Lia has been interested in the possibilities of the process involved by defining the location of the printhead, the speed of the movement and the amount of filament that should be extruded.
The Moment is an exploration of language, how the meaning is formed from words using choreographed typography.
Back in 2012 Nicolas Ménard created a project at the intersection between graphic design and visual arts. The original idea was to design a book on the topic of colour, with a random process that generated abstract forms.
Pro-Folio is a portfolio website that can generate up to 690,903,803 trillion portfolios of fictional artists and designers with unique name and work combinations.
Through generative fabrication and computational design, this project aims to reconnect digital and physical contexts through a custom designed “chronomorphologic modeling” environment.
Composed using Processing, the piece is a hybrid between realtime debug-view and animation. Camera orbits about Engine cylinders dispersed in three-dimensional space.
Onformative bring online discussions back into the 4010-Store by developing a data visualisation generated from all their Facebook posts.
Miles has used Processing and Box2D to create an augmented projection on the keyboard. As the user types, the “fleas” swarm around the pressed key, avoiding the letters and moving onto the next.
Created by the Weimar based collective weAREmedienkuenstler, Rock Paper Scissors is a game played between two computers. Like in the classic game, each computer has its own random algorithm running, choosing one of the three possible items. Connected by an ethernet cable, each computer plays its hand — the winning pc gets a point.
Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.
Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday.
The Well–Sequenced Synthesizer is a series of sequencers created by Luisa Pereira at ITP — physical interfaces to play with musical rules.