethernet cable, each computer plays its hand — the winning pc gets a point.
Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.
Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday.
The Well–Sequenced Synthesizer is a series of sequencers created by Luisa Pereira at ITP — physical interfaces to play with musical rules.
Generating Utopia is a realtime visualisation of social location data that explores questions of what human habitats could look like if it was possible to transform them depending on the location-based behaviour of their residents.
Processing sketch by Nicholas Felton for rendering location and activity data from the Moves app for the iOS.
Commissioned by Sonos, Light House is an interactive light and sound installation created by NY’s SoftLab that responds in real-time to Sonos components. The installation is constructed of a grid of 600 fluorescent light tubes at varying heights and lengths to create an interior volume.
The project uses digital practices and processes to blur the lines between photography, data visualization, textile design, and computer science. The result are works that serve not only to render visible the invisible processes mediating everyday experience.